Player Matchup

He Bo
He Bo
CataclysmicWood
He Bo
Level 127
God Stats
5W - 5L
1,479 SR
Queue Stats
156W - 134L
1,648 Elo+
Party 3
Eset
Eset
EchoHR
Eset
Level 157
God Stats
3W - 2L
1,658 SR
Queue Stats
235W - 241L
1,609 Elo+
Party 3
Artemis
Artemis
Pikguevara
Artemis
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 3L
1,576 Elo+
Party 3
King Arthur
King Arthur
SurplusRage
King Arthur
Level 64
God Stats
6W - 2L
1,690 SR
Queue Stats
17W - 21L
1,519 Elo+
Party 3
Sylvanus
Sylvanus
octofungus
Sylvanus
Level 160
God Stats
6W - 4L
1,779 SR
Queue Stats
72W - 77L
1,570 Elo+
Party 3
Team Averages
Level 102
1,621 SR
1,585 Elo+

VS

Team Averages
Level 78
1,513 SR
1,504 Elo+
Ullr
Ullr
 
Ullr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
PandaWithAMop
Cthulhu
Level 127
God Stats
1W - 6L
1,459 SR
Queue Stats
487W - 448L
1,574 Elo+
Party 2
Apollo
Apollo
Susanothelegend
Apollo
Level 40
God Stats
10W - 12L
1,403 SR
Queue Stats
43W - 50L
1,437 Elo+
Party 1
Chaac
Chaac
glorijime
Chaac
Level 84
God Stats
0W - 1L
1,731 SR
Queue Stats
76W - 64L
1,466 Elo+
Party 1
Sol
Sol
mevengoenti
Sol
Level 49
God Stats
1W - 4L
1,471 SR
Queue Stats
122W - 103L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 4
7,487
681
4,944
3,507
1,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Eset
EchoHR
Eset
12
7 / 0 / 6
7,624
693
8,700
4,033
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Pikguevara
Artemis
10
1 / 3 / 6
5,620
511
4,208
4,670
1,470
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
SurplusRage
King Arthur
11
4 / 1 / 4
6,704
609
6,953
7,110
4,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
octofungus
Sylvanus
10
5 / 3 / 3
6,379
580
7,872
8,566
4,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
2 / 3 / 1
5,581
507
3,409
8,113
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
9
2 / 5 / 2
5,791
526
4,450
12,201
4,068
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 5 / 2
5,580
507
2,767
6,209
1,513
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
glorijime
Chaac
8
0 / 5 / 1
5,112
465
2,954
9,265
4,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
1 / 6 / 1
5,100
464
2,263
6,157
1,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
24
Kills
7
7
Deaths
24
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
3
1
0.83
W
7
0
4
9
W
Eset
EchoHR
Eset
7
0
6
10
L
Cthulhu
2
5
2
0.6
W
Artemis
Pikguevara
Artemis
1
3
6
1.33
W
King Arthur
SurplusRage
King Arthur
4
1
4
6
L
2
5
2
0.6
L
Chaac
glorijime
Chaac
0
5
1
0.1
L
1
6
1
0.25
W
Sylvanus
octofungus
Sylvanus
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,677
Damage
15,843
27,886
Taken
41,945
12,452
Mitigated
14,101
10,402
Healing
8,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
3,409
1,179
0
1,895
8,113
2,003
0
5,099
2,796
0
23,156
W
4,944
516
0
2,262
3,507
1,051
0
555
2,952
44,161
0
W
Eset
EchoHR
Eset
8,700
648
779
979
4,033
1,237
887
822
3,211
43,690
0
L
Cthulhu
4,450
369
344
3,542
12,201
4,068
0
6,462
5,571
21,796
0
W
Artemis
Pikguevara
Artemis
4,208
2,440
0
804
4,670
1,470
679
1,080
3,590
0
17,905
W
King Arthur
SurplusRage
King Arthur
6,953
1,429
0
2,032
7,110
4,628
0
1,457
5,653
0
32,102
L
2,767
2,343
0
782
6,209
1,513
622
2,747
3,422
0
20,769
L
Chaac
glorijime
Chaac
2,954
543
0
2,062
9,265
4,798
0
1,907
6,934
0
24,884
L
2,263
294
0
333
6,157
1,719
0
3,747
2,240
14,781
2,975
W
Sylvanus
octofungus
Sylvanus
7,872
2,940
837
2,709
8,566
4,066
728
2,705
5,861
25,851
6,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,814
Gold Earned
27,164
338
Minions Killed
221
0
Camps Cleared
0
1,092,401
Distance Traveled
1,037,989
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,581
507
61
6
0
230,088
3
W
He Bo
7,487
681
85
8
0
232,045
2
W
Eset
7,624
693
93
8
0
237,657
7
L
Cthulhu
5,791
526
27
2
0
214,130
4
W
Artemis
5,620
511
31
3
0
194,666
0
W
King Arthur
6,704
609
69
6
0
240,047
2
L
Apollo
5,580
507
50
5
0
189,423
3
L
Chaac
5,112
465
53
5
0
214,247
2
L
Sol
5,100
464
30
3
0
190,101
1
W
Sylvanus
6,379
580
60
5
0
187,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role