Player Matchup

Ah Puch
Ah Puch
MonoComa734360
Ah Puch
Level 42
God Stats
14W - 14L
1,469 SR
Queue Stats
126W - 141L
1,340 Elo+
Party 2
Hades
Hades
landed-gaoler2
Hades
Level 49
God Stats
227W - 223L
1,502 SR
Queue Stats
303W - 314L
1,445 Elo+
Solo
Izanami
Izanami
vTHE SMOKEv
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,336 Elo+
Party 2
Team Averages
Level 39
1,490 SR
1,374 Elo+

VS

Team Averages
Level 73
1,477 SR
1,369 Elo+
Da Ji
Da Ji
KSsC808
Da Ji
Level 102
God Stats
1W - 2L
1,567 SR
Queue Stats
56W - 64L
1,442 Elo+
Solo
Hel
Hel
Paintard-Jr
Hel
Level 8
God Stats
1W - 2L
1,408 SR
Queue Stats
1W - 4L
1,239 Elo+
Party 1
Cthulhu
Cthulhu
ZBow-
Cthulhu
Level 110
God Stats
0W - 1L
1,455 SR
Queue Stats
10W - 10L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 14
11,446
715
16,912
7,254
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 4 / 11
12,654
791
12,300
15,334
9,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
vTHE SMOKEv
Izanami
17
12 / 4 / 5
12,233
765
10,379
10,928
3,714
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KSsC808
Da Ji
14
5 / 8 / 4
10,481
655
10,160
12,990
4,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

11
1 / 10 / 3
9,000
563
2,106
16,636
4,844
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
ZBow-
Cthulhu
14
3 / 7 / 7
10,389
649
9,931
20,208
22,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
25
Kills
9
10
Deaths
25
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
KSsC808
Da Ji
5
8
4
0.88
W
4
2
14
5.5
L
1
10
3
0.25
L
Cthulhu
ZBow-
Cthulhu
3
7
7
0.93
W
9
4
11
3.63
W
Izanami
vTHE SMOKEv
Izanami
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,591
Damage
22,197
33,516
Taken
49,834
15,877
Mitigated
31,554
10,663
Healing
5,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
KSsC808
Da Ji
10,160
2,138
0
230
12,990
4,449
0
7,898
5,092
0
20,612
W
16,912
793
0
1,749
7,254
2,541
254
2,477
4,590
53,499
0
L
2,106
489
295
748
16,636
4,844
0
11,540
5,096
7,643
0
L
Cthulhu
ZBow-
Cthulhu
9,931
473
276
3,745
20,208
22,261
416
10,118
10,090
37,267
0
W
12,300
37
295
5,095
15,334
9,622
1,602
6,440
8,380
34,954
0
W
Izanami
vTHE SMOKEv
Izanami
10,379
6,514
0
3,524
10,928
3,714
778
3,148
7,453
0
54,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,333
Gold Earned
29,870
211
Minions Killed
111
12
Camps Cleared
2
803,437
Distance Traveled
712,738
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,481
655
38
2
1
254,848
0
W
Ah Puch
11,446
715
61
4
4
288,315
1
L
Hel
9,000
563
8
1
1
206,177
2
L
Cthulhu
10,389
649
65
4
0
251,713
3
W
Hades
12,654
791
55
3
3
263,499
1
W
Izanami
12,233
765
95
6
5
251,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role