Player Matchup

Awilix
Awilix
 
Awilix
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BoyRomanticDuke
Morgan Le Fay
Level 62
God Stats
21W - 36L
1,421 SR
Queue Stats
95W - 146L
1,356 Elo+
Party 3
Hou Yi
Hou Yi
TECASMITE
Hou Yi
Level 29
God Stats
1W - 10L
1,108 SR
Queue Stats
42W - 90L
1,284 Elo+
Party 3
Tiamat
Tiamat
Torti_Jr
Tiamat
Level 29
God Stats
13W - 12L
1,309 SR
Queue Stats
65W - 92L
1,440 Elo+
Party 2
Team Averages
Level 64
1,367 SR
1,416 Elo+

VS

Team Averages
Level 91
1,529 SR
1,437 Elo+
Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Erick_Rocher
Hades
Level 129
God Stats
26W - 15L
1,610 SR
Queue Stats
258W - 276L
1,450 Elo+
Party 1
Fenrir
Fenrir
Hergulio83
Fenrir
Level 93
God Stats
46W - 58L
1,475 SR
Queue Stats
415W - 504L
1,407 Elo+
Party 1
Danzaburou
Danzaburou
NeoMulderX
Danzaburou
Level 41
God Stats
48W - 54L
1,455 SR
Queue Stats
151W - 172L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
dherco
Cthulhu
Level 83
God Stats
229W - 172L
1,607 SR
Queue Stats
452W - 437L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
5 / 3 / 0
9,601
533
8,680
14,347
5,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
 
Yemoja
13
0 / 1 / 0
7,927
440
2,473
13,152
6,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
BoyRomanticDuke
Morgan Le Fay
13
0 / 3 / 1
7,300
406
5,873
10,049
4,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
TECASMITE
Hou Yi
11
0 / 3 / 1
6,457
359
6,137
15,175
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Torti_Jr
Tiamat
12
0 / 4 / 2
7,133
396
2,628
7,105
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
2 / 1 / 6
9,414
523
10,294
11,026
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 1 / 4
10,321
573
10,555
11,079
7,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Hergulio83
Fenrir
14
3 / 1 / 2
8,699
483
3,404
9,868
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
NeoMulderX
Danzaburou
14
3 / 2 / 3
8,658
481
7,454
9,129
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
dherco
Cthulhu
17
1 / 1 / 4
10,049
558
7,959
10,596
6,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
14
14
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
5
3
0
1.67
L
Yemoja
 
Yemoja
0
1
0
0
W
Geb
 
Geb
2
1
6
5
L
Morgan Le Fay
BoyRomanticDuke
Morgan Le Fay
0
3
1
0.17
W
5
1
4
7
W
Fenrir
Hergulio83
Fenrir
3
1
2
4
W
Danzaburou
NeoMulderX
Danzaburou
3
2
3
2.25
L
Hou Yi
TECASMITE
Hou Yi
0
3
1
0.17
L
Tiamat
Torti_Jr
Tiamat
0
4
2
0.25
W
Cthulhu
dherco
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,791
Damage
39,666
59,828
Taken
51,698
23,018
Mitigated
30,145
15,011
Healing
24,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
8,680
3,105
0
458
14,347
5,233
0
6,608
7,603
0
80,553
L
Yemoja
 
Yemoja
2,473
573
1,813
2,259
13,152
6,890
84
3,476
9,583
41,669
0
W
Geb
 
Geb
10,294
1,106
1,088
2,207
11,026
9,220
135
2,625
8,341
48,758
0
L
Morgan Le Fay
BoyRomanticDuke
Morgan Le Fay
5,873
766
0
3,868
10,049
4,336
0
6,395
3,124
38,083
0
W
10,555
775
90
6,902
11,079
7,042
54
2,266
8,573
62,298
0
W
Fenrir
Hergulio83
Fenrir
3,404
722
24
5,317
9,868
3,850
0
1,523
8,253
0
51,739
W
Danzaburou
NeoMulderX
Danzaburou
7,454
2,173
0
4,246
9,129
3,313
0
1,252
7,877
0
60,211
L
Hou Yi
TECASMITE
Hou Yi
6,137
1,936
585
4,446
15,175
3,987
0
7,921
7,254
0
34,551
L
Tiamat
Torti_Jr
Tiamat
2,628
154
0
1,582
7,105
2,572
0
3,977
3,128
29,312
0
W
Cthulhu
dherco
Cthulhu
7,959
111
548
3,746
10,596
6,720
178
3,089
7,507
66,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,418
Gold Earned
47,141
411
Minions Killed
520
0
Camps Cleared
0
1,654,275
Distance Traveled
1,775,678
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,601
533
147
8
0
390,151
5
L
Yemoja
7,927
440
78
4
0
293,682
4
W
Geb
9,414
523
76
4
0
402,827
5
L
Morgan Le Fay
7,300
406
60
3
0
349,562
6
W
Hades
10,321
573
123
7
0
333,163
4
W
Fenrir
8,699
483
80
4
0
363,433
6
W
Danzaburou
8,658
481
91
5
0
322,320
4
L
Hou Yi
6,457
359
53
3
0
310,313
5
L
Tiamat
7,133
396
73
4
0
310,567
2
W
Cthulhu
10,049
558
150
8
0
353,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role