Player Matchup

Hun Batz
Hun Batz
ACskater22
Hun Batz
Level 129
God Stats
1W - 0L
1,444 SR
Queue Stats
51W - 41L
1,428 Elo+
Party 2
Kuzenbo
Kuzenbo
FTG-BRUH-
Kuzenbo
Level 26
God Stats
1W - 1L
1,548 SR
Queue Stats
4W - 5L
1,237 Elo+
Party 2
Sun Wukong
Sun Wukong
Pandac1aw
Sun Wukong
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,237 Elo+
Party 2
Hades
Hades
Therealchriss
Hades
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,298 Elo+
Party 2
Neith
Neith
funkypilot
Neith
Level 140
God Stats
10W - 5L
1,838 SR
Queue Stats
228W - 228L
1,445 Elo+
Party 2
Team Averages
Level 85
1,566 SR
1,329 Elo+

VS

Team Averages
Level 65
1,509 SR
1,410 Elo+
Sol
Sol
Famillevanchung-
Sol
Level 69
God Stats
6W - 2L
1,401 SR
Queue Stats
31W - 29L
1,556 Elo+
Solo
Ymir
Ymir
Sense7
Ymir
Level 49
God Stats
3W - 2L
1,666 SR
Queue Stats
44W - 63L
1,413 Elo+
Party 1
Hercules
Hercules
Sundrown
Hercules
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 67L
1,344 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VicRattlehead59
Ah Muzen Cab
Level 45
God Stats
8W - 14L
1,355 SR
Queue Stats
28W - 46L
1,324 Elo+
Party 1
Arachne
Arachne
honeyshakes
Arachne
Level 104
God Stats
44W - 27L
1,623 SR
Queue Stats
374W - 379L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ACskater22
Hun Batz
13
4 / 3 / 8
7,532
579
7,182
9,736
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
FTG-BRUH-
Kuzenbo
11
2 / 0 / 7
7,180
552
5,444
11,431
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
Pandac1aw
Sun Wukong
12
4 / 1 / 1
7,045
542
7,744
7,527
5,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 1 / 5
7,150
550
4,915
6,515
3,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
13
8 / 2 / 2
8,518
655
9,880
6,486
2,186
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,347
565
4,639
7,210
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Sense7
Ymir
10
1 / 3 / 1
6,361
489
2,925
11,117
8,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Sundrown
Hercules
11
2 / 5 / 0
6,733
518
5,896
11,955
7,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
VicRattlehead59
Ah Muzen Cab
10
2 / 4 / 0
6,458
497
5,854
9,097
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
honeyshakes
Arachne
9
1 / 7 / 3
6,175
475
4,362
10,200
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
22
Kills
7
7
Deaths
22
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ACskater22
Hun Batz
4
3
8
2.67
W
Kuzenbo
FTG-BRUH-
Kuzenbo
2
0
7
5.5
L
1
3
0
0.33
W
Sun Wukong
Pandac1aw
Sun Wukong
4
1
1
4.5
L
Ymir
Sense7
Ymir
1
3
1
0.5
L
Hercules
Sundrown
Hercules
2
5
0
0.4
W
4
1
5
6.5
L
Ah Muzen Cab
VicRattlehead59
Ah Muzen Cab
2
4
0
0.5
W
Neith
8
2
2
4.5
L
Arachne
honeyshakes
Arachne
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,165
Damage
23,676
41,695
Taken
49,579
25,762
Mitigated
23,750
13,354
Healing
11,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ACskater22
Hun Batz
7,182
1,898
0
2,396
9,736
3,419
820
2,722
6,983
0
45,834
W
Kuzenbo
FTG-BRUH-
Kuzenbo
5,444
2,866
38
3,502
11,431
10,583
217
2,422
8,793
18,734
0
L
4,639
1,192
0
3,082
7,210
2,334
138
2,267
4,943
49,944
4,795
W
Sun Wukong
Pandac1aw
Sun Wukong
7,744
1,674
0
1,956
7,527
5,648
368
408
6,684
0
33,795
L
Ymir
Sense7
Ymir
2,925
839
0
1,396
11,117
8,030
0
2,356
8,719
20,360
0
L
Hercules
Sundrown
Hercules
5,896
1,923
0
3,460
11,955
7,270
171
1,521
9,926
3,143
29,985
W
4,915
686
662
3,191
6,515
3,926
186
1,875
4,640
35,051
0
L
Ah Muzen Cab
VicRattlehead59
Ah Muzen Cab
5,854
3,170
0
2,638
9,097
2,342
0
1,699
7,398
0
32,308
W
Neith
9,880
4,603
0
1,609
6,486
2,186
2,519
787
5,699
0
53,630
L
Arachne
honeyshakes
Arachne
4,362
3,100
0
1,365
10,200
3,774
0
2,516
7,538
0
25,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,425
Gold Earned
33,074
356
Minions Killed
319
0
Camps Cleared
0
1,241,382
Distance Traveled
1,248,382
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,532
579
85
7
0
283,277
1
W
Kuzenbo
7,180
552
26
2
0
269,345
1
L
Sol
7,347
565
104
8
0
246,881
3
W
Sun Wukong
7,045
542
66
5
0
243,673
0
L
Ymir
6,361
489
25
2
0
245,976
4
L
Hercules
6,733
518
76
6
0
239,920
0
W
Hades
7,150
550
68
5
0
243,917
0
L
Ah Muzen Cab
6,458
497
70
5
0
227,110
0
W
Neith
8,518
655
111
9
0
201,170
0
L
Arachne
6,175
475
44
3
0
288,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role