Player Matchup

Freya
Freya
BLZD William
Freya
Level 138
God Stats
2W - 1L
1,865 SR
Queue Stats
314W - 302L
1,602 Elo+
Party 3
Medusa
Medusa
Harle20
Medusa
Level 108
God Stats
4W - 3L
1,654 SR
Queue Stats
406W - 365L
1,638 Elo+
Party 1
Ganesha
Ganesha
IliketacosKLE83
Ganesha
Level 117
God Stats
6W - 6L
1,688 SR
Queue Stats
280W - 263L
1,575 Elo+
Party 3
Gilgamesh
Gilgamesh
SnuffLeader
Gilgamesh
Level 128
God Stats
27W - 26L
1,661 SR
Queue Stats
517W - 487L
1,570 Elo+
Party 3
Hel
Hel
ToastyTaterTot
Hel
Level 100
God Stats
9W - 13L
1,703 SR
Queue Stats
384W - 337L
1,663 Elo+
Party 1
Team Averages
Level 118
1,714 SR
1,610 Elo+

VS

Team Averages
Level 127
1,598 SR
1,734 Elo+
Loki
Loki
CaltropsGoBrrrr
Loki
Level 160
God Stats
1W - 0L
1,793 SR
Queue Stats
154W - 84L
1,715 Elo+
Party 2
Ravana
Ravana
Execfist
Ravana
Level 160
God Stats
8W - 5L
1,763 SR
Queue Stats
224W - 184L
1,700 Elo+
Party 2
Raijin
Raijin
JoeyFromFriends
Raijin
Level 66
God Stats
1W - 1L
1,207 SR
Queue Stats
42W - 8L
1,918 Elo+
Party 2
Bastet
Bastet
Trossy
Bastet
Level 125
God Stats
2W - 2L
1,727 SR
Queue Stats
391W - 271L
1,709 Elo+
Party 2
Freya
Freya
littlefrank888
Freya
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 138L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,746
475
1,727
6,023
1,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
Harle20
Medusa
9
0 / 2 / 0
5,339
534
3,763
5,898
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
4,815
482
1,011
6,371
2,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
SnuffLeader
Gilgamesh
9
1 / 1 / 0
5,373
537
2,316
3,964
1,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,186
519
1,730
4,975
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,390
639
3,586
4,839
2,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
Execfist
Ravana
8
1 / 0 / 2
5,135
514
1,113
3,533
995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 3
5,879
588
3,528
2,942
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Trossy
Bastet
10
3 / 1 / 3
5,588
559
6,479
4,434
1,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 0 / 2
5,959
596
3,498
4,921
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
10
10
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
2
0
0
2
W
Ravana
Execfist
Ravana
1
0
2
2
L
Medusa
Harle20
Medusa
0
2
0
0
L
0
1
0
0
W
0
0
3
1.5
L
Gilgamesh
SnuffLeader
Gilgamesh
1
1
0
1
L
0
2
0
0
W
Bastet
Trossy
Bastet
3
1
3
4.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,547
Damage
18,204
27,231
Taken
20,669
7,654
Mitigated
7,007
9,197
Healing
9,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,727
897
0
1,292
6,023
1,231
0
2,162
3,673
20,079
0
W
3,586
1,063
0
1,448
4,839
2,060
0
0
4,839
0
30,494
W
Ravana
Execfist
Ravana
1,113
381
0
1,518
3,533
995
0
1,047
2,444
0
22,806
L
Medusa
Harle20
Medusa
3,763
1,779
19
2,153
5,898
1,639
0
0
5,448
0
28,886
L
1,011
38
1,217
2,157
6,371
2,111
0
1,577
4,495
8,615
0
W
3,528
444
0
758
2,942
847
0
744
2,110
39,859
0
L
Gilgamesh
SnuffLeader
Gilgamesh
2,316
638
0
157
3,964
1,341
0
853
3,043
0
30,768
L
1,730
193
347
1,855
4,975
1,332
0
2,071
2,585
31,467
0
W
Bastet
Trossy
Bastet
6,479
693
0
1,660
4,434
1,625
0
1,096
3,338
0
26,141
W
3,498
1,583
0
3,870
4,921
1,480
0
1,511
3,410
31,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,459
Gold Earned
28,951
267
Minions Killed
324
0
Camps Cleared
0
968,983
Distance Traveled
1,000,586
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,746
475
49
5
0
167,017
0
W
Loki
6,390
639
83
8
0
209,465
3
W
Ravana
5,135
514
54
5
0
229,734
6
L
Medusa
5,339
534
63
6
0
192,629
2
L
Ganesha
4,815
482
3
0
0
193,109
4
W
Raijin
5,879
588
87
9
0
173,853
2
L
Gilgamesh
5,373
537
73
7
0
210,095
1
L
Hel
5,186
519
79
8
0
206,133
4
W
Bastet
5,588
559
40
4
0
211,294
2
W
Freya
5,959
596
60
6
0
176,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role