Player Matchup

Ares
Ares
BEOWULF2
Ares
Level 89
God Stats
1W - 1L
1,724 SR
Queue Stats
28W - 30L
1,396 Elo+
Solo
Aphrodite
Aphrodite
FLASH3341
Aphrodite
Level 59
God Stats
9W - 12L
1,409 SR
Queue Stats
98W - 130L
1,360 Elo+
Solo
Artemis
Artemis
LennyLennerson
Artemis
Level 17
God Stats
10W - 16L
1,528 SR
Queue Stats
38W - 47L
1,349 Elo+
Party 1
Bastet
Bastet
killClown456
Bastet
Level 84
God Stats
9W - 6L
1,622 SR
Queue Stats
264W - 258L
1,469 Elo+
Party 1
Merlin
Merlin
Артунн
Merlin
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 23L
1,252 Elo+
Solo
Team Averages
Level 57
1,557 SR
1,366 Elo+

VS

Team Averages
Level 84
1,664 SR
1,590 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Abdelwafik
Ares
Level 87
God Stats
4W - 3L
1,616 SR
Queue Stats
53W - 57L
1,434 Elo+
Party 2
Fenrir
Fenrir
Tåbarnak
Fenrir
Level 26
God Stats
37W - 10L
1,866 SR
Queue Stats
70W - 18L
1,819 Elo+
Party 2
Medusa
Medusa
erthia
Medusa
Level 159
God Stats
21W - 9L
1,838 SR
Queue Stats
716W - 434L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
2 / 5 / 1
5,539
554
3,943
7,748
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Aphrodite
FLASH3341
Aphrodite
6
0 / 4 / 1
4,421
442
1,961
6,400
3,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
1 / 7 / 1
4,439
444
2,628
7,292
1,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
9
2 / 4 / 2
5,817
582
5,237
7,894
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
8
0 / 6 / 1
4,810
481
1,226
6,166
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
2 / 2 / 3
6,342
634
4,057
6,502
3,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Aphrodite
 
Aphrodite
10
1 / 0 / 2
5,757
576
1,335
5,316
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
3 / 1 / 8
5,769
577
3,573
5,528
3,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Tåbarnak
Fenrir
11
13 / 1 / 2
7,048
705
7,721
5,529
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
erthia
Medusa
12
7 / 1 / 4
7,142
714
8,395
5,751
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
26
26
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
2
2
3
1.75
W
Aphrodite
 
Aphrodite
1
0
2
2
W
3
1
8
7
L
Ares
2
5
1
0.5
L
Aphrodite
FLASH3341
Aphrodite
0
4
1
0.13
L
1
7
1
0.21
W
Fenrir
Tåbarnak
Fenrir
13
1
2
14
W
Medusa
erthia
Medusa
7
1
4
9
L
Bastet
2
4
2
0.75
L
Merlin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,995
Damage
25,081
35,500
Taken
28,626
14,664
Mitigated
11,725
7,479
Healing
11,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,057
870
0
1,750
6,502
3,083
0
2,246
3,962
0
36,126
W
Aphrodite
 
Aphrodite
1,335
317
60
3,579
5,316
1,913
0
897
4,419
35,080
0
W
3,573
153
0
1,230
5,528
3,121
120
1,620
3,830
5,457
0
L
Ares
3,943
264
0
847
7,748
6,658
454
198
7,550
16,271
0
L
Aphrodite
FLASH3341
Aphrodite
1,961
529
393
1,475
6,400
3,853
0
1,098
5,302
12,972
0
L
2,628
1,480
0
900
7,292
1,150
0
962
6,330
0
13,199
W
Fenrir
Tåbarnak
Fenrir
7,721
2,470
0
2,408
5,529
1,944
0
1,007
4,421
0
33,401
W
Medusa
erthia
Medusa
8,395
2,876
0
2,153
5,751
1,664
550
887
4,864
0
49,188
L
Bastet
5,237
1,786
0
2,394
7,894
1,627
0
591
7,303
0
26,496
L
Merlin
1,226
70
0
1,470
6,166
1,376
0
2,059
4,107
16,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,026
Gold Earned
32,058
163
Minions Killed
315
0
Camps Cleared
0
929,584
Distance Traveled
988,375
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,342
634
85
9
0
183,381
1
W
Aphrodite
5,757
576
79
8
0
186,004
4
W
Ares
5,769
577
3
0
0
216,636
5
L
Ares
5,539
554
24
2
0
163,667
3
L
Aphrodite
4,421
442
22
2
0
181,240
1
L
Artemis
4,439
444
30
3
0
173,175
3
W
Fenrir
7,048
705
65
7
0
216,804
1
W
Medusa
7,142
714
83
8
0
185,550
3
L
Bastet
5,817
582
52
5
0
232,551
3
L
Merlin
4,810
481
35
4
0
178,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role