Player Matchup

Cernunnos
Cernunnos
Gold IV
NnoitraxX2
Cernunnos
Gold IV
Level 96
God Stats
4W - 2L
1,552 SR
Queue Stats
17W - 18L
1,615 MMR
Solo
Chaac
Chaac
Silver V
RXG Silent
Chaac
Silver V
Level 118
God Stats
1W - 0L
1,697 SR
Queue Stats
32W - 48L
954 MMR
Party 1
Merlin
Merlin
Silver V
hitthatbee
Merlin
Silver V
Level 68
God Stats
1W - 2L
1,099 SR
Queue Stats
19W - 34L
1,007 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,449 SR
1,192 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,537 SR
1,385 MMR
Bacchus
Bacchus
Bronze II
Acidsquare
Bacchus
Bronze II
Level 155
God Stats
14W - 24L
1,400 SR
Queue Stats
87W - 129L
351 MMR
Solo
Tiamat
Tiamat
Platinum III
AeonsReborn
Tiamat
Platinum III
Level 159
God Stats
0W - 3L
1,565 SR
Queue Stats
129W - 115L
1,927 MMR
Party 2
Medusa
Medusa
Platinum IV
YouFukdUp_
Medusa
Platinum IV
Level 42
God Stats
1W - 2L
1,646 SR
Queue Stats
34W - 27L
1,877 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
NnoitraxX2
Cernunnos
18
11 / 7 / 11
15,469
737
25,547
25,120
8,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
20
16 / 0 / 10
16,071
765
30,136
25,787
27,236
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
hitthatbee
Merlin
14
0 / 12 / 17
12,418
591
13,820
18,240
5,468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
YemojaGilgameshAthenaOdinGeb

VS

Bans
FenrirArtioMulanXing TianKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Acidsquare
Bacchus
15
7 / 9 / 7
13,648
650
19,415
30,549
32,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
17
6 / 7 / 10
13,483
642
24,716
25,452
33,379
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
YouFukdUp_
Medusa
17
6 / 11 / 3
13,152
626
16,559
23,256
9,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
39
27
Kills
19
19
Deaths
27
38
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Acidsquare
Bacchus
7
9
7
1.17
L
Tiamat
6
7
10
1.57
W
Cernunnos
NnoitraxX2
Cernunnos
11
7
11
2.36
W
Chaac
16
0
10
21
L
Medusa
YouFukdUp_
Medusa
6
11
3
0.68
W
Merlin
hitthatbee
Merlin
0
12
17
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,503
Damage
60,690
69,147
Taken
79,257
41,335
Mitigated
74,880
25,251
Healing
19,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Acidsquare
Bacchus
19,415
2,185
225
6,687
30,549
32,249
0
5,639
23,641
33,354
0
L
Tiamat
24,716
2,877
190
8,888
25,452
33,379
0
3,934
20,336
56,233
0
W
Cernunnos
NnoitraxX2
Cernunnos
25,547
15,320
0
5,962
25,120
8,631
1,935
15,420
9,700
0
78,832
W
Chaac
30,136
5,941
318
17,807
25,787
27,236
917
15,419
10,368
0
66,914
L
Medusa
YouFukdUp_
Medusa
16,559
5,592
0
3,387
23,256
9,252
26
3,794
18,587
0
67,864
W
Merlin
hitthatbee
Merlin
13,820
980
0
1,164
18,240
5,468
180
13,753
4,487
24,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,958
Gold Earned
40,283
249
Minions Killed
212
7
Camps Cleared
9
1,030,980
Distance Traveled
1,002,229
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,648
650
26
1
1
336,165
2
L
Tiamat
13,483
642
77
4
2
356,383
1
W
Cernunnos
15,469
737
99
5
7
320,026
3
W
Chaac
16,071
765
97
5
0
434,379
0
L
Medusa
13,152
626
109
5
6
309,681
1
W
Merlin
12,418
591
53
3
0
276,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role