Player Matchup

Tyr
Tyr
HardcourParkore
Tyr
Level 116
God Stats
16W - 19L
1,494 SR
Queue Stats
292W - 254L
1,631 Elo+
Party 2
Arachne
Arachne
PapaKaloopie
Arachne
Level 62
God Stats
24W - 4L
1,863 SR
Queue Stats
311W - 177L
1,568 Elo+
Party 2
Apollo
Apollo
SexySextrain
Apollo
Level 110
God Stats
7W - 16L
1,343 SR
Queue Stats
335W - 205L
1,618 Elo+
Party 2
Olorun
Olorun
Swaggdaddie
Olorun
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Pele
Pele
doznn
Pele
Level 160
God Stats
2W - 0L
1,647 SR
Queue Stats
273W - 227L
1,627 Elo+
Party 4
Team Averages
Level 107
1,570 SR
1,589 Elo+

VS

Team Averages
Level 130
1,527 SR
1,628 Elo+
Ravana
Ravana
Banananutnothin
Ravana
Level 129
God Stats
2W - 6L
1,411 SR
Queue Stats
377W - 330L
1,635 Elo+
Party 1
Fenrir
Fenrir
Gankkey
Fenrir
Level 53
God Stats
6W - 5L
1,636 SR
Queue Stats
260W - 136L
1,744 Elo+
Solo
Nox
Nox
GianJEV
Nox
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 31L
1,561 Elo+
Party 3
Jormungandr
Jormungandr
TheAvalanche15
Jormungandr
Level 152
God Stats
10W - 10L
1,587 SR
Queue Stats
688W - 604L
1,650 Elo+
Party 1
Cernunnos
Cernunnos
fofojefferson
Cernunnos
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
6,605
550
1,477
6,639
3,075
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
PapaKaloopie
Arachne
12
4 / 2 / 5
7,532
628
4,553
7,435
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
13
3 / 0 / 5
7,605
634
2,744
3,910
1,350
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
13
4 / 3 / 2
8,719
727
7,064
9,975
3,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
doznn
Pele
14
5 / 1 / 3
8,267
689
9,724
10,107
7,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,865
572
3,693
5,503
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Gankkey
Fenrir
10
1 / 5 / 0
6,129
511
4,313
10,394
3,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nox
10
0 / 3 / 3
6,128
511
3,216
5,158
2,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
TheAvalanche15
Jormungandr
13
1 / 3 / 2
6,670
556
2,343
6,425
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
fofojefferson
Cernunnos
12
2 / 5 / 0
6,763
564
6,189
10,047
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
6
6
Deaths
19
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Fenrir
Gankkey
Fenrir
1
5
0
0.2
L
Nox
0
3
3
0.5
W
3
0
4
5
W
Arachne
PapaKaloopie
Arachne
4
2
5
3.25
W
Apollo
3
0
5
5.5
W
Olorun
4
3
2
1.67
L
Jormungandr
TheAvalanche15
Jormungandr
1
3
2
0.67
W
Pele
doznn
Pele
5
1
3
6.5
L
Cernunnos
fofojefferson
Cernunnos
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,562
Damage
19,754
38,066
Taken
37,527
18,229
Mitigated
13,928
16,049
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,693
1,083
0
1,585
5,503
1,669
0
853
4,650
0
40,822
L
Fenrir
Gankkey
Fenrir
4,313
1,267
0
867
10,394
3,891
0
1,629
8,765
0
36,494
L
Nox
3,216
407
0
1,493
5,158
2,190
0
931
4,227
23,021
0
W
1,477
109
0
2,404
6,639
3,075
312
950
5,577
0
19,787
W
Arachne
PapaKaloopie
Arachne
4,553
2,591
0
3,410
7,435
3,260
589
1,340
6,053
0
37,965
W
Apollo
2,744
773
0
1,193
3,910
1,350
4,023
903
2,981
0
47,429
W
Olorun
7,064
5,087
35
4,424
9,975
3,218
910
2,046
7,789
60,387
0
L
Jormungandr
TheAvalanche15
Jormungandr
2,343
657
0
1,265
6,425
2,568
0
3,723
2,702
40,030
0
W
Pele
doznn
Pele
9,724
3,113
0
4,583
10,107
7,326
196
0
10,107
0
49,320
L
Cernunnos
fofojefferson
Cernunnos
6,189
3,252
0
2,550
10,047
3,610
333
0
10,047
0
41,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,728
Gold Earned
32,555
445
Minions Killed
383
0
Camps Cleared
0
1,330,565
Distance Traveled
1,162,140
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,865
572
90
8
0
256,457
4
L
Fenrir
6,129
511
69
6
0
241,964
4
L
Nox
6,128
511
40
3
0
234,472
6
W
Tyr
6,605
550
47
4
0
289,470
3
W
Arachne
7,532
628
74
6
0
299,541
4
W
Apollo
7,605
634
106
9
0
240,444
6
W
Olorun
8,719
727
133
11
0
229,844
0
L
Jormungandr
6,670
556
101
8
0
233,322
4
W
Pele
8,267
689
85
7
0
271,266
0
L
Cernunnos
6,763
564
83
7
0
195,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role