Player Matchup

Da Ji
Da Ji
Bustaflow21
Da Ji
Level 146
God Stats
6W - 4L
1,594 SR
Queue Stats
393W - 448L
1,404 Elo+
Solo
Anubis
Anubis
Chanpiontokage
Anubis
Level 160
God Stats
5W - 0L
1,586 SR
Queue Stats
325W - 122L
1,797 Elo+
Party 1
Gilgamesh
Gilgamesh
angel121926
Gilgamesh
Level 160
God Stats
22W - 7L
1,764 SR
Queue Stats
407W - 133L
1,834 Elo+
Party 1
Team Averages
Level 155
1,648 SR
1,678 Elo+

VS

Team Averages
Level 99
1,545 SR
1,512 Elo+
Thoth
Thoth
Himoh
Thoth
Level 126
God Stats
2W - 3L
1,461 SR
Queue Stats
613W - 599L
1,546 Elo+
Solo
Set
Set
UrMortalSnitch
Set
Level 48
God Stats
0W - 1L
1,404 SR
Queue Stats
2W - 5L
1,453 Elo+
Solo
Sobek
Sobek
ramalan2064
Sobek
Level 122
God Stats
1W - 1L
1,771 SR
Queue Stats
311W - 322L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 0 / 7
9,584
871
15,331
9,659
3,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 15
8,569
779
7,447
3,662
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
angel121926
Gilgamesh
12
4 / 1 / 15
8,507
773
9,974
12,355
9,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Himoh
Thoth
11
1 / 4 / 0
6,786
617
8,668
8,135
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 7 / 1
6,333
576
4,718
13,359
4,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 8 / 1
6,406
582
3,548
13,987
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
19
Kills
1
1
Deaths
19
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
12
0
7
15.5
W
3
0
15
10.5
L
Thoth
Himoh
Thoth
1
4
0
0.25
L
0
7
1
0.07
W
Gilgamesh
angel121926
Gilgamesh
4
1
15
11.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,752
Damage
16,934
25,676
Taken
35,481
14,936
Mitigated
17,334
10,301
Healing
3,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,331
3,942
0
3,870
9,659
3,461
936
4,043
5,300
0
25,761
W
7,447
994
0
1,126
3,662
1,681
1,009
2,486
1,106
32,948
0
L
Thoth
Himoh
Thoth
8,668
151
0
325
8,135
1,806
0
1,720
6,165
31,892
0
L
4,718
1,709
0
1,880
13,359
4,799
0
2,303
10,565
0
17,944
W
Gilgamesh
angel121926
Gilgamesh
9,974
2,331
672
4,633
12,355
9,794
766
5,963
6,191
0
28,965
L
3,548
370
328
1,456
13,987
10,729
0
3,059
10,077
8,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,660
Gold Earned
19,525
125
Minions Killed
107
6
Camps Cleared
3
617,442
Distance Traveled
555,355
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,584
871
26
2
1
195,607
2
W
Anubis
8,569
779
72
7
4
189,668
0
L
Thoth
6,786
617
65
6
1
203,465
2
L
Set
6,333
576
29
3
1
173,617
0
W
Gilgamesh
8,507
773
27
2
1
232,167
4
L
Sobek
6,406
582
13
1
1
178,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role