Player Matchup

Chiron
Chiron
FENRIRS BLOOD
Chiron
Level 111
God Stats
2W - 3L
1,439 SR
Queue Stats
482W - 472L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
IronMizfit
Nu Wa
Level 149
God Stats
1W - 2L
1,553 SR
Queue Stats
218W - 209L
1,480 Elo+
Party 1
Artio
Artio
MachineGunGilly
Artio
Level 124
God Stats
0W - 1L
1,274 SR
Queue Stats
214W - 213L
1,472 Elo+
Solo
Cthulhu
Cthulhu
dreal1002
Cthulhu
Level 87
God Stats
0W - 2L
1,246 SR
Queue Stats
302W - 369L
1,342 Elo+
Party 4
Bastet
Bastet
tiatjtyree940
Bastet
Level 69
God Stats
15W - 22L
1,441 SR
Queue Stats
213W - 293L
1,363 Elo+
Party 4
Team Averages
Level 108
1,391 SR
1,424 Elo+

VS

Team Averages
Level 100
1,496 SR
1,436 Elo+
Olorun
Olorun
 
Olorun
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CountOnBuck
Ah Muzen Cab
Level 105
God Stats
2W - 1L
1,530 SR
Queue Stats
369W - 384L
1,432 Elo+
Party 3
Chaac
Chaac
CrocAttackZ
Chaac
Level 84
God Stats
28W - 27L
1,475 SR
Queue Stats
248W - 254L
1,405 Elo+
Party 2
Atlas
Atlas
Electedtricity4
Atlas
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 49L
1,396 Elo+
Party 3
Ymir
Ymir
wizard lizzerd
Ymir
Level 98
God Stats
28W - 22L
1,476 SR
Queue Stats
288W - 303L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 0
9,396
495
15,002
14,004
5,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
14
1 / 7 / 4
8,438
444
15,263
12,638
4,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 4 / 2
7,291
384
4,934
21,960
20,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
dreal1002
Cthulhu
13
0 / 5 / 1
8,088
426
9,546
15,095
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 8 / 3
8,557
450
12,005
17,146
5,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
9 / 3 / 4
12,318
648
19,324
22,027
8,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
CountOnBuck
Ah Muzen Cab
17
4 / 0 / 5
11,240
592
10,136
11,907
4,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 7
10,621
559
12,117
19,231
11,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 0 / 10
9,772
514
9,540
13,541
13,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
8 / 4 / 7
11,593
610
12,651
14,961
5,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
8
Kills
27
27
Deaths
8
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
9
3
4
3.67
W
Ah Muzen Cab
CountOnBuck
Ah Muzen Cab
4
0
5
6.5
W
5
1
7
8.5
W
1
0
10
6
L
4
3
0
1.33
L
Nu Wa
1
7
4
0.43
L
0
4
2
0.25
L
Cthulhu
dreal1002
Cthulhu
0
5
1
0.1
L
3
8
3
0.56
W
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,750
Damage
63,768
80,843
Taken
81,667
45,472
Mitigated
42,580
17,043
Healing
40,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
19,324
14,730
1,561
14,330
22,027
8,093
6,877
5,779
15,790
98,402
0
W
Ah Muzen Cab
CountOnBuck
Ah Muzen Cab
10,136
3,563
0
4,504
11,907
4,474
3,994
2,095
9,716
0
92,846
W
12,117
2,256
0
12,440
19,231
11,404
1,347
8,078
10,194
0
51,707
W
9,540
3,271
0
3,803
13,541
13,062
221
5,294
7,957
30,694
0
L
15,002
3,675
1,088
3,470
14,004
5,631
0
4,949
9,009
0
74,435
L
Nu Wa
15,263
3,256
0
411
12,638
4,277
0
8,287
4,351
56,141
0
L
4,934
358
1,579
4,540
21,960
20,043
0
12,947
8,898
19,596
0
L
Cthulhu
dreal1002
Cthulhu
9,546
416
64
3,040
15,095
10,228
0
6,794
7,743
51,353
0
L
12,005
3,593
0
2,851
17,146
5,293
0
8,538
8,247
0
38,484
W
12,651
2,659
0
3,477
14,961
5,547
74
6,250
8,267
67,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,770
Gold Earned
55,544
425
Minions Killed
564
0
Camps Cleared
0
1,708,215
Distance Traveled
1,855,109
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,318
648
156
8
0
326,159
4
W
Ah Muzen Cab
11,240
592
159
8
0
373,269
3
W
Chaac
10,621
559
87
5
0
393,320
5
W
Atlas
9,772
514
52
3
0
373,988
0
L
Chiron
9,396
495
147
8
0
356,226
5
L
Nu Wa
8,438
444
81
4
0
324,482
0
L
Artio
7,291
384
34
2
0
340,394
4
L
Cthulhu
8,088
426
93
5
0
331,706
1
L
Bastet
8,557
450
70
4
0
355,407
0
W
Ymir
11,593
610
110
6
0
388,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role