Player Matchup

Ra
Ra
Adammortician
Ra
Level 129
God Stats
15W - 9L
1,530 SR
Queue Stats
300W - 327L
1,450 Elo+
Solo
Cabrakan
Cabrakan
Might guy5855
Cabrakan
Level 67
God Stats
5W - 6L
1,327 SR
Queue Stats
252W - 262L
1,480 Elo+
Party 2
Izanami
Izanami
QT0411
Izanami
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,459 Elo+
Solo
Geb
Geb
SilentJuice
Geb
Level 124
God Stats
14W - 10L
1,570 SR
Queue Stats
567W - 574L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
Ussop D King
Sun Wukong
Level 84
God Stats
2W - 3L
1,257 SR
Queue Stats
264W - 267L
1,452 Elo+
Party 2
Team Averages
Level 96
1,437 SR
1,461 Elo+

VS

Team Averages
Level 117
1,505 SR
1,467 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
BIG_KAHUNA_47
Kuzenbo
Level 127
God Stats
15W - 25L
1,459 SR
Queue Stats
73W - 100L
1,423 Elo+
Party 1
Neith
Neith
Donpwnderosa
Neith
Level 158
God Stats
17W - 29L
1,442 SR
Queue Stats
362W - 363L
1,491 Elo+
Party 1
Medusa
Medusa
Segerstrom_
Medusa
Level 68
God Stats
23W - 17L
1,606 SR
Queue Stats
80W - 78L
1,471 Elo+
Solo
Bastet
Bastet
crazy_diammond
Bastet
Level 106
God Stats
0W - 1L
1,517 SR
Queue Stats
150W - 150L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
7,343
565
7,320
6,918
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Might guy5855
Cabrakan
11
3 / 2 / 3
7,268
559
4,515
8,847
4,924
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
QT0411
Izanami
13
5 / 3 / 2
8,025
617
7,528
5,951
1,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 2 / 9
6,827
525
4,909
11,447
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
Ussop D King
Sun Wukong
12
5 / 2 / 5
7,509
578
4,891
8,432
3,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 3
5,691
438
3,195
8,208
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
9
0 / 2 / 7
6,357
489
4,580
11,922
6,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
5 / 3 / 1
7,460
574
7,564
8,070
2,649
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
12
4 / 3 / 1
7,269
559
3,921
8,198
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 3 / 1
6,369
490
5,025
8,743
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
15
Kills
11
11
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
3
0.38
W
2
2
5
2.25
L
Kuzenbo
0
2
7
1.75
L
5
3
1
1.83
W
Cabrakan
Might guy5855
Cabrakan
3
2
3
2.25
W
Izanami
QT0411
Izanami
5
3
2
2
L
Medusa
4
3
1
1.5
W
0
2
9
2.25
W
Sun Wukong
Ussop D King
Sun Wukong
5
2
5
3.75
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,163
Damage
24,285
41,595
Taken
45,141
20,367
Mitigated
19,206
12,429
Healing
15,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,195
248
0
2,101
8,208
4,701
132
3,846
4,362
21,495
3,678
W
7,320
641
1,404
3,094
6,918
2,103
204
1,749
5,169
52,404
0
L
Kuzenbo
4,580
2,634
726
4,886
11,922
6,866
0
3,976
7,946
12,232
0
L
7,564
2,322
0
1,961
8,070
2,649
0
2,918
5,152
0
47,188
W
Cabrakan
Might guy5855
Cabrakan
4,515
746
0
3,436
8,847
4,924
288
2,983
5,864
37,814
0
W
Izanami
QT0411
Izanami
7,528
5,410
0
862
5,951
1,791
0
1,529
4,422
0
54,850
L
Medusa
3,921
1,576
0
2,481
8,198
2,485
780
2,760
5,438
0
47,978
W
4,909
1,086
0
3,138
11,447
8,141
0
3,038
8,409
16,907
0
W
Sun Wukong
Ussop D King
Sun Wukong
4,891
1,302
0
495
8,432
3,408
0
863
7,569
0
38,299
L
5,025
1,182
0
3,486
8,743
2,505
0
3,244
5,499
0
31,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,972
Gold Earned
33,146
392
Minions Killed
299
0
Camps Cleared
0
1,352,044
Distance Traveled
1,318,351
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,691
438
42
3
0
255,720
0
W
Ra
7,343
565
103
8
0
282,732
7
L
Kuzenbo
6,357
489
24
2
0
277,235
6
L
Neith
7,460
574
81
6
0
262,170
4
W
Cabrakan
7,268
559
86
7
0
236,721
0
W
Izanami
8,025
617
108
8
0
247,257
4
L
Medusa
7,269
559
87
7
0
235,013
6
W
Geb
6,827
525
26
2
0
266,854
5
W
Sun Wukong
7,509
578
69
5
0
318,480
2
L
Bastet
6,369
490
65
5
0
288,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role