Player Matchup

Izanami
Izanami
ChristmasAuri
Izanami
Level 108
God Stats
2W - 6L
1,465 SR
Queue Stats
196W - 203L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
ElMicMac
Sun Wukong
Level 99
God Stats
1W - 9L
1,319 SR
Queue Stats
73W - 87L
1,511 Elo+
Party 1
Nox
Nox
FlipperClown71
Nox
Level 129
God Stats
1W - 1L
1,713 SR
Queue Stats
76W - 82L
1,464 Elo+
Party 1
Jormungandr
Jormungandr
MarkisPrime
Jormungandr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,488 Elo+
Party 1
Loki
Loki
bigchief45
Loki
Level 88
God Stats
4W - 6L
1,529 SR
Queue Stats
99W - 97L
1,465 Elo+
Party 1
Team Averages
Level 101
1,505 SR
1,479 Elo+

VS

Team Averages
Level 85
1,664 SR
1,678 Elo+
Bacchus
Bacchus
A_F_T_W
Bacchus
Level 127
God Stats
15W - 6L
1,857 SR
Queue Stats
630W - 394L
1,704 Elo+
Party 2
Tiamat
Tiamat
Incercio
Tiamat
Level 155
God Stats
5W - 7L
1,731 SR
Queue Stats
433W - 375L
1,684 Elo+
Party 2
Rama
Rama
TheWhiteLamar
Rama
Level 24
God Stats
5W - 3L
1,633 SR
Queue Stats
77W - 27L
1,791 Elo+
Party 2
Hera
Hera
YuneuWalker
Hera
Level 84
God Stats
18W - 28L
1,299 SR
Queue Stats
402W - 445L
1,272 Elo+
Solo
Medusa
Medusa
gl41v3m13st3r
Medusa
Level 35
God Stats
2W - 0L
1,801 SR
Queue Stats
11W - 1L
1,941 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 5 / 2
6,320
527
2,951
8,741
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
ElMicMac
Sun Wukong
13
8 / 3 / 2
8,178
682
9,158
8,053
4,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 6 / 1
5,865
489
2,468
8,625
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
MarkisPrime
Jormungandr
9
0 / 8 / 4
5,859
488
5,485
10,612
4,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
3 / 5 / 2
6,738
562
5,795
8,035
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A_F_T_W
Bacchus
11
2 / 2 / 8
7,073
589
3,355
10,317
8,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Incercio
Tiamat
14
5 / 2 / 6
8,048
671
7,655
6,074
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
10 / 2 / 3
8,650
721
10,906
9,460
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 1
6,467
539
481
10,714
2,931
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
9 / 2 / 4
8,223
685
9,842
10,410
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
13
Kills
26
27
Deaths
13
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
A_F_T_W
Bacchus
2
2
8
3
L
Izanami
1
5
2
0.4
L
Sun Wukong
ElMicMac
Sun Wukong
8
3
2
3
L
1
6
1
0.25
W
Tiamat
Incercio
Tiamat
5
2
6
4
L
Jormungandr
MarkisPrime
Jormungandr
0
8
4
0.25
W
10
2
3
5.75
W
0
5
1
0.1
L
3
5
2
0.8
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,857
Damage
32,239
44,066
Taken
46,975
15,300
Mitigated
21,650
4,732
Healing
14,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
A_F_T_W
Bacchus
3,355
511
85
2,608
10,317
8,078
104
3,284
7,015
15,945
0
L
Izanami
2,951
1,617
0
1,559
8,741
2,160
200
2,543
6,148
0
27,288
L
Sun Wukong
ElMicMac
Sun Wukong
9,158
3,127
0
271
8,053
4,186
472
2,066
5,917
0
39,746
L
2,468
288
0
1,329
8,625
2,415
0
3,220
5,107
25,742
0
W
Tiamat
Incercio
Tiamat
7,655
1,433
130
1,608
6,074
4,073
1,932
1,099
4,951
47,969
0
L
Jormungandr
MarkisPrime
Jormungandr
5,485
3,444
0
0
10,612
4,349
216
2,115
8,477
15,118
0
W
10,906
8,478
0
3,168
9,460
3,033
1,574
1,152
8,264
0
40,631
W
481
0
0
3,034
10,714
2,931
1,028
0
10,714
36,976
0
L
5,795
1,694
0
1,573
8,035
2,190
60
1,059
6,926
0
33,135
W
9,842
5,788
0
3,681
10,410
3,535
109
2,370
8,018
0
54,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,960
Gold Earned
38,461
286
Minions Killed
358
0
Camps Cleared
0
1,114,638
Distance Traveled
1,093,473
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,073
589
21
2
0
223,759
2
L
Izanami
6,320
527
57
5
0
202,499
1
L
Sun Wukong
8,178
682
70
6
0
208,986
2
L
Nox
5,865
489
62
5
0
227,717
5
W
Tiamat
8,048
671
98
8
0
249,786
1
L
Jormungandr
5,859
488
33
3
0
211,452
0
W
Rama
8,650
721
77
6
0
223,866
2
W
Hera
6,467
539
64
5
0
152,079
0
L
Loki
6,738
562
64
5
0
263,984
0
W
Medusa
8,223
685
98
8
0
243,983
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role