Player Matchup

Neith
Neith
BlessingAnt
Neith
Level 67
God Stats
61W - 32L
1,719 SR
Queue Stats
177W - 137L
1,538 Elo+
Party 1
Chaac
Chaac
CUERNAVACA1102
Chaac
Level 77
God Stats
2W - 5L
1,632 SR
Queue Stats
243W - 237L
1,497 Elo+
Party 1
Bacchus
Bacchus
HenGry24
Bacchus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 164L
1,378 Elo+
Solo
Tiamat
Tiamat
ThePandhuh
Tiamat
Level 110
God Stats
0W - 4L
1,209 SR
Queue Stats
251W - 243L
1,497 Elo+
Party 1
Ravana
Ravana
TheRedDragonGlo
Ravana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 235L
1,497 Elo+
Party 1
Team Averages
Level 76
1,512 SR
1,482 Elo+

VS

Team Averages
Level 107
1,570 SR
1,489 Elo+
Vamana
Vamana
 
Vamana
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DeafVoice
Danzaburou
Level 88
God Stats
34W - 24L
1,587 SR
Queue Stats
353W - 330L
1,526 Elo+
Party 3
Ares
Ares
MysticKlutch
Ares
Level 128
God Stats
2W - 0L
1,771 SR
Queue Stats
316W - 299L
1,500 Elo+
Party 2
Chang'e
Chang'e
ObeyMystic-
Chang'e
Level 121
God Stats
3W - 1L
1,617 SR
Queue Stats
19W - 21L
1,424 Elo+
Party 3
Nemesis
Nemesis
Volker127
Nemesis
Level 115
God Stats
3W - 2L
1,377 SR
Queue Stats
162W - 153L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
6,932
462
9,214
11,902
1,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 5 / 0
6,879
459
7,621
12,213
9,529
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
HenGry24
Bacchus
6
0 / 5 / 1
4,943
330
2,426
6,381
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
ThePandhuh
Tiamat
13
0 / 2 / 0
6,807
454
9,117
7,775
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 6 / 2
7,591
506
7,480
11,435
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
0 / 1 / 4
8,541
569
4,588
12,063
10,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
DeafVoice
Danzaburou
16
12 / 1 / 3
10,447
696
15,078
14,910
5,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 2 / 9
8,534
569
4,783
11,681
11,700
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
ObeyMystic-
Chang'e
14
2 / 2 / 3
8,518
568
5,940
11,944
4,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Volker127
Nemesis
16
6 / 0 / 1
9,293
620
6,866
9,359
4,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
25
26
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
1
4
2
L
1
8
2
0.25
L
1
5
0
0.2
W
Danzaburou
DeafVoice
Danzaburou
12
1
3
13.5
L
Bacchus
HenGry24
Bacchus
0
5
1
0.1
W
5
2
9
4.75
W
Chang'e
ObeyMystic-
Chang'e
2
2
3
1.75
L
Tiamat
ThePandhuh
Tiamat
0
2
0
0
L
4
6
2
0.83
W
Nemesis
Volker127
Nemesis
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,858
Damage
37,255
49,706
Taken
59,957
21,523
Mitigated
36,418
12,094
Healing
25,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,588
1,968
0
4,216
12,063
10,374
1,548
0
12,063
0
46,940
L
9,214
5,267
0
1,813
11,902
1,626
0
851
11,051
0
35,147
L
7,621
1,235
0
3,339
12,213
9,529
171
1,244
10,959
0
39,057
W
Danzaburou
DeafVoice
Danzaburou
15,078
6,802
0
8,447
14,910
5,537
4,807
1,048
13,862
0
71,772
L
Bacchus
HenGry24
Bacchus
2,426
373
233
1,153
6,381
2,454
0
1,515
4,866
11,380
0
W
4,783
725
255
2,078
11,681
11,700
355
1,935
9,694
26,677
0
W
Chang'e
ObeyMystic-
Chang'e
5,940
743
205
6,764
11,944
4,099
1,631
6,237
5,123
48,348
0
L
Tiamat
ThePandhuh
Tiamat
9,117
700
0
2,424
7,775
4,166
0
4,211
3,312
46,816
0
L
7,480
2,646
0
3,132
11,435
3,748
0
2,562
8,795
0
41,891
W
Nemesis
Volker127
Nemesis
6,866
3,262
0
3,531
9,359
4,708
0
1,571
7,672
0
66,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,152
Gold Earned
45,333
304
Minions Killed
478
0
Camps Cleared
0
1,237,605
Distance Traveled
1,405,503
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,541
569
107
7
0
278,464
2
L
Neith
6,932
462
65
4
0
238,512
0
L
Chaac
6,879
459
71
5
0
308,759
5
W
Danzaburou
10,447
696
123
8
0
249,869
4
L
Bacchus
4,943
330
18
1
0
148,961
2
W
Ares
8,534
569
36
2
0
282,226
1
W
Chang'e
8,518
568
99
7
0
271,941
5
L
Tiamat
6,807
454
78
5
0
265,760
9
L
Ravana
7,591
506
72
5
0
275,613
3
W
Nemesis
9,293
620
113
8
0
323,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role