Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Detarn
Fafnir
Level 135
God Stats
5W - 8L
1,442 SR
Queue Stats
446W - 470L
1,480 Elo+
Solo
Freya
Freya
MG1995KRUX
Freya
Level 149
God Stats
6W - 8L
1,431 SR
Queue Stats
373W - 374L
1,498 Elo+
Solo
Apollo
Apollo
SRMANEL
Apollo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,480 Elo+
Solo
Team Averages
Level 116
1,475 SR
1,492 Elo+

VS

Team Averages
Level 127
1,502 SR
1,491 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AyyOzgur
Chaac
Level 137
God Stats
8W - 6L
1,616 SR
Queue Stats
201W - 165L
1,486 Elo+
Party 1
Kukulkan
Kukulkan
ERMHS
Kukulkan
Level 152
God Stats
15W - 10L
1,618 SR
Queue Stats
589W - 561L
1,495 Elo+
Solo
Osiris
Osiris
Hasonardo
Osiris
Level 146
God Stats
7W - 3L
1,536 SR
Queue Stats
255W - 222L
1,520 Elo+
Party 1
Ao Kuang
Ao Kuang
Homsic
Ao Kuang
Level 117
God Stats
1W - 2L
1,242 SR
Queue Stats
98W - 103L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
2 / 4 / 8
9,813
818
9,530
19,215
26,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
 
Achilles
14
1 / 7 / 8
8,646
721
9,723
18,506
22,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
Detarn
Fafnir
14
2 / 6 / 7
8,276
690
6,784
15,508
21,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Freya
16
3 / 6 / 5
8,782
732
12,760
12,181
6,505
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Apollo
SRMANEL
Apollo
16
4 / 8 / 5
9,585
799
12,737
12,842
6,734
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
2 / 4 / 11
8,936
745
10,759
9,920
4,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
AyyOzgur
Chaac
19
10 / 1 / 16
11,439
953
19,876
18,790
16,714
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
ERMHS
Kukulkan
18
5 / 3 / 15
10,750
896
17,002
7,928
4,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
Hasonardo
Osiris
17
7 / 4 / 16
10,232
853
12,617
12,896
12,249
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Homsic
Ao Kuang
15
7 / 2 / 17
9,785
815
10,492
12,146
11,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
106
12
Kills
31
31
Deaths
14
33
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
8
1.5
L
Achilles
 
Achilles
1
7
8
0.71
W
Jing Wei
 
Jing Wei
2
4
11
1.88
W
Chaac
AyyOzgur
Chaac
10
1
16
18
L
Fafnir
Detarn
Fafnir
2
6
7
0.92
W
Kukulkan
ERMHS
Kukulkan
5
3
15
4.17
W
Osiris
Hasonardo
Osiris
7
4
16
3.75
W
Ao Kuang
Homsic
Ao Kuang
7
2
17
7.75
L
Freya
3
6
5
0.92
L
Apollo
SRMANEL
Apollo
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,534
Damage
70,746
78,252
Taken
61,680
83,535
Mitigated
48,404
16,748
Healing
33,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,530
1,301
1,323
5,363
19,215
26,204
72
5,973
13,242
20,611
0
L
Achilles
 
Achilles
9,723
1,904
657
2,814
18,506
22,920
220
6,707
11,799
3,551
14,493
W
Jing Wei
 
Jing Wei
10,759
7,572
846
1,913
9,920
4,127
1,113
4,208
5,712
0
21,061
W
Chaac
AyyOzgur
Chaac
19,876
3,382
3,238
12,329
18,790
16,714
482
9,147
9,643
442
36,011
L
Fafnir
Detarn
Fafnir
6,784
2,757
692
1,106
15,508
21,172
73
8,336
7,172
11,220
0
W
Kukulkan
ERMHS
Kukulkan
17,002
794
3,553
1,942
7,928
4,008
1,143
4,248
3,680
38,864
0
W
Osiris
Hasonardo
Osiris
12,617
4,766
1,702
2,302
12,896
12,249
744
7,066
5,830
0
22,713
W
Ao Kuang
Homsic
Ao Kuang
10,492
3,011
956
4,406
12,146
11,306
794
6,762
5,384
12,144
0
L
Freya
12,760
4,090
333
2,000
12,181
6,505
672
3,360
8,821
27,010
0
L
Apollo
SRMANEL
Apollo
12,737
7,287
1,448
1,012
12,842
6,734
697
3,318
9,524
0
21,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,102
Gold Earned
51,142
107
Minions Killed
129
0
Camps Cleared
0
964,327
Distance Traveled
1,113,587
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,813
818
17
1
0
204,940
0
L
Achilles
8,646
721
11
1
0
189,686
3
W
Jing Wei
8,936
745
25
2
0
218,701
0
W
Chaac
11,439
953
29
2
0
250,450
1
L
Fafnir
8,276
690
8
1
0
215,656
1
W
Kukulkan
10,750
896
48
4
0
218,642
0
W
Osiris
10,232
853
19
2
0
209,995
0
W
Ao Kuang
9,785
815
8
1
0
215,799
2
L
Freya
8,782
732
40
3
0
170,327
0
L
Apollo
9,585
799
31
3
0
183,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role