Player Matchup

Osiris
Osiris
Bamortis
Osiris
Level 101
God Stats
7W - 8L
1,423 SR
Queue Stats
369W - 297L
1,624 Elo+
Party 2
Loki
Loki
Boquete
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,596 Elo+
Party 2
Kuzenbo
Kuzenbo
FriendlyOnix
Kuzenbo
Level 128
God Stats
3W - 3L
1,478 SR
Queue Stats
606W - 510L
1,605 Elo+
Party 2
Sun Wukong
Sun Wukong
Jacand131
Sun Wukong
Level 69
God Stats
1W - 1L
1,323 SR
Queue Stats
117W - 88L
1,576 Elo+
Party 2
Mercury
Mercury
SilentRiot21
Mercury
Level 83
God Stats
2W - 1L
1,592 SR
Queue Stats
184W - 144L
1,566 Elo+
Party 2
Team Averages
Level 82
1,463 SR
1,593 Elo+

VS

Team Averages
Level 71
1,609 SR
1,565 Elo+
Artemis
Artemis
II6HOELEVEL6
Artemis
Level 47
God Stats
4W - 7L
1,568 SR
Queue Stats
104W - 113L
1,523 Elo+
Solo
Agni
Agni
MalevolentSushi
Agni
Level 8
God Stats
1W - 1L
1,759 SR
Queue Stats
6W - 5L
1,566 Elo+
Party 3
Set
Set
Raiden MKL
Set
Level 160
God Stats
28W - 23L
1,612 SR
Queue Stats
568W - 539L
1,574 Elo+
Party 1
Neith
Neith
Scorpion MKL904
Neith
Level 35
God Stats
1W - 3L
1,563 SR
Queue Stats
70W - 68L
1,588 Elo+
Party 1
Xing Tian
Xing Tian
conconbear
Xing Tian
Level 106
God Stats
1W - 2L
1,542 SR
Queue Stats
167W - 149L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bamortis
Osiris
17
3 / 4 / 1
10,902
474
7,741
13,432
9,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Boquete
Loki
13
1 / 5 / 4
9,457
411
4,288
13,732
8,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Kuzenbo
FriendlyOnix
Kuzenbo
19
8 / 3 / 5
12,409
540
17,777
20,465
13,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Jacand131
Sun Wukong
19
3 / 3 / 6
12,286
534
9,517
17,068
14,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
SilentRiot21
Mercury
20
6 / 6 / 8
13,397
582
11,057
19,136
5,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
II6HOELEVEL6
Artemis
11
0 / 3 / 0
7,764
338
0
11,147
3,096
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 11 / 3
10,816
470
13,076
13,285
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
10 / 3 / 4
13,297
578
19,527
24,066
11,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
5 / 3 / 6
11,681
508
14,009
13,484
5,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
conconbear
Xing Tian
17
2 / 2 / 5
10,448
454
5,794
16,758
17,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
39
21
Kills
21
21
Deaths
22
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Osiris
Bamortis
Osiris
3
4
1
0.88
W
Loki
Boquete
Loki
1
5
4
0.6
W
Kuzenbo
FriendlyOnix
Kuzenbo
8
3
5
3.5
L
Artemis
II6HOELEVEL6
Artemis
0
3
0
0
W
Sun Wukong
Jacand131
Sun Wukong
3
3
6
2
L
4
11
3
0.5
L
10
3
4
4
L
5
3
6
2.67
W
Mercury
SilentRiot21
Mercury
6
6
8
1.67
L
Xing Tian
conconbear
Xing Tian
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,380
Damage
52,406
83,833
Taken
78,740
51,929
Mitigated
41,971
19,079
Healing
23,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Bamortis
Osiris
7,741
2,765
0
1,912
13,432
9,764
345
4,842
8,487
0
73,969
W
Loki
Boquete
Loki
4,288
894
703
2,232
13,732
8,751
0
3,008
10,686
0
22,932
W
Kuzenbo
FriendlyOnix
Kuzenbo
17,777
3,267
0
5,364
20,465
13,210
419
5,838
14,208
102,840
0
L
Artemis
II6HOELEVEL6
Artemis
0
0
0
4,959
11,147
3,096
0
810
10,292
0
43,656
W
Sun Wukong
Jacand131
Sun Wukong
9,517
914
833
4,461
17,068
14,492
0
2,888
14,024
7,813
67,654
L
13,076
828
0
555
13,285
4,493
174
5,054
8,014
60,363
0
L
19,527
9,560
0
10,438
24,066
11,865
820
6,793
16,993
0
122,129
L
14,009
4,218
0
5,959
13,484
5,407
1,243
3,572
9,343
0
76,073
W
Mercury
SilentRiot21
Mercury
11,057
7,219
0
3,574
19,136
5,712
1,602
1,464
17,558
0
118,007
L
Xing Tian
conconbear
Xing Tian
5,794
748
0
2,023
16,758
17,110
81
3,865
12,179
25,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,451
Gold Earned
54,006
612
Minions Killed
500
0
Camps Cleared
0
2,261,682
Distance Traveled
1,749,575
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,902
474
127
6
0
398,976
5
W
Loki
9,457
411
38
2
0
456,496
12
W
Kuzenbo
12,409
540
143
6
0
471,745
0
L
Artemis
7,764
338
47
2
0
241,391
0
W
Sun Wukong
12,286
534
140
6
0
461,520
6
L
Agni
10,816
470
117
5
0
375,480
1
L
Set
13,297
578
170
7
0
454,386
2
L
Neith
11,681
508
133
6
0
383,223
3
W
Mercury
13,397
582
164
7
0
472,945
4
L
Xing Tian
10,448
454
33
1
0
295,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role