Player Matchup

Neith
Neith
Babynord62880
Neith
Level 149
God Stats
53W - 58L
1,486 SR
Queue Stats
271W - 394L
1,388 Elo+
Solo
Scylla
Scylla
Shiriarukira_1
Scylla
Level 157
God Stats
3W - 3L
1,556 SR
Queue Stats
956W - 1,087L
1,514 Elo+
Solo
Mulan
Mulan
arsMAESTROars
Mulan
Level 158
God Stats
14W - 18L
1,418 SR
Queue Stats
244W - 279L
1,461 Elo+
Solo
Team Averages
Level 155
1,487 SR
1,454 Elo+

VS

Team Averages
Level 89
1,613 SR
1,493 Elo+
Skadi
Skadi
ByPure6283
Skadi
Level 81
God Stats
1W - 1L
1,531 SR
Queue Stats
67W - 60L
1,532 Elo+
Solo
Atlas
Atlas
NorthernPikey
Atlas
Level 155
God Stats
1W - 2L
1,776 SR
Queue Stats
321W - 330L
1,480 Elo+
Solo
Kukulkan
Kukulkan
TakeYourTimeKid
Kukulkan
Level 31
God Stats
1W - 3L
1,533 SR
Queue Stats
2W - 5L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 11
9,022
752
9,589
9,663
3,258
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
7 / 3 / 7
9,544
795
9,349
9,720
3,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 3 / 9
9,010
751
8,145
14,781
10,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
9
2 / 4 / 3
7,427
619
5,607
7,063
2,291
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 4 / 3
8,134
678
5,806
14,139
12,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
13
3 / 8 / 1
8,764
730
8,291
10,104
4,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
16
Kills
6
6
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
Skadi
2
4
3
0.88
L
1
4
3
0.63
W
7
3
7
3.5
L
Kukulkan
3
8
1
0.44
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,083
Damage
19,704
34,164
Taken
31,306
16,961
Mitigated
19,428
13,680
Healing
1,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,589
1,487
444
5,100
9,663
3,258
1,254
4,720
4,943
0
33,626
L
Skadi
5,607
2,753
0
291
7,063
2,291
0
1,749
5,314
0
13,199
L
5,806
2,289
0
1,089
14,139
12,972
0
3,415
10,724
23,861
0
W
9,349
1,188
192
2,404
9,720
3,368
835
4,888
4,832
37,954
0
L
Kukulkan
8,291
308
0
517
10,104
4,165
0
4,531
5,573
27,100
0
W
8,145
1,507
609
4,931
14,781
10,335
80
5,326
9,455
1,293
26,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,576
Gold Earned
24,325
145
Minions Killed
95
10
Camps Cleared
1
647,693
Distance Traveled
481,479
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,022
752
45
4
2
222,673
5
L
Skadi
7,427
619
15
1
0
112,228
2
L
Atlas
8,134
678
26
2
0
197,571
5
W
Scylla
9,544
795
66
6
3
199,074
1
L
Kukulkan
8,764
730
54
5
1
171,680
3
W
Mulan
9,010
751
34
3
5
225,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role