Player Matchup

Odin
Odin
Coopreme
Odin
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,589 Elo+
Party 2
He Bo
He Bo
Jxeio
He Bo
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,458 Elo+
Party 2
Cabrakan
Cabrakan
MildlyInconvient
Cabrakan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,631 Elo+
Party 2
Camazotz
Camazotz
Sealopsa
Camazotz
Level 83
God Stats
1W - 1L
1,491 SR
Queue Stats
13W - 13L
1,459 Elo+
Party 2
Neith
Neith
TheFIrDarrig
Neith
Level 160
God Stats
1W - 1L
1,761 SR
Queue Stats
122W - 111L
1,568 Elo+
Party 2
Team Averages
Level 103
1,550 SR
1,541 Elo+

VS

Team Averages
Level 101
1,680 SR
1,522 Elo+
Khepri
Khepri
AcouColours
Khepri
Level 126
God Stats
3W - 1L
1,738 SR
Queue Stats
49W - 50L
1,497 Elo+
Party 1
Chaac
Chaac
DrF3tusPunch3r
Chaac
Level 98
God Stats
3W - 2L
1,690 SR
Queue Stats
42W - 34L
1,548 Elo+
Party 1
Nu Wa
Nu Wa
Goopynesto
Nu Wa
Level 128
God Stats
1W - 1L
1,617 SR
Queue Stats
39W - 17L
1,682 Elo+
Party 1
Apollo
Apollo
SWITCHMAYHEM
Apollo
Level 125
God Stats
5W - 7L
1,522 SR
Queue Stats
169W - 220L
1,388 Elo+
Solo
Tiamat
Tiamat
awilddingomk2
Tiamat
Level 26
God Stats
0W - 1L
1,832 SR
Queue Stats
5W - 4L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
5 / 4 / 18
13,347
785
25,531
22,421
22,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Jxeio
He Bo
18
5 / 6 / 14
11,726
690
17,028
12,592
5,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 7 / 14
11,668
686
10,496
24,960
45,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
Sealopsa
Camazotz
20
7 / 4 / 14
12,690
746
14,356
21,385
13,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
6 / 3 / 14
13,476
793
20,184
15,634
7,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
2 / 4 / 16
11,636
684
10,590
25,027
35,037
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
4 / 5 / 18
12,517
736
17,584
24,026
31,989
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
20
8 / 6 / 15
13,187
776
27,207
18,340
9,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
18
5 / 5 / 9
11,632
684
6,807
15,171
8,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
5 / 6 / 10
11,005
647
14,754
15,459
12,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
92
26
Kills
24
24
Deaths
26
74
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Khepri
2
4
16
2.5
W
Odin
5
4
18
3.5
L
4
5
18
2.6
L
Nu Wa
8
6
15
2.58
W
He Bo
Jxeio
He Bo
5
6
14
2
W
3
7
14
1.43
L
Apollo
5
5
9
1.9
W
Camazotz
Sealopsa
Camazotz
7
4
14
3.5
W
6
3
14
4.33
L
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,595
Damage
76,942
96,992
Taken
98,023
94,339
Mitigated
97,263
38,064
Healing
33,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
10,590
657
3,961
5,457
25,027
35,037
277
7,887
16,353
23,007
0
W
Odin
25,531
5,697
2,990
6,264
22,421
22,518
1,157
9,682
12,739
0
44,915
L
17,584
2,224
1,901
7,631
24,026
31,989
1,154
8,416
15,241
0
38,349
L
Nu Wa
27,207
6,875
3,531
2,989
18,340
9,042
2,198
5,120
13,097
52,867
0
W
He Bo
Jxeio
He Bo
17,028
1,757
1,919
2,134
12,592
5,722
1,317
9,025
3,567
33,446
0
W
10,496
1,082
1,052
1,804
24,960
45,346
288
13,675
11,285
21,230
0
L
Apollo
6,807
3,126
1,630
2,457
15,171
8,875
1,296
2,327
12,622
0
24,973
W
Camazotz
Sealopsa
Camazotz
14,356
1,900
574
10,171
21,385
13,690
1,521
12,865
8,520
0
32,661
W
20,184
4,162
4,618
6,538
15,634
7,063
2,339
7,304
8,330
0
70,031
L
14,754
1,115
1,606
2,396
15,459
12,320
662
3,774
11,624
25,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,907
Gold Earned
59,977
205
Minions Killed
171
0
Camps Cleared
0
1,535,462
Distance Traveled
1,416,207
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,636
684
17
1
0
305,023
1
W
Odin
13,347
785
32
2
0
344,560
0
L
Chaac
12,517
736
38
2
0
323,820
0
L
Nu Wa
13,187
776
44
3
0
249,242
0
W
He Bo
11,726
690
33
2
0
267,357
0
W
Cabrakan
11,668
686
6
0
0
286,003
0
L
Apollo
11,632
684
46
3
0
269,186
2
W
Camazotz
12,690
746
25
1
0
341,077
0
W
Neith
13,476
793
109
6
0
296,465
1
L
Tiamat
11,005
647
26
2
0
268,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role