Player Matchup

Set
Set
 
Set
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
BimodalBullet
Sobek
Level 109
God Stats
3W - 4L
1,484 SR
Queue Stats
179W - 144L
1,561 Elo+
Party 1
Aphrodite
Aphrodite
Compy Lock
Aphrodite
Level 117
God Stats
11W - 6L
1,631 SR
Queue Stats
914W - 903L
1,514 Elo+
Party 1
Anubis
Anubis
KCX1
Anubis
Level 127
God Stats
4W - 2L
1,560 SR
Queue Stats
150W - 161L
1,554 Elo+
Party 1
Danzaburou
Danzaburou
aLocoDemon
Danzaburou
Level 107
God Stats
150W - 121L
1,615 SR
Queue Stats
399W - 379L
1,558 Elo+
Party 1
Team Averages
Level 113
1,558 SR
1,537 Elo+

VS

Team Averages
Level 88
1,487 SR
1,481 Elo+
Ra
Ra
CF-KillerBlackja
Ra
Level 46
God Stats
0W - 2L
1,281 SR
Queue Stats
67W - 82L
1,420 Elo+
Party 2
Tyr
Tyr
IwantaWAFFLEplzz
Tyr
Level 93
God Stats
3W - 3L
1,681 SR
Queue Stats
30W - 34L
1,481 Elo+
Solo
Nu Wa
Nu Wa
Sir-Bahuya
Nu Wa
Level 114
God Stats
32W - 36L
1,490 SR
Queue Stats
95W - 102L
1,523 Elo+
Solo
Hun Batz
Hun Batz
Zeduriel
Hun Batz
Level 64
God Stats
1W - 4L
1,330 SR
Queue Stats
33W - 36L
1,509 Elo+
Solo
Artemis
Artemis
fishbox123
Artemis
Level 123
God Stats
5W - 3L
1,655 SR
Queue Stats
160W - 162L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
7 / 4 / 12
11,722
1,066
16,188
23,796
10,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 2 / 21
12,378
1,125
11,672
19,870
26,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
Compy Lock
Aphrodite
18
5 / 0 / 17
10,819
984
9,090
11,800
9,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
KCX1
Anubis
18
6 / 3 / 19
11,722
1,066
15,564
13,241
7,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
aLocoDemon
Danzaburou
18
7 / 3 / 16
12,886
1,171
21,793
14,234
5,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

214

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 8
10,363
942
12,058
14,620
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 5 / 2
11,567
1,052
14,897
21,893
22,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
17
2 / 2 / 5
10,941
995
19,486
6,349
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Zeduriel
Hun Batz
16
0 / 10 / 8
9,653
878
14,703
22,704
6,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
fishbox123
Artemis
16
1 / 5 / 6
10,020
911
11,740
11,541
3,847
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
41
30
Kills
12
12
Deaths
30
85
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
4
12
3.25
W
5
2
21
7.75
L
2
8
8
0.75
W
Aphrodite
Compy Lock
Aphrodite
5
0
17
13.5
L
7
5
2
1.6
W
Anubis
KCX1
Anubis
6
3
19
5.17
L
Nu Wa
2
2
5
2.25
L
Hun Batz
Zeduriel
Hun Batz
0
10
8
0.4
W
Danzaburou
aLocoDemon
Danzaburou
7
3
16
5
L
Artemis
fishbox123
Artemis
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,307
Damage
72,884
82,941
Taken
77,107
59,413
Mitigated
39,950
37,165
Healing
7,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
16,188
8,228
2,944
3,259
23,796
10,430
0
9,635
13,903
0
25,574
W
11,672
1,357
1,556
5,695
19,870
26,350
0
8,099
10,175
17,920
0
L
12,058
1,424
403
539
14,620
4,131
0
8,309
6,311
19,153
0
W
Aphrodite
Compy Lock
Aphrodite
9,090
114
8,148
7,506
11,800
9,185
0
5,449
6,320
26,609
0
L
14,897
1,138
0
2,491
21,893
22,936
0
10,768
11,125
8,695
16,510
W
Anubis
KCX1
Anubis
15,564
742
0
2,790
13,241
7,615
0
6,513
6,431
53,473
0
L
Nu Wa
19,486
5,149
314
1,260
6,349
2,085
0
2,507
3,842
62,395
0
L
Hun Batz
Zeduriel
Hun Batz
14,703
2,290
0
453
22,704
6,951
0
9,434
13,270
0
24,956
W
Danzaburou
aLocoDemon
Danzaburou
21,793
8,339
802
4,465
14,234
5,833
0
6,058
7,930
0
72,994
L
Artemis
fishbox123
Artemis
11,740
4,986
0
1,929
11,541
3,847
0
5,308
6,233
0
25,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,527
Gold Earned
52,544
272
Minions Killed
203
10
Camps Cleared
4
1,025,278
Distance Traveled
993,784
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,722
1,066
11
1
3
207,609
0
W
Sobek
12,378
1,125
8
1
0
212,490
0
L
Ra
10,363
942
21
2
0
196,988
0
W
Aphrodite
10,819
984
54
5
2
232,712
0
L
Tyr
11,567
1,052
29
3
0
240,168
1
W
Anubis
11,722
1,066
101
9
2
193,677
3
L
Nu Wa
10,941
995
83
8
0
188,157
0
L
Hun Batz
9,653
878
25
2
0
217,687
1
W
Danzaburou
12,886
1,171
98
9
3
178,790
3
L
Artemis
10,020
911
45
4
4
150,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role