Player Matchup

Serqet
Serqet
 
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Orion2150
Baron Samedi
Level 151
God Stats
9W - 8L
1,429 SR
Queue Stats
542W - 546L
1,493 Elo+
Solo
Heimdallr
Heimdallr
Zatarol
Heimdallr
Level 149
God Stats
1W - 1L
1,310 SR
Queue Stats
216W - 231L
1,465 Elo+
Solo
Ganesha
Ganesha
locdoutsouljah
Ganesha
Level 80
God Stats
1W - 1L
1,314 SR
Queue Stats
70W - 93L
1,463 Elo+
Solo
Danzaburou
Danzaburou
maineevent2012
Danzaburou
Level 160
God Stats
1W - 0L
1,602 SR
Queue Stats
100W - 108L
1,443 Elo+
Solo
Team Averages
Level 134
1,431 SR
1,473 Elo+

VS

Team Averages
Level 124
1,426 SR
1,472 Elo+
Hades
Hades
DrathNess
Hades
Level 119
God Stats
2W - 1L
1,731 SR
Queue Stats
99W - 87L
1,552 Elo+
Solo
Freya
Freya
Hunter6531
Freya
Level 155
God Stats
0W - 4L
1,406 SR
Queue Stats
241W - 255L
1,497 Elo+
Solo
Janus
Janus
Meemo
Janus
Level 113
God Stats
1W - 3L
1,184 SR
Queue Stats
137W - 159L
1,465 Elo+
Solo
Rama
Rama
blueskin1
Rama
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,376 Elo+
Solo
Baron Samedi
Baron Samedi
p4__4q
Baron Samedi
Level 146
God Stats
0W - 3L
1,311 SR
Queue Stats
131W - 150L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
19
9 / 9 / 12
12,655
791
12,359
16,517
13,327
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Orion2150
Baron Samedi
20
8 / 4 / 14
12,587
787
16,157
14,617
14,772
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
Zatarol
Heimdallr
18
3 / 7 / 14
11,766
735
12,531
16,076
6,901
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
0 / 7 / 25
12,227
764
12,074
25,095
33,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
maineevent2012
Danzaburou
19
6 / 3 / 12
12,453
778
17,132
15,385
5,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DrathNess
Hades
20
9 / 4 / 13
13,494
843
19,888
20,668
9,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
18
7 / 7 / 9
11,636
727
13,027
16,403
6,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
Meemo
Janus
19
5 / 5 / 17
11,796
737
15,787
13,791
4,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
19
9 / 4 / 12
11,992
750
14,941
14,113
5,499
Baron Samedi
p4__4q
Baron Samedi
17
0 / 7 / 20
10,581
661
11,050
18,392
6,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
101
26
Kills
30
30
Deaths
27
77
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
9
9
12
1.67
L
Hades
DrathNess
Hades
9
4
13
3.88
L
Freya
7
7
9
1.64
L
Janus
Meemo
Janus
5
5
17
2.7
W
Baron Samedi
Orion2150
Baron Samedi
8
4
14
3.75
W
Heimdallr
Zatarol
Heimdallr
3
7
14
1.43
L
Rama
9
4
12
3.75
W
0
7
25
1.79
W
Danzaburou
maineevent2012
Danzaburou
6
3
12
4
L
Baron Samedi
p4__4q
Baron Samedi
0
7
20
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,253
Damage
74,693
87,690
Taken
83,367
73,565
Mitigated
32,011
28,338
Healing
35,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
12,359
4,174
1,982
1,349
16,517
13,327
949
10,311
6,206
204
15,915
L
Hades
DrathNess
Hades
19,888
845
1,343
9,250
20,668
9,535
848
7,505
12,977
36,257
0
L
Freya
13,027
3,605
582
3,137
16,403
6,378
811
3,212
13,102
18,182
0
L
Janus
Meemo
Janus
15,787
1,107
2,748
3,313
13,791
4,029
704
5,232
8,159
34,223
0
W
Baron Samedi
Orion2150
Baron Samedi
16,157
737
6,018
4,806
14,617
14,772
801
11,871
2,746
37,551
0
W
Heimdallr
Zatarol
Heimdallr
12,531
2,399
1,096
871
16,076
6,901
2,021
11,824
4,252
0
31,085
L
Rama
14,941
12,002
2,566
3,531
14,113
5,499
4,041
4,955
9,014
0
31,222
W
12,074
988
824
4,285
25,095
33,132
327
13,631
11,464
23,060
0
W
Danzaburou
maineevent2012
Danzaburou
17,132
3,299
1,708
5,399
15,385
5,433
1,678
12,115
3,270
0
44,014
L
Baron Samedi
p4__4q
Baron Samedi
11,050
303
3,260
5,319
18,392
6,570
176
7,531
10,022
27,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,688
Gold Earned
59,499
163
Minions Killed
161
0
Camps Cleared
0
1,211,120
Distance Traveled
1,429,237
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,655
791
8
1
0
221,144
0
L
Hades
13,494
843
36
2
0
321,143
0
L
Freya
11,636
727
7
0
0
313,544
0
L
Janus
11,796
737
46
3
0
283,154
0
W
Baron Samedi
12,587
787
36
2
0
229,049
0
W
Heimdallr
11,766
735
50
3
0
231,668
4
L
Rama
11,992
750
44
3
0
243,488
3
W
Ganesha
12,227
764
2
0
0
272,378
1
W
Danzaburou
12,453
778
67
4
0
256,881
0
L
Baron Samedi
10,581
661
28
2
0
267,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role