Player Matchup

Odin
Odin
Heten2
Odin
Level 33
God Stats
1W - 1L
1,206 SR
Queue Stats
1W - 2L
1,214 Elo+
Party 1
Arachne
Arachne
IndiJestin
Arachne
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,227 Elo+
Party 1
Janus
Janus
Jaicub
Janus
Level 33
God Stats
7W - 2L
1,647 SR
Queue Stats
63W - 65L
1,495 Elo+
Party 1
Cernunnos
Cernunnos
LawDogLoper
Cernunnos
Level 27
God Stats
2W - 0L
1,580 SR
Queue Stats
38W - 28L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
rribbit
Cthulhu
Level 46
God Stats
2W - 0L
1,409 SR
Queue Stats
26W - 36L
1,411 Elo+
Party 1
Team Averages
Level 29
1,468 SR
1,377 Elo+

VS

Team Averages
Level 61
1,411 SR
1,247 Elo+
Artio
Artio
AddEmmUpp
Artio
Level 87
God Stats
10W - 10L
1,460 SR
Queue Stats
326W - 452L
1,302 Elo+
Party 3
Izanami
Izanami
LordKingZeus
Izanami
Level 41
God Stats
37W - 47L
1,417 SR
Queue Stats
132W - 187L
1,209 Elo+
Solo
King Arthur
King Arthur
ToughTee13
King Arthur
Level 81
God Stats
4W - 16L
1,234 SR
Queue Stats
334W - 500L
1,291 Elo+
Party 3
Arachne
Arachne
ecuamexic
Arachne
Level 67
God Stats
7W - 9L
1,418 SR
Queue Stats
38W - 68L
1,266 Elo+
Party 2
Sol
Sol
sStelo
Sol
Level 28
God Stats
9W - 10L
1,525 SR
Queue Stats
18W - 47L
1,170 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Heten2
Odin
19
2 / 3 / 8
12,085
525
6,203
11,350
12,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
IndiJestin
Arachne
20
15 / 1 / 6
14,778
643
18,407
20,823
11,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
Jaicub
Janus
20
9 / 0 / 13
13,400
583
15,186
11,084
4,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
LawDogLoper
Cernunnos
18
8 / 5 / 5
11,904
518
14,207
15,299
6,271
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
rribbit
Cthulhu
17
2 / 0 / 17
10,885
473
9,670
18,449
17,973
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AddEmmUpp
Artio
10
2 / 6 / 1
8,164
355
7,836
17,798
13,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
LordKingZeus
Izanami
15
0 / 11 / 2
9,774
425
7,885
18,044
6,017
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
ToughTee13
King Arthur
17
3 / 4 / 0
11,359
494
10,234
18,058
15,960
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
ecuamexic
Arachne
16
2 / 7 / 1
10,379
451
5,573
19,507
6,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
sStelo
Sol
15
1 / 8 / 1
10,204
444
4,531
15,824
4,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
13
36
Kills
8
9
Deaths
36
49
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
AddEmmUpp
Artio
2
6
1
0.42
W
Odin
Heten2
Odin
2
3
8
2
W
Arachne
IndiJestin
Arachne
15
1
6
18
W
Janus
Jaicub
Janus
9
0
13
15.5
W
Cernunnos
LawDogLoper
Cernunnos
8
5
5
2.1
L
Izanami
LordKingZeus
Izanami
0
11
2
0.09
L
King Arthur
ToughTee13
King Arthur
3
4
0
0.75
L
Arachne
ecuamexic
Arachne
2
7
1
0.36
W
Cthulhu
rribbit
Cthulhu
2
0
17
10.5
L
Sol
sStelo
Sol
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,673
Damage
36,059
77,005
Taken
89,231
52,859
Mitigated
46,559
28,422
Healing
21,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
AddEmmUpp
Artio
7,836
387
208
5,065
17,798
13,306
120
4,672
13,110
27,951
0
W
Odin
Heten2
Odin
6,203
1,445
0
324
11,350
12,695
2,024
1,206
10,104
0
77,187
W
Arachne
IndiJestin
Arachne
18,407
15,716
0
12,384
20,823
11,273
2,382
2,912
17,743
0
137,430
W
Janus
Jaicub
Janus
15,186
1,225
476
3,338
11,084
4,647
2,037
1,347
9,697
92,356
0
W
Cernunnos
LawDogLoper
Cernunnos
14,207
7,127
190
4,760
15,299
6,271
4,826
4,876
10,115
0
73,268
L
Izanami
LordKingZeus
Izanami
7,885
5,820
182
1,098
18,044
6,017
978
6,998
10,946
0
62,801
L
King Arthur
ToughTee13
King Arthur
10,234
1,402
37
2,947
18,058
15,960
176
2,968
15,033
7,658
71,505
L
Arachne
ecuamexic
Arachne
5,573
3,305
0
8,328
19,507
6,437
0
3,520
15,921
0
61,849
W
Cthulhu
rribbit
Cthulhu
9,670
727
456
6,494
18,449
17,973
1,007
3,031
15,027
42,587
0
L
Sol
sStelo
Sol
4,531
701
0
3,259
15,824
4,839
1,100
6,275
9,365
60,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,052
Gold Earned
49,880
679
Minions Killed
560
0
Camps Cleared
0
2,346,552
Distance Traveled
1,967,700
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,164
355
55
2
0
349,842
0
W
Odin
12,085
525
135
6
0
463,129
0
W
Arachne
14,778
643
182
8
0
492,408
5
W
Janus
13,400
583
184
8
0
502,030
4
W
Cernunnos
11,904
518
124
5
0
394,945
0
L
Izanami
9,774
425
126
5
0
360,513
1
L
King Arthur
11,359
494
161
7
0
438,913
0
L
Arachne
10,379
451
100
4
0
446,502
0
W
Cthulhu
10,885
473
54
2
0
494,040
1
L
Sol
10,204
444
118
5
0
371,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role