Player Matchup

Neith
Neith
Flirtivity
Neith
Level 17
God Stats
1W - 2L
1,455 SR
Queue Stats
2W - 3L
1,431 Elo+
Party 2
Sun Wukong
Sun Wukong
ST1NG3R337
Sun Wukong
Level 118
God Stats
3W - 5L
1,459 SR
Queue Stats
285W - 256L
1,445 Elo+
Party 2
Agni
Agni
WarNations
Agni
Level 141
God Stats
1W - 2L
1,552 SR
Queue Stats
86W - 80L
1,555 Elo+
Party 2
Sylvanus
Sylvanus
YFirz
Sylvanus
Level 144
God Stats
9W - 13L
1,581 SR
Queue Stats
265W - 246L
1,547 Elo+
Party 2
Susano
Susano
criZZle PsEiDoN
Susano
Level 149
God Stats
6W - 9L
1,525 SR
Queue Stats
410W - 366L
1,522 Elo+
Party 2
Team Averages
Level 114
1,514 SR
1,500 Elo+

VS

Team Averages
Level 110
1,575 SR
1,510 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
SmallWin
Bacchus
Level 42
God Stats
6W - 3L
1,639 SR
Queue Stats
127W - 98L
1,528 Elo+
Party 1
Sun Wukong
Sun Wukong
Spyder VII
Sun Wukong
Level 158
God Stats
3W - 1L
1,546 SR
Queue Stats
913W - 901L
1,482 Elo+
Party 1
Hachiman
Hachiman
Vincent Von Hex
Hachiman
Level 156
God Stats
16W - 14L
1,559 SR
Queue Stats
485W - 471L
1,520 Elo+
Party 1
Thanatos
Thanatos
xSlayerlegendx
Thanatos
Level 88
God Stats
19W - 9L
1,629 SR
Queue Stats
245W - 212L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 6 / 0
6,957
387
1,010
11,149
2,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sun Wukong
ST1NG3R337
Sun Wukong
14
1 / 6 / 3
8,249
458
5,918
16,985
13,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
7 / 7 / 2
9,919
551
8,400
13,064
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
YFirz
Sylvanus
12
2 / 5 / 4
7,948
442
4,520
16,647
15,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 3 / 5
10,115
562
8,298
13,435
5,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 1 / 11
10,232
568
10,331
6,630
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
SmallWin
Bacchus
12
3 / 2 / 12
8,845
491
7,333
11,724
15,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Spyder VII
Sun Wukong
16
3 / 4 / 7
10,223
568
7,745
15,262
12,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
18
13 / 3 / 4
11,673
649
19,757
14,999
5,426
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
15
5 / 6 / 6
9,963
554
7,242
13,211
4,677
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
15
Kills
27
27
Deaths
16
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
11
8.5
L
Neith
0
6
0
0
L
Sun Wukong
ST1NG3R337
Sun Wukong
1
6
3
0.42
W
Bacchus
SmallWin
Bacchus
3
2
12
4.5
W
Sun Wukong
Spyder VII
Sun Wukong
3
4
7
1.63
W
Hachiman
13
3
4
5
L
7
7
2
1.14
L
Sylvanus
YFirz
Sylvanus
2
5
4
0.8
L
5
3
5
2.5
W
Thanatos
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,146
Damage
52,408
71,280
Taken
61,826
41,611
Mitigated
40,724
18,315
Healing
23,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,331
2,144
54
1,894
6,630
2,224
278
1,088
5,505
61,326
0
L
Neith
1,010
393
0
2,060
11,149
2,585
951
1,113
9,962
0
33,838
L
Sun Wukong
ST1NG3R337
Sun Wukong
5,918
688
450
2,594
16,985
13,048
0
5,034
11,284
0
52,511
W
Bacchus
SmallWin
Bacchus
7,333
1,347
0
2,739
11,724
15,746
100
2,468
8,968
21,565
0
W
Sun Wukong
Spyder VII
Sun Wukong
7,745
1,957
0
1,904
15,262
12,651
1,361
1,420
13,550
5,160
56,982
W
Hachiman
19,757
10,727
0
8,479
14,999
5,426
4,427
4,906
10,053
0
79,540
L
8,400
834
82
2,141
13,064
4,308
0
2,702
10,176
64,867
0
L
Sylvanus
YFirz
Sylvanus
4,520
937
1,963
5,025
16,647
15,834
0
5,699
10,548
20,281
0
L
8,298
643
0
4,000
13,435
5,836
0
2,895
10,261
0
66,141
W
Thanatos
7,242
1,406
0
8,379
13,211
4,677
216
3,038
10,096
0
65,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,188
Gold Earned
50,936
448
Minions Killed
495
0
Camps Cleared
0
1,720,445
Distance Traveled
1,697,415
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,232
568
116
6
0
331,905
6
L
Neith
6,957
387
66
4
0
316,144
0
L
Sun Wukong
8,249
458
98
5
0
367,560
1
W
Bacchus
8,845
491
27
2
0
358,141
12
W
Sun Wukong
10,223
568
129
7
0
371,144
0
W
Hachiman
11,673
649
124
7
0
324,499
4
L
Agni
9,919
551
127
7
0
328,943
5
L
Sylvanus
7,948
442
31
2
0
316,336
0
L
Susano
10,115
562
126
7
0
391,462
0
W
Thanatos
9,963
554
99
6
0
311,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role