Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
NDCOP
Anhur
Level 83
God Stats
8W - 7L
1,526 SR
Queue Stats
116W - 91L
1,499 Elo+
Party 1
Agni
Agni
OddGosling49845
Agni
Level 132
God Stats
4W - 1L
1,461 SR
Queue Stats
561W - 515L
1,569 Elo+
Solo
Thanatos
Thanatos
TheMAGICALJFK
Thanatos
Level 160
God Stats
18W - 14L
1,595 SR
Queue Stats
318W - 284L
1,540 Elo+
Party 1
Hades
Hades
swagyolopink
Hades
Level 85
God Stats
9W - 7L
1,589 SR
Queue Stats
181W - 184L
1,496 Elo+
Party 2
Team Averages
Level 118
1,534 SR
1,521 Elo+

VS

Team Averages
Level 85
1,561 SR
1,459 Elo+
Morgan Le Fay
Morgan Le Fay
CancelledTbh
Morgan Le Fay
Level 125
God Stats
4W - 9L
1,557 SR
Queue Stats
318W - 403L
1,423 Elo+
Party 3
Chaac
Chaac
Chxrmiing
Chaac
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Pele
Pele
Sexy Asian Doll
Pele
Level 67
God Stats
8W - 6L
1,544 SR
Queue Stats
83W - 114L
1,353 Elo+
Party 3
Neith
Neith
Tae00300
Neith
Level 83
God Stats
5W - 11L
1,438 SR
Queue Stats
224W - 265L
1,438 Elo+
Party 3
Ganesha
Ganesha
iSpamlaughU
Ganesha
Level 82
God Stats
13W - 2L
1,764 SR
Queue Stats
474W - 474L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 1 / 9
6,928
462
7,105
10,967
7,817
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
NDCOP
Anhur
14
7 / 2 / 3
8,555
570
7,558
10,913
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 1
7,916
528
6,913
7,693
3,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
TheMAGICALJFK
Thanatos
15
8 / 2 / 4
9,006
600
8,554
11,050
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 1 / 5
8,855
590
7,624
9,697
5,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CancelledTbh
Morgan Le Fay
13
3 / 5 / 1
7,667
511
8,037
8,972
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Chxrmiing
Chaac
13
2 / 2 / 1
7,560
504
9,108
12,099
8,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 4
7,137
476
3,583
12,008
2,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Tae00300
Neith
11
3 / 4 / 2
7,229
482
7,163
8,342
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
iSpamlaughU
Ganesha
10
0 / 7 / 2
6,315
421
4,448
11,658
2,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
23
Kills
8
8
Deaths
23
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
9
6.5
L
Morgan Le Fay
CancelledTbh
Morgan Le Fay
3
5
1
0.7
L
Chaac
Chxrmiing
Chaac
2
2
1
1.25
W
Anhur
NDCOP
Anhur
7
2
3
4.25
W
1
2
1
0.75
L
0
5
4
0.4
L
Neith
Tae00300
Neith
3
4
2
1
W
Thanatos
TheMAGICALJFK
Thanatos
8
2
4
5
L
Ganesha
iSpamlaughU
Ganesha
0
7
2
0.14
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,754
Damage
32,339
50,320
Taken
53,079
24,325
Mitigated
19,310
30,874
Healing
15,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,105
3,531
2,128
4,262
10,967
7,817
0
3,754
7,039
0
18,339
L
Morgan Le Fay
CancelledTbh
Morgan Le Fay
8,037
388
0
2,487
8,972
2,648
0
3,214
5,758
46,575
0
L
Chaac
Chxrmiing
Chaac
9,108
630
0
3,815
12,099
8,031
514
5,545
5,756
3,391
38,471
W
Anhur
NDCOP
Anhur
7,558
3,976
0
2,051
10,913
3,260
174
2,103
8,810
0
49,370
W
6,913
193
0
3,295
7,693
3,137
378
446
7,247
43,830
0
L
3,583
760
0
4,937
12,008
2,969
0
2,595
9,239
0
43,363
L
Neith
Tae00300
Neith
7,163
2,843
273
2,222
8,342
2,681
864
1,624
6,718
0
33,990
W
Thanatos
TheMAGICALJFK
Thanatos
8,554
3,060
0
12,724
11,050
4,898
0
2,138
8,784
0
64,384
L
Ganesha
iSpamlaughU
Ganesha
4,448
689
0
1,341
11,658
2,981
148
587
11,071
30,451
0
W
7,624
663
145
6,269
9,697
5,213
90
4,412
4,860
55,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,260
Gold Earned
35,908
434
Minions Killed
374
0
Camps Cleared
0
1,529,733
Distance Traveled
1,340,905
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,928
462
18
1
0
305,241
7
L
Morgan Le Fay
7,667
511
84
6
0
272,623
1
L
Chaac
7,560
504
84
6
0
293,810
0
W
Anhur
8,555
570
92
6
0
273,276
2
W
Agni
7,916
528
99
7
0
296,539
5
L
Pele
7,137
476
79
5
0
277,796
1
L
Neith
7,229
482
98
7
0
267,647
2
W
Thanatos
9,006
600
110
7
0
357,754
0
L
Ganesha
6,315
421
29
2
0
229,029
5
W
Hades
8,855
590
115
8
0
296,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role