Player Matchup

Cabrakan
Cabrakan
Dαkotα
Cabrakan
Level 68
God Stats
1W - 1L
1,360 SR
Queue Stats
32W - 15L
1,740 Elo+
Party 2
Anhur
Anhur
JuiceIsI
Anhur
Level 74
God Stats
11W - 2L
1,702 SR
Queue Stats
444W - 269L
1,670 Elo+
Solo
Jormungandr
Jormungandr
Pαngus
Jormungandr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 27L
1,731 Elo+
Party 2
Team Averages
Level 96
1,521 SR
1,714 Elo+

VS

Team Averages
Level 113
1,516 SR
1,472 Elo+
Hachiman
Hachiman
Ainashi
Hachiman
Level 157
God Stats
3W - 3L
1,431 SR
Queue Stats
315W - 330L
1,565 Elo+
Party 1
Chang'e
Chang'e
Nyexia
Chang'e
Level 81
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 14L
1,379 Elo+
Party 1
Ymir
Ymir
bludninjawarrior
Ymir
Level 102
God Stats
18W - 19L
1,615 SR
Queue Stats
182W - 267L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Dαkotα
Cabrakan
15
6 / 1 / 10
10,782
719
9,724
13,582
14,755
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
JuiceIsI
Anhur
14
4 / 2 / 12
10,300
687
15,313
11,606
4,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Pαngus
Jormungandr
15
7 / 1 / 9
10,889
726
15,138
13,608
13,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ainashi
Hachiman
13
2 / 4 / 1
9,559
637
9,583
12,046
3,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Nyexia
Chang'e
12
1 / 7 / 2
8,704
580
7,165
16,163
7,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 6 / 3
8,939
596
5,075
17,576
19,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
17
Kills
3
4
Deaths
17
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Ainashi
Hachiman
2
4
1
0.63
W
Cabrakan
Dαkotα
Cabrakan
6
1
10
11
W
Anhur
JuiceIsI
Anhur
4
2
12
5
L
Chang'e
Nyexia
Chang'e
1
7
2
0.29
W
Jormungandr
Pαngus
Jormungandr
7
1
9
11.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,175
Damage
21,823
38,796
Taken
45,785
32,601
Mitigated
30,177
9,664
Healing
10,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Ainashi
Hachiman
9,583
6,519
0
3,653
12,046
3,763
900
6,284
5,762
0
36,113
W
Cabrakan
Dαkotα
Cabrakan
9,724
1,051
659
1,646
13,582
14,755
207
4,006
9,576
27,765
0
W
Anhur
JuiceIsI
Anhur
15,313
7,899
0
2,468
11,606
4,447
1,196
3,672
7,934
0
59,704
L
Chang'e
Nyexia
Chang'e
7,165
570
1,580
4,312
16,163
7,014
436
9,552
6,611
20,968
0
W
Jormungandr
Pαngus
Jormungandr
15,138
3,593
718
4,173
13,608
13,399
632
5,153
8,455
49,511
0
L
5,075
757
0
1,354
17,576
19,400
259
9,282
8,294
11,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,971
Gold Earned
27,202
201
Minions Killed
121
11
Camps Cleared
2
775,734
Distance Traveled
741,038
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,559
637
65
4
1
251,594
2
W
Cabrakan
10,782
719
42
3
1
272,878
5
W
Anhur
10,300
687
93
6
7
255,693
3
L
Chang'e
8,704
580
43
3
1
255,963
4
W
Jormungandr
10,889
726
66
4
3
247,163
4
L
Ymir
8,939
596
13
1
0
233,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role