Player Matchup

Apollo
Apollo
Gold V
ALLMightycash
Apollo
Gold V
Level 146
God Stats
2W - 6L
1,577 SR
Queue Stats
27W - 30L
1,763 MMR
Solo
Sol
Sol
Silver I
Bigdaddy9978
Sol
Silver I
Level 108
God Stats
0W - 1L
1,684 SR
Queue Stats
4W - 3L
1,520 MMR
Solo
Tiamat
Tiamat
Silver IV
iMx ISora
Tiamat
Silver IV
Level 124
God Stats
0W - 1L
1,318 SR
Queue Stats
12W - 20L
1,362 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,526 SR
1,548 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,535 SR
1,538 MMR
Medusa
Medusa
Gold IV
DiegoMarius
Medusa
Gold IV
Level 160
God Stats
37W - 27L
1,544 SR
Queue Stats
348W - 382L
1,185 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Jeffinho_Mago
Sun Wukong
Gold III
Level 120
God Stats
2W - 5L
1,378 SR
Queue Stats
52W - 56L
1,404 MMR
Solo
Kukulkan
Kukulkan
Diamond V
Kae9n
Kukulkan
Diamond V
Level 105
God Stats
4W - 1L
1,682 SR
Queue Stats
84W - 76L
2,023 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 2
11,553
642
13,502
15,678
4,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 5
11,478
638
11,339
13,193
3,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
iMx ISora
Tiamat
13
0 / 3 / 7
9,808
545
6,302
14,905
21,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AphroditeBastetChang'eGilgameshScylla

VS

Bans
ArtioFenrirMulanJormungandrAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 4 / 4
11,833
657
12,855
13,976
4,249
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Jeffinho_Mago
Sun Wukong
15
3 / 3 / 6
11,049
614
10,770
18,324
15,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Kae9n
Kukulkan
15
3 / 2 / 5
11,278
627
12,670
6,788
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
9
Kills
10
10
Deaths
9
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
6
2
1.17
L
3
1
5
5.5
W
Medusa
4
4
4
1.5
W
Sun Wukong
Jeffinho_Mago
Sun Wukong
3
3
6
2
W
Kukulkan
Kae9n
Kukulkan
3
2
5
2.75
L
Tiamat
iMx ISora
Tiamat
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,143
Damage
36,295
43,776
Taken
39,088
29,645
Mitigated
21,926
12,960
Healing
7,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,502
7,539
0
3,310
15,678
4,702
141
4,164
10,945
0
34,448
L
11,339
3,328
0
4,914
13,193
3,775
490
4,849
8,009
58,162
0
W
Medusa
12,855
4,464
0
872
13,976
4,249
2,010
6,961
6,496
0
48,351
W
Sun Wukong
Jeffinho_Mago
Sun Wukong
10,770
1,910
980
5,294
18,324
15,588
200
7,254
10,413
3,150
29,344
W
Kukulkan
Kae9n
Kukulkan
12,670
907
0
369
6,788
2,089
724
2,474
4,129
47,381
0
L
Tiamat
iMx ISora
Tiamat
6,302
413
892
3,844
14,905
21,168
81
4,222
9,731
26,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,839
Gold Earned
34,160
199
Minions Killed
208
8
Camps Cleared
8
977,698
Distance Traveled
962,823
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,553
642
52
3
1
312,732
8
L
Sol
11,478
638
106
6
5
340,717
7
W
Medusa
11,833
657
62
3
1
307,642
7
W
Sun Wukong
11,049
614
44
2
2
336,024
4
W
Kukulkan
11,278
627
102
6
5
319,157
8
L
Tiamat
9,808
545
41
2
2
324,249
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role