Player Matchup

Atlas
Atlas
 
Atlas
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Hudlex
Amaterasu
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
145W - 130L
1,579 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kirojiro
Tsukuyomi
Level 62
God Stats
17W - 8L
1,745 SR
Queue Stats
42W - 23L
1,694 Elo+
Party 1
Kali
Kali
VelcroRaptor
Kali
Level 86
God Stats
3W - 2L
1,555 SR
Queue Stats
133W - 93L
1,624 Elo+
Party 1
Chang'e
Chang'e
Witcherie
Chang'e
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,818 Elo+
Party 1
Team Averages
Level 66
1,560 SR
1,643 Elo+

VS

Team Averages
Level 54
1,725 SR
1,566 Elo+
Ra
Ra
BossGreaserz
Ra
Level 64
God Stats
25W - 20L
1,609 SR
Queue Stats
204W - 188L
1,548 Elo+
Party 3
Bellona
Bellona
CurlyPilot
Bellona
Level 6
God Stats
5W - 1L
1,918 SR
Queue Stats
9W - 6L
1,581 Elo+
Party 2
Horus
Horus
Fooshie
Horus
Level 42
God Stats
7W - 0L
1,853 SR
Queue Stats
75W - 67L
1,567 Elo+
Party 3
Skadi
Skadi
MemeQweenSupreme
Skadi
Level 61
God Stats
293W - 254L
1,596 SR
Queue Stats
305W - 279L
1,544 Elo+
Party 3
Scylla
Scylla
Planting
Scylla
Level 96
God Stats
25W - 16L
1,650 SR
Queue Stats
189W - 161L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
3 / 6 / 3
10,558
1,056
8,533
28,422
33,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amaterasu
Hudlex
Amaterasu
15
0 / 9 / 3
8,525
853
6,990
21,019
18,691
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Kirojiro
Tsukuyomi
15
2 / 8 / 4
9,590
959
24,826
15,387
7,298
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 8 / 4
9,243
924
11,043
16,359
14,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Witcherie
Chang'e
15
0 / 4 / 4
8,794
879
5,653
11,170
7,836
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

62

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 21
11,240
1,124
23,623
14,854
7,618
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
CurlyPilot
Bellona
17
8 / 3 / 16
10,860
1,086
13,240
13,010
9,502
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
Fooshie
Horus
18
2 / 0 / 30
11,251
1,125
12,261
14,278
19,802
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
11 / 1 / 17
11,667
1,167
20,119
7,549
3,402
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Planting
Scylla
18
5 / 0 / 20
10,888
1,089
12,903
9,803
3,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
139
6
Kills
35
35
Deaths
6
18
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
6
3
0.75
W
9
2
21
9.75
W
Bellona
CurlyPilot
Bellona
8
3
16
5.33
W
Horus
Fooshie
Horus
2
0
30
17
L
Amaterasu
Hudlex
Amaterasu
0
9
3
0.17
L
Tsukuyomi
Kirojiro
Tsukuyomi
2
8
4
0.5
W
11
1
17
19.5
W
Scylla
Planting
Scylla
5
0
20
15
L
1
8
4
0.38
L
Chang'e
Witcherie
Chang'e
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,045
Damage
82,146
92,357
Taken
59,494
81,347
Mitigated
44,242
10,628
Healing
27,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
8,533
2,913
1,895
1,672
28,422
33,338
0
13,065
15,075
30,255
0
W
23,623
3,968
4,571
5,221
14,854
7,618
0
3,107
11,747
42,795
0
W
Bellona
CurlyPilot
Bellona
13,240
3,351
0
457
13,010
9,502
0
3,724
9,286
0
16,819
W
Horus
Fooshie
Horus
12,261
5,165
7,289
6,661
14,278
19,802
0
3,992
10,286
3,695
14,156
L
Amaterasu
Hudlex
Amaterasu
6,990
3,489
0
2,502
21,019
18,691
0
9,133
11,690
0
15,992
L
Tsukuyomi
Kirojiro
Tsukuyomi
24,826
5,922
0
167
15,387
7,298
0
7,314
7,998
0
47,815
W
20,119
12,052
0
948
7,549
3,402
0
2,057
5,492
0
35,195
W
Scylla
Planting
Scylla
12,903
3,492
653
1,732
9,803
3,918
0
1,306
8,497
39,752
0
L
11,043
5,029
0
2,090
16,359
14,184
0
4,762
11,483
0
28,859
L
Chang'e
Witcherie
Chang'e
5,653
1,356
952
1,350
11,170
7,836
0
3,616
7,506
15,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,710
Gold Earned
55,906
128
Minions Killed
181
4
Camps Cleared
5
870,564
Distance Traveled
963,924
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,558
1,056
26
3
0
177,545
0
W
Ra
11,240
1,124
48
5
1
192,473
1
W
Bellona
10,860
1,086
9
1
1
173,470
0
W
Horus
11,251
1,125
13
1
0
182,365
0
L
Amaterasu
8,525
853
15
2
0
171,578
0
L
Tsukuyomi
9,590
959
37
4
0
211,835
0
W
Skadi
11,667
1,167
33
3
2
217,754
0
W
Scylla
10,888
1,089
78
8
1
197,862
0
L
Kali
9,243
924
21
2
4
176,188
0
L
Chang'e
8,794
879
29
3
0
133,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role