Player Matchup

Neith
Neith
Gold II
 
Neith
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
Cipike
Athena
Silver II
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,536 MMR
Solo
Ra
Ra
Gold III
Kalkazus
Ra
Gold III
Level 103
God Stats
5W - 4L
1,572 SR
Queue Stats
63W - 57L
1,605 MMR
Solo
Sylvanus
Sylvanus
Platinum III
Maltioor
Sylvanus
Platinum III
Level 109
God Stats
21W - 19L
1,617 SR
Queue Stats
207W - 205L
1,586 MMR
Solo
Nemesis
Nemesis
Gold III
SIL3X
Nemesis
Gold III
Level 155
God Stats
4W - 3L
1,632 SR
Queue Stats
29W - 31L
1,522 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,564 SR
1,550 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,576 SR
1,535 MMR
Khepri
Khepri
Gold I
 
Khepri
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
Pigonthefield
Loki
Gold III
Level 160
God Stats
3W - 3L
1,724 SR
Queue Stats
115W - 123L
1,532 MMR
Solo
Xbalanque
Xbalanque
Gold I
SiCija
Xbalanque
Gold I
Level 117
God Stats
8W - 6L
1,494 SR
Queue Stats
220W - 214L
1,646 MMR
Party 1
Cerberus
Cerberus
Gold I
WaPiiiix
Cerberus
Gold I
Level 128
God Stats
3W - 6L
1,614 SR
Queue Stats
334W - 344L
1,498 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
evildeath02
Kukulkan
Bronze III
Level 40
God Stats
0W - 1L
1,546 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
3 / 1 / 1
4,078
816
4,036
3,410
770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Cipike
Athena
6
1 / 0 / 4
4,326
865
1,024
3,508
1,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
2 / 0 / 1
4,348
870
1,364
2,106
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
Maltioor
Sylvanus
7
2 / 1 / 1
4,309
862
3,243
4,123
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
SIL3X
Nemesis
8
3 / 0 / 1
4,383
877
1,774
2,334
741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BastetGebCliodhna

VS

Bans
PersephoneCamazotzMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
4
0 / 2 / 0
3,304
661
1,116
3,024
1,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,486
697
947
3,256
674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
SiCija
Xbalanque
6
1 / 2 / 0
3,560
712
4,130
3,989
797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
WaPiiiix
Cerberus
7
1 / 3 / 0
3,551
710
2,247
4,986
2,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
evildeath02
Kukulkan
5
0 / 3 / 0
3,312
662
867
2,608
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
11
Kills
2
2
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
1
3.5
L
Khepri
 
Khepri
0
2
0
0
W
Athena
Cipike
Athena
1
0
4
3
W
2
0
1
2.5
W
Sylvanus
Maltioor
Sylvanus
2
1
1
2.5
L
0
1
0
0
W
Nemesis
SIL3X
Nemesis
3
0
1
3.5
L
Xbalanque
SiCija
Xbalanque
1
2
0
0.5
L
Cerberus
WaPiiiix
Cerberus
1
3
0
0.33
L
Kukulkan
evildeath02
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,441
Damage
9,307
15,481
Taken
17,863
5,354
Mitigated
5,865
7,903
Healing
5,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,036
1,979
0
1,917
3,410
770
0
674
2,736
0
21,359
L
Khepri
 
Khepri
1,116
163
0
516
3,024
1,040
0
567
2,457
5,906
0
W
Athena
Cipike
Athena
1,024
359
193
1,799
3,508
1,718
0
442
3,066
6,929
0
W
1,364
41
285
944
2,106
587
0
234
1,840
22,209
0
W
Sylvanus
Maltioor
Sylvanus
3,243
1,426
0
1,466
4,123
1,538
0
1,917
1,876
13,990
4,633
L
947
120
0
691
3,256
674
0
165
3,091
0
11,838
W
Nemesis
SIL3X
Nemesis
1,774
533
0
1,299
2,334
741
39
507
1,733
0
16,545
L
Xbalanque
SiCija
Xbalanque
4,130
1,710
0
1,637
3,989
797
0
366
3,623
0
17,174
L
Cerberus
WaPiiiix
Cerberus
2,247
261
0
1,956
4,986
2,542
0
2,616
2,370
9,890
0
L
Kukulkan
evildeath02
Kukulkan
867
84
0
250
2,608
812
0
1,199
1,409
12,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,444
Gold Earned
17,213
187
Minions Killed
129
0
Camps Cleared
0
571,535
Distance Traveled
479,217
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,078
816
44
9
0
95,298
1
L
Khepri
3,304
661
8
2
0
71,311
1
W
Athena
4,326
865
10
2
0
137,181
1
W
Ra
4,348
870
46
9
0
121,726
4
W
Sylvanus
4,309
862
39
8
0
90,997
3
L
Loki
3,486
697
34
7
0
124,730
2
W
Nemesis
4,383
877
48
10
0
126,333
1
L
Xbalanque
3,560
712
33
7
0
93,649
1
L
Cerberus
3,551
710
24
5
0
90,636
0
L
Kukulkan
3,312
662
30
6
0
98,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role