Player Matchup

Tiamat
Tiamat
Accel4JoVy
Tiamat
Level 128
God Stats
5W - 6L
1,504 SR
Queue Stats
577W - 516L
1,588 Elo+
Party 2
Guan Yu
Guan Yu
Amaurythebeast02
Guan Yu
Level 100
God Stats
1W - 4L
1,175 SR
Queue Stats
153W - 142L
1,628 Elo+
Party 2
Anhur
Anhur
CitrusRacoon
Anhur
Level 160
God Stats
0W - 3L
1,558 SR
Queue Stats
429W - 384L
1,605 Elo+
Party 1
Tyr
Tyr
Ix ZAPATA xI
Tyr
Level 159
God Stats
0W - 6L
1,121 SR
Queue Stats
702W - 634L
1,583 Elo+
Party 1
Ravana
Ravana
Seer Of Anubis
Ravana
Level 156
God Stats
16W - 13L
1,665 SR
Queue Stats
674W - 527L
1,594 Elo+
Party 1
Team Averages
Level 141
1,405 SR
1,600 Elo+

VS

Team Averages
Level 145
1,508 SR
1,534 Elo+
Thoth
Thoth
 
Thoth
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
Bobo l6l
Set
Level 129
God Stats
4W - 4L
1,555 SR
Queue Stats
836W - 759L
1,531 Elo+
Party 3
Susano
Susano
Juulixs
Susano
Level 146
God Stats
33W - 26L
1,538 SR
Queue Stats
1,179W - 1,148L
1,617 Elo+
Solo
Geb
Geb
RF Venom l96l
Geb
Level 154
God Stats
5W - 5L
1,449 SR
Queue Stats
339W - 307L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Accel4JoVy
Tiamat
12
0 / 3 / 0
7,050
470
3,480
7,688
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 1
8,554
570
7,777
9,553
8,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 6 / 0
7,768
518
4,142
11,217
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 5 / 2
6,307
420
3,853
12,650
5,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 3 / 1
7,601
507
6,067
8,675
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
6 / 0 / 4
8,771
585
9,601
3,343
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
 
Anhur
14
5 / 2 / 6
8,426
562
9,744
10,315
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 5 / 2
7,122
475
4,183
10,002
3,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
Juulixs
Susano
14
5 / 0 / 3
8,176
545
5,847
9,753
2,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
3 / 2 / 10
7,344
490
6,241
9,269
7,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
8
Kills
19
19
Deaths
9
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
0
4
8
W
Anhur
 
Anhur
5
2
6
4
L
Tiamat
Accel4JoVy
Tiamat
0
3
0
0
L
3
2
1
1.75
W
0
5
2
0.2
L
2
6
0
0.33
L
0
5
2
0.2
W
Susano
Juulixs
Susano
5
0
3
6.5
W
3
2
10
4
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,319
Damage
35,616
49,783
Taken
42,682
20,953
Mitigated
16,690
14,200
Healing
13,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
9,601
147
0
528
3,343
1,200
89
971
2,246
50,324
0
W
Anhur
 
Anhur
9,744
5,990
0
4,280
10,315
2,274
0
353
9,888
0
61,091
L
Tiamat
Accel4JoVy
Tiamat
3,480
88
0
1,721
7,688
3,127
0
3,156
4,272
40,611
0
L
7,777
1,445
101
3,528
9,553
8,725
0
1,141
8,246
0
53,967
W
4,183
1,749
0
2,480
10,002
3,083
0
0
9,592
0
49,373
L
4,142
2,087
0
2,675
11,217
1,512
0
2,450
8,469
0
43,901
L
3,853
381
215
3,210
12,650
5,025
0
4,338
7,860
0
18,923
W
Susano
Juulixs
Susano
5,847
1,190
0
5,044
9,753
2,979
0
1,188
8,391
0
55,877
W
6,241
1,190
0
1,402
9,269
7,154
0
554
8,457
17,135
0
L
6,067
1,514
0
2,750
8,675
2,564
0
3,349
4,923
0
49,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,280
Gold Earned
39,839
438
Minions Killed
449
0
Camps Cleared
0
1,427,681
Distance Traveled
1,461,035
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,771
585
125
8
0
300,208
6
W
Anhur
8,426
562
104
7
0
232,768
3
L
Tiamat
7,050
470
98
7
0
288,419
3
L
Guan Yu
8,554
570
125
8
0
308,490
4
W
Set
7,122
475
97
6
0
290,891
6
L
Anhur
7,768
518
82
5
0
247,784
1
L
Tyr
6,307
420
33
2
0
265,266
2
W
Susano
8,176
545
103
7
0
357,902
3
W
Geb
7,344
490
20
1
0
279,266
2
L
Ravana
7,601
507
100
7
0
317,722
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role