Player Matchup

Sol
Sol
DashingKiwizzle
Sol
Level 140
God Stats
10W - 11L
1,428 SR
Queue Stats
106W - 123L
1,423 Elo+
Party 3
Geb
Geb
PeopleEatPie
Geb
Level 122
God Stats
1W - 1L
1,926 SR
Queue Stats
109W - 121L
1,444 Elo+
Party 3
Hercules
Hercules
Sense7
Hercules
Level 49
God Stats
0W - 2L
1,321 SR
Queue Stats
44W - 63L
1,428 Elo+
Party 1
Gilgamesh
Gilgamesh
Sundrown
Gilgamesh
Level 58
God Stats
0W - 5L
1,327 SR
Queue Stats
39W - 67L
1,352 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VicRattlehead59
Ah Muzen Cab
Level 45
God Stats
8W - 14L
1,313 SR
Queue Stats
28W - 46L
1,331 Elo+
Party 1
Team Averages
Level 83
1,463 SR
1,395 Elo+

VS

Team Averages
Level 79
1,515 SR
1,414 Elo+
Charybdis
Charybdis
Darkn3ssRises4U
Charybdis
Level 102
God Stats
1W - 3L
1,206 SR
Queue Stats
233W - 207L
1,446 Elo+
Party 2
Chaac
Chaac
aa-zaidDMC
Chaac
Level 107
God Stats
20W - 16L
1,500 SR
Queue Stats
330W - 376L
1,373 Elo+
Solo
Sobek
Sobek
frosted33
Sobek
Level 103
God Stats
1W - 0L
1,809 SR
Queue Stats
19W - 19L
1,386 Elo+
Solo
Bellona
Bellona
ninjazayden
Bellona
Level 29
God Stats
21W - 11L
1,601 SR
Queue Stats
76W - 75L
1,416 Elo+
Party 2
Kukulkan
Kukulkan
pumpdid9damage
Kukulkan
Level 55
God Stats
3W - 7L
1,457 SR
Queue Stats
108W - 99L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 0
10,658
508
4,449
15,859
5,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 3 / 5
9,323
444
6,980
20,943
20,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Sense7
Hercules
14
2 / 5 / 3
10,132
482
6,437
17,804
8,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Sundrown
Gilgamesh
18
5 / 3 / 1
11,779
561
15,600
19,330
14,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
VicRattlehead59
Ah Muzen Cab
13
2 / 11 / 1
8,696
414
9,439
16,906
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Darkn3ssRises4U
Charybdis
20
12 / 1 / 5
12,690
604
21,599
13,053
5,840
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
17
3 / 3 / 4
11,880
566
10,782
27,389
23,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
frosted33
Sobek
14
1 / 2 / 14
9,746
464
4,848
16,260
19,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
ninjazayden
Bellona
17
3 / 3 / 4
11,225
535
7,332
16,851
11,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
20
7 / 0 / 4
13,217
629
11,735
5,446
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
9
Kills
26
28
Deaths
9
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Darkn3ssRises4U
Charybdis
12
1
5
14.5
L
0
6
0
0
L
0
3
5
0.83
L
Hercules
Sense7
Hercules
2
5
3
0.7
L
Gilgamesh
Sundrown
Gilgamesh
5
3
1
1.83
L
Ah Muzen Cab
VicRattlehead59
Ah Muzen Cab
2
11
1
0.23
W
Chaac
3
3
4
1.67
W
Sobek
frosted33
Sobek
1
2
14
4
W
Bellona
ninjazayden
Bellona
3
3
4
1.67
W
Kukulkan
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,905
Damage
56,296
90,842
Taken
78,999
53,021
Mitigated
62,763
18,356
Healing
30,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Darkn3ssRises4U
Charybdis
21,599
13,335
0
3,393
13,053
5,840
5,577
2,709
10,302
0
105,370
L
4,449
1,205
0
5,009
15,859
5,925
7,242
4,401
11,458
82,544
7,573
L
6,980
695
0
2,910
20,943
20,634
162
5,475
15,468
25,976
0
L
Hercules
Sense7
Hercules
6,437
1,526
0
4,744
17,804
8,221
535
4,234
13,570
0
50,959
L
Gilgamesh
Sundrown
Gilgamesh
15,600
3,558
0
2,564
19,330
14,001
649
3,564
15,766
10,802
72,427
L
Ah Muzen Cab
VicRattlehead59
Ah Muzen Cab
9,439
5,138
0
3,129
16,906
4,240
0
5,689
11,217
0
50,642
W
Chaac
10,782
1,373
0
13,026
27,389
23,164
2,260
3,033
23,451
0
67,285
W
Sobek
frosted33
Sobek
4,848
671
1,073
3,377
16,260
19,982
2,176
3,336
12,736
17,994
0
W
Bellona
ninjazayden
Bellona
7,332
2,304
0
6,733
16,851
11,315
448
4,946
11,771
0
76,577
W
Kukulkan
11,735
859
817
2,325
5,446
2,462
4,410
2,021
3,383
115,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,588
Gold Earned
58,758
534
Minions Killed
642
0
Camps Cleared
0
1,867,462
Distance Traveled
1,959,430
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,690
604
159
8
0
395,416
3
L
Sol
10,658
508
162
8
0
325,252
5
L
Geb
9,323
444
31
1
0
435,201
2
L
Hercules
10,132
482
88
4
0
379,180
6
L
Gilgamesh
11,779
561
167
8
0
392,616
0
L
Ah Muzen Cab
8,696
414
86
4
0
335,213
1
W
Chaac
11,880
566
128
6
0
376,215
2
W
Sobek
9,746
464
21
1
0
378,238
3
W
Bellona
11,225
535
129
6
0
416,480
4
W
Kukulkan
13,217
629
205
10
0
393,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role