Player Matchup

Sylvanus
Sylvanus
Angel Apocalyps
Sylvanus
Level 128
God Stats
1W - 1L
1,735 SR
Queue Stats
140W - 101L
1,680 Elo+
Party 1
Hachiman
Hachiman
ApostleVX
Hachiman
Level 160
God Stats
0W - 6L
1,558 SR
Queue Stats
218W - 169L
1,690 Elo+
Party 1
Amaterasu
Amaterasu
Perazma
Amaterasu
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 140L
1,662 Elo+
Party 3
Susano
Susano
SuperOnion
Susano
Level 154
God Stats
0W - 1L
1,263 SR
Queue Stats
106W - 90L
1,601 Elo+
Party 3
Hera
Hera
r4bidbadg3r
Hera
Level 160
God Stats
0W - 3L
1,546 SR
Queue Stats
214W - 160L
1,689 Elo+
Party 1
Team Averages
Level 152
1,521 SR
1,664 Elo+

VS

Team Averages
Level 145
1,704 SR
1,746 Elo+
Jormungandr
Jormungandr
Bigboss01050
Jormungandr
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,848 Elo+
Party 2
Horus
Horus
Fudcakes
Horus
Level 157
God Stats
1W - 0L
1,987 SR
Queue Stats
14W - 5L
1,820 Elo+
Party 2
Apollo
Apollo
Lartar
Apollo
Level 145
God Stats
4W - 0L
1,785 SR
Queue Stats
126W - 111L
1,604 Elo+
Party 4
Discordia
Discordia
ebiil
Discordia
Level 149
God Stats
1W - 0L
1,749 SR
Queue Stats
14W - 5L
1,834 Elo+
Party 2
Merlin
Merlin
justyyn
Merlin
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 33L
1,623 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
1 / 4 / 9
10,340
646
12,120
19,934
25,513
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
ApostleVX
Hachiman
18
7 / 4 / 6
11,493
718
27,147
20,410
11,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Perazma
Amaterasu
16
1 / 5 / 12
10,496
656
10,909
33,892
53,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Susano
SuperOnion
Susano
17
4 / 8 / 8
10,487
655
19,970
26,365
19,035
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
3 / 3 / 12
11,089
693
25,727
17,190
9,196
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bigboss01050
Jormungandr
19
7 / 3 / 16
11,663
729
19,267
27,213
30,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
Fudcakes
Horus
17
1 / 4 / 18
10,280
643
11,261
26,919
32,204
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Lartar
Apollo
20
9 / 4 / 12
12,437
777
28,332
28,750
14,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
ebiil
Discordia
18
3 / 4 / 16
11,051
691
26,629
16,564
7,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
justyyn
Merlin
19
4 / 2 / 16
11,696
731
18,826
13,738
6,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
102
16
Kills
24
24
Deaths
17
47
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
4
9
1.38
L
Hachiman
ApostleVX
Hachiman
7
4
6
2.5
W
Jormungandr
Bigboss01050
Jormungandr
7
3
16
5
W
Horus
Fudcakes
Horus
1
4
18
2.5
W
Apollo
Lartar
Apollo
9
4
12
3.75
L
Amaterasu
Perazma
Amaterasu
1
5
12
1.4
L
Susano
SuperOnion
Susano
4
8
8
1
W
Discordia
ebiil
Discordia
3
4
16
2.75
W
Merlin
justyyn
Merlin
4
2
16
6
L
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,873
Damage
104,315
117,791
Taken
113,184
117,988
Mitigated
91,111
59,438
Healing
56,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
12,120
2,134
15,864
9,753
19,934
25,513
96
11,036
8,582
16,411
0
L
Hachiman
ApostleVX
Hachiman
27,147
11,481
1,779
6,650
20,410
11,034
2,034
11,985
8,085
0
60,899
W
Jormungandr
Bigboss01050
Jormungandr
19,267
3,972
2,658
5,956
27,213
30,909
628
9,277
17,650
35,092
0
W
Horus
Fudcakes
Horus
11,261
4,505
13,515
10,869
26,919
32,204
564
10,816
15,745
0
14,408
W
Apollo
Lartar
Apollo
28,332
14,160
3,728
8,809
28,750
14,066
2,359
8,803
19,483
0
53,396
L
Amaterasu
Perazma
Amaterasu
10,909
2,576
2,173
12,326
33,892
53,210
133
15,554
17,861
0
15,246
L
Susano
SuperOnion
Susano
19,970
1,810
2,592
4,238
26,365
19,035
241
14,628
11,401
0
29,999
W
Discordia
ebiil
Discordia
26,629
1,104
3,805
3,220
16,564
7,109
876
4,215
12,198
49,581
0
W
Merlin
justyyn
Merlin
18,826
547
2,527
1,258
13,738
6,823
717
4,311
9,225
41,471
0
L
25,727
5,593
1,363
2,700
17,190
9,196
765
9,674
7,140
44,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,905
Gold Earned
57,127
155
Minions Killed
185
0
Camps Cleared
0
1,447,916
Distance Traveled
1,551,238
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,340
646
5
0
0
291,310
0
L
Hachiman
11,493
718
79
5
0
252,568
1
W
Jormungandr
11,663
729
33
2
0
299,780
3
W
Horus
10,280
643
5
0
0
322,839
0
W
Apollo
12,437
777
56
4
0
290,604
1
L
Amaterasu
10,496
656
7
0
0
327,994
0
L
Susano
10,487
655
16
1
0
281,981
1
W
Discordia
11,051
691
44
3
0
324,697
0
W
Merlin
11,696
731
47
3
0
313,318
1
L
Hera
11,089
693
48
3
0
294,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role