Player Matchup

Ymir
Ymir
Afro Samurai322
Ymir
Level 18
God Stats
2W - 0L
1,740 SR
Queue Stats
10W - 9L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
DarkHaloSouls
Cthulhu
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,526 Elo+
Party 2
Rama
Rama
Screamingmalaki
Rama
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 143L
1,598 Elo+
Party 2
Team Averages
Level 82
1,580 SR
1,529 Elo+

VS

Team Averages
Level 27
1,434 SR
1,162 Elo+
Ra
Ra
 
Ra
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
CuteEh30
Yemoja
Level 6
God Stats
1W - 8L
1,094 SR
Queue Stats
2W - 14L
1,038 Elo+
Party 1
Loki
Loki
DismalMirage
Loki
Level 69
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 15L
947 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 12
10,720
766
5,466
16,835
16,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
14
5 / 2 / 13
10,158
726
9,606
11,334
8,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
10 / 1 / 10
11,149
796
16,851
7,184
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 7 / 1
9,083
649
5,712
11,201
4,703
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
CuteEh30
Yemoja
13
1 / 6 / 3
8,778
627
9,315
12,794
9,529
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 7 / 3
8,605
615
6,827
12,572
4,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
20
Kills
4
5
Deaths
20
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
7
1
0.36
W
5
2
12
5.5
L
Yemoja
CuteEh30
Yemoja
1
6
3
0.42
W
Cthulhu
5
2
13
5.75
L
1
7
3
0.36
W
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,923
Damage
21,854
35,353
Taken
36,567
27,764
Mitigated
19,139
7,260
Healing
1,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,712
1,477
186
43
11,201
4,703
0
3,621
7,341
22,254
0
W
5,466
566
887
3,574
16,835
16,434
350
7,707
9,128
15,837
0
L
Yemoja
CuteEh30
Yemoja
9,315
806
792
240
12,794
9,529
102
4,709
7,821
30,404
0
W
Cthulhu
9,606
928
128
1,796
11,334
8,502
452
5,798
5,369
27,385
0
L
6,827
1,956
0
0
12,572
4,907
0
6,259
5,991
0
21,246
W
16,851
11,552
327
548
7,184
2,828
1,909
2,487
4,697
0
49,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,027
Gold Earned
26,466
140
Minions Killed
116
6
Camps Cleared
5
714,234
Distance Traveled
594,674
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,083
649
46
3
2
193,836
1
W
Ymir
10,720
766
18
1
2
239,541
0
L
Yemoja
8,778
627
34
2
2
184,906
1
W
Cthulhu
10,158
726
38
3
2
232,280
3
L
Loki
8,605
615
36
3
1
215,932
4
W
Rama
11,149
796
84
6
2
242,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role