Player Matchup

King Arthur
King Arthur
Coxfire
King Arthur
Level 120
God Stats
2W - 3L
1,618 SR
Queue Stats
57W - 49L
1,636 Elo+
Party 2
Atlas
Atlas
Sir Icy7806
Atlas
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,560 Elo+
Party 2
Olorun
Olorun
ThelVadameeX
Olorun
Level 58
God Stats
0W - 1L
1,758 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
hofinfeffer
Anhur
Level 160
God Stats
4W - 9L
1,562 SR
Queue Stats
184W - 172L
1,733 Elo+
Party 2
Team Averages
Level 112
1,609 SR
1,607 Elo+

VS

Team Averages
Level 71
1,706 SR
1,744 Elo+
Ullr
Ullr
PhatMilkies
Ullr
Level 27
God Stats
2W - 0L
1,897 SR
Queue Stats
19W - 2L
1,762 Elo+
Party 1
Nu Wa
Nu Wa
Sonicfox0123
Nu Wa
Level 64
God Stats
13W - 13L
1,666 SR
Queue Stats
187W - 83L
1,731 Elo+
Party 1
Cliodhna
Cliodhna
qualityjohnson
Cliodhna
Level 54
God Stats
1W - 0L
1,712 SR
Queue Stats
22W - 3L
1,746 Elo+
Party 1
Bacchus
Bacchus
zartag42
Bacchus
Level 137
God Stats
3W - 3L
1,551 SR
Queue Stats
227W - 107L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Coxfire
King Arthur
15
0 / 4 / 2
9,925
620
6,658
17,873
16,247
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 3 / 3
10,743
671
4,982
18,079
19,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
16
1 / 9 / 5
10,561
660
5,031
17,567
6,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 4 / 2
12,378
774
12,483
19,839
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 5
13,442
840
14,851
8,804
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 1 / 13
11,587
724
17,780
5,575
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
20
9 / 0 / 9
13,605
850
20,985
14,359
5,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
zartag42
Bacchus
17
3 / 5 / 7
11,706
732
12,455
14,570
6,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
8
Kills
20
20
Deaths
8
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Coxfire
King Arthur
0
4
2
0.25
W
7
2
5
4.75
L
1
3
3
0.83
W
1
1
13
7.5
L
Olorun
1
9
5
0.39
L
6
4
2
1.75
W
Cliodhna
9
0
9
13.5
W
Bacchus
zartag42
Bacchus
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,154
Damage
66,071
73,358
Taken
43,308
48,456
Mitigated
17,575
14,715
Healing
13,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Coxfire
King Arthur
6,658
864
447
2,462
17,873
16,247
0
6,985
10,720
0
39,944
W
14,851
7,173
0
2,204
8,804
3,133
3,089
1,656
7,148
0
63,455
L
4,982
1,079
0
1,672
18,079
19,323
0
5,240
12,543
27,941
0
W
17,780
3,536
416
1,393
5,575
1,926
1,625
2,062
3,513
44,257
0
L
Olorun
5,031
1,503
1,378
2,949
17,567
6,418
562
6,330
11,007
39,292
0
L
12,483
6,523
0
5,807
19,839
6,468
0
11,200
8,401
0
62,057
W
Cliodhna
20,985
2,642
0
7,530
14,359
5,541
1,764
2,652
11,707
0
75,722
W
Bacchus
zartag42
Bacchus
12,455
1,331
0
2,178
14,570
6,975
0
4,176
10,394
37,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,607
Gold Earned
50,340
283
Minions Killed
331
5
Camps Cleared
24
1,010,210
Distance Traveled
1,290,510
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,925
620
77
5
0
254,506
1
W
Ullr
13,442
840
116
7
9
307,899
4
L
Atlas
10,743
671
43
3
1
271,283
3
W
Nu Wa
11,587
724
55
3
3
314,547
4
L
Olorun
10,561
660
63
4
1
205,359
0
L
Anhur
12,378
774
100
6
3
279,062
3
W
Cliodhna
13,605
850
123
8
5
382,687
4
W
Bacchus
11,706
732
37
2
7
285,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role