Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Enstergard
Hun Batz
Level 147
God Stats
2W - 2L
1,450 SR
Queue Stats
321W - 305L
1,528 Elo+
Solo
Chiron
Chiron
erkal61
Chiron
Level 99
God Stats
1W - 2L
1,511 SR
Queue Stats
105W - 90L
1,601 Elo+
Solo
Team Averages
Level 132
1,492 SR
1,526 Elo+

VS

Team Averages
Level 115
1,529 SR
1,495 Elo+
Chiron
Chiron
 
Chiron
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
mikorozis
Sobek
Level 109
God Stats
2W - 1L
1,459 SR
Queue Stats
155W - 151L
1,469 Elo+
Solo
Cthulhu
Cthulhu
ooRAMOXoo
Cthulhu
Level 154
God Stats
11W - 3L
1,660 SR
Queue Stats
566W - 547L
1,554 Elo+
Solo
Rama
Rama
robdob29
Rama
Level 38
God Stats
1W - 0L
1,527 SR
Queue Stats
25W - 33L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
4 / 3 / 8
10,476
748
24,696
8,458
3,679
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
 
Danzaburou
16
1 / 4 / 9
8,819
630
11,596
12,269
5,292
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
 
Serqet
14
1 / 5 / 7
8,663
619
5,332
19,663
20,052
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Enstergard
Hun Batz
16
3 / 7 / 7
9,338
667
18,360
14,181
6,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chiron
erkal61
Chiron
18
4 / 4 / 8
10,076
720
17,082
15,659
7,247
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
4 / 2 / 12
10,999
786
13,386
13,849
6,204
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
 
Chronos
17
7 / 3 / 13
10,802
772
12,603
18,481
7,790
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
mikorozis
Sobek
17
2 / 5 / 16
10,401
743
11,150
25,047
31,917
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
ooRAMOXoo
Cthulhu
19
5 / 3 / 17
11,166
798
16,905
20,414
27,773
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rama
17
5 / 2 / 15
10,841
774
9,198
10,889
4,416
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
96
13
Kills
23
23
Deaths
15
39
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
4
3
8
2.67
L
Danzaburou
 
Danzaburou
1
4
9
1.38
L
Serqet
 
Serqet
1
5
7
0.9
W
Chiron
 
Chiron
4
2
12
5
W
Chronos
 
Chronos
7
3
13
4.5
L
Hun Batz
Enstergard
Hun Batz
3
7
7
0.93
L
Chiron
erkal61
Chiron
4
4
8
2
W
Sobek
mikorozis
Sobek
2
5
16
2
W
Cthulhu
ooRAMOXoo
Cthulhu
5
3
17
4.5
W
Rama
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,066
Damage
63,242
70,230
Taken
88,680
42,295
Mitigated
78,100
18,100
Healing
34,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
24,696
1,653
1,290
640
8,458
3,679
41
5,599
2,859
40,938
0
L
Danzaburou
 
Danzaburou
11,596
2,527
523
2,168
12,269
5,292
245
8,001
4,268
0
29,550
L
Serqet
 
Serqet
5,332
986
1,173
3,189
19,663
20,052
0
10,502
9,161
0
6,656
W
Chiron
 
Chiron
13,386
4,940
4,201
3,585
13,849
6,204
2,223
3,146
10,598
0
35,916
W
Chronos
 
Chronos
12,603
5,054
1,972
4,393
18,481
7,790
121
6,195
12,191
20,026
0
L
Hun Batz
Enstergard
Hun Batz
18,360
3,280
414
365
14,181
6,025
0
7,959
6,222
0
27,507
L
Chiron
erkal61
Chiron
17,082
4,735
3,953
4,385
15,659
7,247
192
8,597
7,062
0
37,331
W
Sobek
mikorozis
Sobek
11,150
467
3,996
7,031
25,047
31,917
470
6,907
17,641
22,478
0
W
Cthulhu
ooRAMOXoo
Cthulhu
16,905
250
3,523
2,890
20,414
27,773
154
5,917
14,497
37,625
0
W
Rama
9,198
5,279
1,754
1,443
10,889
4,416
2,265
2,531
8,358
0
20,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,372
Gold Earned
54,209
141
Minions Killed
163
0
Camps Cleared
0
1,250,786
Distance Traveled
1,350,948
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,476
748
46
3
0
292,827
1
L
Danzaburou
8,819
630
26
2
0
226,936
2
L
Serqet
8,663
619
4
0
0
238,872
0
W
Chiron
10,999
786
55
4
0
262,701
1
W
Chronos
10,802
772
15
1
0
280,832
0
L
Hun Batz
9,338
667
16
1
0
251,859
2
L
Chiron
10,076
720
49
4
0
240,292
4
W
Sobek
10,401
743
18
1
0
268,026
0
W
Cthulhu
11,166
798
39
3
0
287,093
1
W
Rama
10,841
774
36
3
0
252,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role