Player Matchup

Sun Wukong
Sun Wukong
Birdjjason140
Sun Wukong
Level 65
God Stats
2W - 4L
1,496 SR
Queue Stats
62W - 60L
1,516 Elo+
Party 4
Loki
Loki
Darkarmaxuwu
Loki
Level 67
God Stats
15W - 11L
1,596 SR
Queue Stats
236W - 263L
1,472 Elo+
Party 1
Ao Kuang
Ao Kuang
DeviousCRYO
Ao Kuang
Level 160
God Stats
3W - 6L
1,540 SR
Queue Stats
380W - 401L
1,443 Elo+
Party 4
Achilles
Achilles
Edukarma
Achilles
Level 84
God Stats
1W - 6L
1,128 SR
Queue Stats
346W - 377L
1,454 Elo+
Party 1
Chronos
Chronos
KinderSaucer
Chronos
Level 107
God Stats
2W - 6L
1,478 SR
Queue Stats
222W - 217L
1,465 Elo+
Solo
Team Averages
Level 97
1,448 SR
1,470 Elo+

VS

Team Averages
Level 102
1,531 SR
1,489 Elo+
Apollo
Apollo
ABadCactus
Apollo
Level 109
God Stats
1W - 1L
1,345 SR
Queue Stats
73W - 62L
1,547 Elo+
Party 2
Nemesis
Nemesis
Aerovictim
Nemesis
Level 120
God Stats
4W - 0L
1,865 SR
Queue Stats
37W - 46L
1,456 Elo+
Party 3
Ymir
Ymir
Skarpem
Ymir
Level 64
God Stats
3W - 2L
1,288 SR
Queue Stats
73W - 66L
1,513 Elo+
Party 2
Chaac
Chaac
craftyjester
Chaac
Level 100
God Stats
17W - 11L
1,561 SR
Queue Stats
104W - 99L
1,465 Elo+
Party 3
Chang'e
Chang'e
endeavorslilsmut
Chang'e
Level 119
God Stats
22W - 17L
1,595 SR
Queue Stats
385W - 364L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Birdjjason140
Sun Wukong
17
1 / 7 / 5
10,045
372
10,283
23,791
16,856
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
5 / 9 / 5
12,525
464
11,079
21,717
6,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
DeviousCRYO
Ao Kuang
17
4 / 10 / 4
11,308
419
16,105
30,536
7,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Edukarma
Achilles
19
6 / 3 / 5
12,994
481
23,978
26,032
33,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
KinderSaucer
Chronos
19
3 / 8 / 4
12,776
473
17,894
22,544
7,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ABadCactus
Apollo
20
14 / 2 / 10
16,620
616
27,702
20,371
10,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Aerovictim
Nemesis
20
11 / 7 / 6
15,288
566
21,796
26,695
16,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
Skarpem
Ymir
19
3 / 3 / 17
13,874
514
10,793
25,009
28,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
1 / 5 / 10
14,159
524
9,675
29,439
30,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
8 / 2 / 4
16,280
603
21,950
16,879
8,831
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
84
19
Kills
37
37
Deaths
19
23
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Apollo
ABadCactus
Apollo
14
2
10
9.5
W
Nemesis
Aerovictim
Nemesis
11
7
6
2
L
Sun Wukong
Birdjjason140
Sun Wukong
1
7
5
0.5
L
5
9
5
0.83
L
Ao Kuang
DeviousCRYO
Ao Kuang
4
10
4
0.6
L
Achilles
Edukarma
Achilles
6
3
5
2.83
L
Chronos
KinderSaucer
Chronos
3
8
4
0.63
W
Ymir
Skarpem
Ymir
3
3
17
3.83
W
1
5
10
1.2
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,339
Damage
91,916
124,620
Taken
118,393
71,910
Mitigated
94,257
29,143
Healing
45,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
ABadCactus
Apollo
27,702
16,658
0
6,675
20,371
10,736
5,918
8,205
12,011
0
158,997
W
Nemesis
Aerovictim
Nemesis
21,796
10,049
0
9,354
26,695
16,221
0
7,674
18,463
0
117,507
L
Sun Wukong
Birdjjason140
Sun Wukong
10,283
1,844
0
3,649
23,791
16,856
371
6,526
16,650
0
54,962
L
11,079
2,021
0
4,337
21,717
6,810
934
4,252
17,125
0
84,587
L
Ao Kuang
DeviousCRYO
Ao Kuang
16,105
3,944
0
12,761
30,536
7,847
1,239
6,810
23,014
72,531
0
L
Achilles
Edukarma
Achilles
23,978
5,197
0
5,552
26,032
33,255
450
6,603
18,415
826
94,517
L
Chronos
KinderSaucer
Chronos
17,894
5,933
0
2,844
22,544
7,142
1,091
9,252
12,778
109,258
0
W
Ymir
Skarpem
Ymir
10,793
2,417
753
3,951
25,009
28,373
377
10,981
13,830
29,968
0
W
9,675
1,848
0
10,519
29,439
30,096
1,620
3,643
24,784
551
91,211
W
21,950
990
6,100
8,270
16,879
8,831
1,736
6,649
10,180
130,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,648
Gold Earned
76,221
609
Minions Killed
751
0
Camps Cleared
0
2,407,681
Distance Traveled
2,597,092
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
16,620
616
201
7
0
520,313
2
W
Nemesis
15,288
566
136
5
0
556,298
1
L
Sun Wukong
10,045
372
64
2
0
475,481
5
L
Loki
12,525
464
134
5
0
491,038
1
L
Ao Kuang
11,308
419
75
3
0
459,836
1
L
Achilles
12,994
481
156
6
0
544,224
20
L
Chronos
12,776
473
180
7
0
437,102
2
W
Ymir
13,874
514
29
1
0
516,384
10
W
Chaac
14,159
524
166
6
0
489,629
1
W
Chang'e
16,280
603
219
8
0
514,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role