Player Matchup

Scylla
Scylla
Gold II
DIrtySerb
Scylla
Gold II
Level 103
God Stats
8W - 6L
1,614 SR
Queue Stats
68W - 68L
1,604 MMR
Party 1
Fafnir
Fafnir
Silver I
HolyBacon
Fafnir
Silver I
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 55L
1,580 MMR
Solo
Thanatos
Thanatos
Gold II
Moosezach
Thanatos
Gold II
Level 143
God Stats
35W - 33L
1,610 SR
Queue Stats
55W - 57L
1,645 MMR
Party 2
Athena
Athena
Gold V
NIRODRAGON
Athena
Gold V
Level 123
God Stats
6W - 3L
1,542 SR
Queue Stats
43W - 49L
1,428 MMR
Party 2
Anhur
Anhur
Gold III
Spiduh
Anhur
Gold III
Level 82
God Stats
2W - 2L
1,805 SR
Queue Stats
80W - 78L
1,536 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,614 SR
1,559 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,465 SR
1,533 MMR
Charybdis
Charybdis
Gold II
 
Charybdis
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
 
Loki
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold II
Bizonmadness
Hera
Gold II
Level 78
God Stats
19W - 24L
1,527 SR
Queue Stats
129W - 128L
1,584 MMR
Solo
Sobek
Sobek
Gold III
Cdub4k
Sobek
Gold III
Level 141
God Stats
5W - 5L
1,604 SR
Queue Stats
177W - 172L
1,530 MMR
Solo
Ganesha
Ganesha
Gold I
GlaserIsBigTex
Ganesha
Gold I
Level 139
God Stats
0W - 1L
1,193 SR
Queue Stats
75W - 76L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DIrtySerb
Scylla
19
8 / 4 / 11
12,931
588
18,638
11,092
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
HolyBacon
Fafnir
16
1 / 2 / 12
11,190
509
6,257
17,409
25,983
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thanatos
Moosezach
Thanatos
20
11 / 5 / 13
14,295
650
19,680
15,925
7,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Athena
NIRODRAGON
Athena
18
4 / 4 / 13
11,885
540
6,492
22,188
19,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Spiduh
Anhur
20
7 / 1 / 8
13,301
605
16,093
17,700
5,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CamazotzBastetGebSetAchilles

VS

Bans
CliodhnaOdinArtioMulanHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
7 / 7 / 4
11,838
538
14,651
16,467
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
 
Loki
19
7 / 6 / 2
11,729
533
12,810
19,498
7,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 8 / 4
10,764
489
8,658
14,875
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Cdub4k
Sobek
16
0 / 6 / 2
10,003
455
7,446
17,549
17,214
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 4 / 12
10,046
457
7,801
20,819
21,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
39
31
Kills
15
16
Deaths
31
57
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
7
7
4
1.29
L
Loki
 
Loki
7
6
2
1.33
L
1
8
4
0.38
L
Sobek
Cdub4k
Sobek
0
6
2
0.17
W
Scylla
DIrtySerb
Scylla
8
4
11
3.38
L
0
4
12
1.5
W
Fafnir
HolyBacon
Fafnir
1
2
12
3.5
W
Thanatos
Moosezach
Thanatos
11
5
13
3.5
W
Athena
NIRODRAGON
Athena
4
4
13
2.63
W
Anhur
Spiduh
Anhur
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,160
Damage
51,366
84,314
Taken
89,208
62,540
Mitigated
53,545
35,019
Healing
23,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
14,651
6,585
0
4,141
16,467
4,141
0
3,210
13,205
0
94,817
L
Loki
 
Loki
12,810
4,834
0
4,625
19,498
7,136
459
7,850
11,528
0
91,539
L
8,658
2,440
69
2,823
14,875
4,013
0
6,323
8,380
82,039
0
L
Sobek
Cdub4k
Sobek
7,446
965
0
4,756
17,549
17,214
205
6,633
10,788
60,959
0
W
Scylla
DIrtySerb
Scylla
18,638
2,212
0
1,556
11,092
3,493
1,928
4,387
6,675
95,971
0
L
7,801
1,207
2,575
4,135
20,819
21,041
0
6,835
13,920
25,465
0
W
Fafnir
HolyBacon
Fafnir
6,257
1,518
0
4,783
17,409
25,983
1,076
5,099
12,223
46,696
0
W
Thanatos
Moosezach
Thanatos
19,680
6,902
0
15,922
15,925
7,953
4,623
4,535
11,278
0
115,175
W
Athena
NIRODRAGON
Athena
6,492
1,858
0
4,487
22,188
19,765
371
7,942
14,076
42,368
0
W
Anhur
Spiduh
Anhur
16,093
7,356
0
8,271
17,700
5,346
2,926
1,535
16,157
0
105,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,602
Gold Earned
54,380
610
Minions Killed
615
0
Camps Cleared
0
2,196,571
Distance Traveled
2,015,190
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,838
538
165
8
0
380,631
6
L
Loki
11,729
533
158
7
0
438,886
3
L
Hera
10,764
489
166
8
0
405,613
7
L
Sobek
10,003
455
113
5
0
398,452
6
W
Scylla
12,931
588
147
7
0
417,439
6
L
Ganesha
10,046
457
13
1
0
391,608
9
W
Fafnir
11,190
509
81
4
0
438,654
1
W
Thanatos
14,295
650
166
8
0
475,724
6
W
Athena
11,885
540
54
2
0
465,322
5
W
Anhur
13,301
605
162
7
0
399,432
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role