Player Matchup

King Arthur
King Arthur
Daggeran
King Arthur
Level 105
God Stats
13W - 24L
1,497 SR
Queue Stats
577W - 534L
1,513 Elo+
Solo
Bastet
Bastet
PR_Royal
Bastet
Level 108
God Stats
3W - 2L
1,636 SR
Queue Stats
98W - 93L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
QuayQuay7
Cthulhu
Level 123
God Stats
50W - 42L
1,546 SR
Queue Stats
740W - 702L
1,532 Elo+
Party 1
Chernobog
Chernobog
Trvsh1
Chernobog
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,513 Elo+
Solo
Anubis
Anubis
U_keep_Dieing
Anubis
Level 60
God Stats
7W - 10L
1,415 SR
Queue Stats
57W - 67L
1,411 Elo+
Solo
Team Averages
Level 95
1,519 SR
1,497 Elo+

VS

Team Averages
Level 77
1,507 SR
1,443 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Boulderbane
Fenrir
Level 67
God Stats
8W - 6L
1,600 SR
Queue Stats
117W - 106L
1,503 Elo+
Party 2
Achilles
Achilles
CaptainCthulhu95
Achilles
Level 59
God Stats
11W - 7L
1,527 SR
Queue Stats
99W - 97L
1,553 Elo+
Party 2
Kukulkan
Kukulkan
CimmerianXshade
Kukulkan
Level 69
God Stats
23W - 21L
1,475 SR
Queue Stats
78W - 84L
1,346 Elo+
Party 3
Neith
Neith
R Moist V
Neith
Level 51
God Stats
13W - 13L
1,435 SR
Queue Stats
66W - 82L
1,315 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daggeran
King Arthur
11
2 / 1 / 2
6,300
1,260
3,131
6,504
4,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Bastet
PR_Royal
Bastet
11
1 / 3 / 2
6,074
1,215
4,227
5,844
1,855
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
QuayQuay7
Cthulhu
12
0 / 0 / 5
6,195
1,239
5,742
5,623
5,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Trvsh1
Chernobog
10
0 / 0 / 0
4,910
982
0
0
0
11
2 / 3 / 0
6,143
1,229
3,474
4,241
2,038
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

350

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
2 / 1 / 4
6,470
1,294
3,010
4,905
3,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
1 / 2 / 5
5,649
1,130
2,992
3,904
1,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 3
6,350
1,270
4,517
4,604
3,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
12
0 / 0 / 6
6,093
1,219
4,794
1,588
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
R Moist V
Neith
11
1 / 1 / 5
5,990
1,198
2,403
3,559
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
7
7
Deaths
5
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
4
4
W
Fenrir
1
2
5
1.75
W
3
1
3
4.5
W
Kukulkan
0
0
6
3
L
King Arthur
Daggeran
King Arthur
2
1
2
3
L
Bastet
PR_Royal
Bastet
1
3
2
0.67
L
Cthulhu
QuayQuay7
Cthulhu
0
0
5
2.5
W
Neith
R Moist V
Neith
1
1
5
3.5
L
Chernobog
Trvsh1
Chernobog
0
0
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,574
Damage
17,716
22,212
Taken
18,560
13,604
Mitigated
9,847
3,015
Healing
2,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,010
1,146
0
789
4,905
3,377
0
2,501
2,267
6,819
0
W
Fenrir
2,992
573
0
196
3,904
1,091
0
1,773
1,976
0
3,965
W
4,517
1,296
0
439
4,604
3,580
0
2,339
2,040
0
11,972
W
Kukulkan
4,794
149
0
0
1,588
603
0
523
1,029
26,753
0
L
King Arthur
Daggeran
King Arthur
3,131
1,130
0
300
6,504
4,220
0
2,259
4,064
0
11,591
L
Bastet
PR_Royal
Bastet
4,227
807
0
603
5,844
1,855
0
1,220
4,442
0
13,218
L
Cthulhu
QuayQuay7
Cthulhu
5,742
139
224
528
5,623
5,491
0
1,907
3,677
20,678
0
W
Neith
R Moist V
Neith
2,403
1,241
0
1,205
3,559
1,196
0
1,448
2,032
0
8,477
L
Chernobog
Trvsh1
Chernobog
0
0
0
0
0
0
0
0
0
0
0
L
3,474
131
429
931
4,241
2,038
0
2,418
1,783
13,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,622
Gold Earned
30,552
96
Minions Killed
103
6
Camps Cleared
4
439,088
Distance Traveled
584,716
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,470
1,294
13
3
1
122,028
1
W
Fenrir
5,649
1,130
2
0
0
122,901
0
W
Achilles
6,350
1,270
16
3
1
120,337
1
W
Kukulkan
6,093
1,219
48
10
2
105,493
0
L
King Arthur
6,300
1,260
19
4
3
112,273
0
L
Bastet
6,074
1,215
26
5
2
114,434
0
L
Cthulhu
6,195
1,239
27
5
0
126,521
0
W
Neith
5,990
1,198
24
5
0
113,957
1
L
Chernobog
4,910
982
0
0
0
0
0
L
Anubis
6,143
1,229
24
5
1
85,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role