Player Matchup

Heimdallr
Heimdallr
Gijs
Heimdallr
Level 160
God Stats
7W - 9L
1,504 SR
Queue Stats
419W - 445L
1,544 Elo+
Solo
Hades
Hades
I-AKD-I
Hades
Level 160
God Stats
25W - 27L
1,551 SR
Queue Stats
1,072W - 1,098L
1,534 Elo+
Solo
Chronos
Chronos
Sirbluffkin
Chronos
Level 156
God Stats
3W - 4L
1,601 SR
Queue Stats
171W - 182L
1,501 Elo+
Solo
Nu Wa
Nu Wa
SuicideSesoner
Nu Wa
Level 129
God Stats
2W - 2L
1,609 SR
Queue Stats
284W - 273L
1,618 Elo+
Solo
Geb
Geb
ZimbaZulu
Geb
Level 159
God Stats
3W - 3L
1,684 SR
Queue Stats
173W - 196L
1,580 Elo+
Solo
Team Averages
Level 153
1,590 SR
1,555 Elo+

VS

Team Averages
Level 137
1,517 SR
1,604 Elo+
Chronos
Chronos
JaceQ
Chronos
Level 160
God Stats
1W - 1L
1,714 SR
Queue Stats
67W - 35L
1,681 Elo+
Party 1
Hachiman
Hachiman
PeterX
Hachiman
Level 160
God Stats
2W - 2L
1,395 SR
Queue Stats
122W - 110L
1,608 Elo+
Party 1
Neith
Neith
Yomanez
Neith
Level 63
God Stats
1W - 1L
1,200 SR
Queue Stats
42W - 34L
1,597 Elo+
Solo
Atlas
Atlas
minos1991
Atlas
Level 156
God Stats
3W - 0L
1,778 SR
Queue Stats
71W - 51L
1,565 Elo+
Party 1
Chaac
Chaac
mytankdied
Chaac
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gijs
Heimdallr
16
4 / 3 / 6
9,279
844
13,223
10,361
4,777
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
I-AKD-I
Hades
14
2 / 4 / 7
8,826
802
7,502
14,595
15,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
Sirbluffkin
Chronos
14
3 / 5 / 4
8,757
796
9,017
10,942
4,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 3 / 4
8,400
764
8,621
10,264
4,375
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 4 / 10
9,059
824
7,996
15,521
13,767
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JaceQ
Chronos
16
3 / 2 / 14
9,069
824
12,063
12,001
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
PeterX
Hachiman
17
4 / 1 / 14
9,349
850
16,984
9,367
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Yomanez
Neith
16
7 / 4 / 7
9,840
895
9,472
9,561
4,391
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Atlas
minos1991
Atlas
14
1 / 4 / 13
8,931
812
7,506
12,943
11,948
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
16
4 / 1 / 11
9,152
832
10,790
13,918
13,439
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
78
12
Kills
19
19
Deaths
12
31
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Gijs
Heimdallr
4
3
6
2.33
L
Hades
I-AKD-I
Hades
2
4
7
1.38
W
Chronos
JaceQ
Chronos
3
2
14
5
W
Hachiman
PeterX
Hachiman
4
1
14
11
L
Chronos
Sirbluffkin
Chronos
3
5
4
1
L
2
3
4
1.33
W
Neith
Yomanez
Neith
7
4
7
2.63
L
1
4
10
1.5
W
Atlas
minos1991
Atlas
1
4
13
1.88
W
Chaac
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,359
Damage
56,815
61,683
Taken
57,790
42,619
Mitigated
38,408
17,819
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Gijs
Heimdallr
13,223
6,548
0
3,134
10,361
4,777
1,280
4,125
6,065
0
27,347
L
Hades
I-AKD-I
Hades
7,502
506
2,319
4,230
14,595
15,507
338
4,333
9,954
22,121
0
W
Chronos
JaceQ
Chronos
12,063
4,650
1,495
2,438
12,001
4,741
1,620
8,475
3,523
21,880
0
W
Hachiman
PeterX
Hachiman
16,984
9,006
51
1,527
9,367
3,889
1,176
6,647
2,720
0
37,064
L
Chronos
Sirbluffkin
Chronos
9,017
5,800
168
1,700
10,942
4,193
1,894
4,019
6,841
14,482
0
L
8,621
1,228
1,409
2,435
10,264
4,375
519
3,106
6,991
18,225
0
W
Neith
Yomanez
Neith
9,472
3,303
1,250
1,857
9,561
4,391
2,021
5,764
3,797
0
30,609
L
7,996
278
711
1,713
15,521
13,767
88
3,986
11,320
11,705
0
W
Atlas
minos1991
Atlas
7,506
2,764
0
784
12,943
11,948
0
4,185
8,754
20,007
0
W
Chaac
10,790
338
2,018
5,076
13,918
13,439
400
8,065
5,853
0
24,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,321
Gold Earned
46,341
103
Minions Killed
142
0
Camps Cleared
0
982,040
Distance Traveled
1,155,687
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,279
844
29
3
0
191,952
3
L
Hades
8,826
802
36
3
0
197,830
2
W
Chronos
9,069
824
13
1
0
284,325
0
W
Hachiman
9,349
850
42
4
0
213,873
4
L
Chronos
8,757
796
13
1
0
190,881
3
L
Nu Wa
8,400
764
22
2
0
205,876
0
W
Neith
9,840
895
35
3
0
191,306
2
L
Geb
9,059
824
3
0
0
195,501
0
W
Atlas
8,931
812
13
1
0
213,014
4
W
Chaac
9,152
832
39
4
0
253,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role