Player Matchup

Cupid
Cupid
DOBEEEEE
Cupid
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 73L
1,533 Elo+
Party 1
Ganesha
Ganesha
LBC_CINO_09
Ganesha
Level 106
God Stats
3W - 3L
1,668 SR
Queue Stats
188W - 179L
1,481 Elo+
Party 3
Da Ji
Da Ji
Sukunavess
Da Ji
Level 106
God Stats
5W - 2L
1,703 SR
Queue Stats
202W - 164L
1,631 Elo+
Party 1
Atlas
Atlas
TONYY_KILLZ
Atlas
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 157L
1,403 Elo+
Party 3
Erlang Shen
Erlang Shen
soplas09
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 50L
1,504 Elo+
Party 1
Team Averages
Level 79
1,574 SR
1,510 Elo+

VS

Team Averages
Level 36
1,524 SR
1,512 Elo+
Freya
Freya
MasterDraster
Freya
Level 27
God Stats
2W - 0L
1,683 SR
Queue Stats
50W - 32L
1,525 Elo+
Party 2
King Arthur
King Arthur
Miffings
King Arthur
Level 59
God Stats
2W - 1L
1,832 SR
Queue Stats
53W - 43L
1,516 Elo+
Party 2
Baron Samedi
Baron Samedi
SmallDeeSneaky
Baron Samedi
Level 39
God Stats
1W - 1L
1,188 SR
Queue Stats
57W - 46L
1,512 Elo+
Party 2
Ah Puch
Ah Puch
TheKidofDeath
Ah Puch
Level 27
God Stats
2W - 2L
1,537 SR
Queue Stats
70W - 74L
1,466 Elo+
Solo
Hades
Hades
TrollinFlamingo
Hades
Level 29
God Stats
3W - 0L
1,380 SR
Queue Stats
56W - 45L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DOBEEEEE
Cupid
19
5 / 6 / 12
10,592
815
12,934
15,131
6,530
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
LBC_CINO_09
Ganesha
17
0 / 6 / 20
10,341
795
12,359
17,108
19,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
19
14 / 11 / 8
12,827
987
25,219
17,385
7,817
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 6 / 11
8,991
692
7,615
13,011
13,620
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
soplas09
Erlang Shen
17
5 / 4 / 11
10,306
793
6,617
16,266
8,380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 24
11,159
858
7,796
13,905
5,325
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Miffings
King Arthur
18
7 / 4 / 19
11,252
866
12,728
18,876
12,400
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SmallDeeSneaky
Baron Samedi
17
6 / 7 / 15
10,890
838
11,658
14,052
4,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
18
7 / 6 / 18
11,436
880
16,062
12,925
4,191
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 3 / 20
11,600
892
14,898
15,156
12,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
129
24
Kills
33
33
Deaths
24
62
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Cupid
DOBEEEEE
Cupid
5
6
12
1.83
L
Ganesha
LBC_CINO_09
Ganesha
0
6
20
1.67
W
6
4
24
4.5
W
King Arthur
Miffings
King Arthur
7
4
19
4.13
W
Baron Samedi
SmallDeeSneaky
Baron Samedi
6
7
15
1.93
L
Da Ji
14
11
8
1.64
L
0
6
11
0.92
W
Ah Puch
7
6
18
2.67
W
7
3
20
5.67
L
Erlang Shen
soplas09
Erlang Shen
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,744
Damage
63,142
78,901
Taken
74,914
55,899
Mitigated
39,539
22,101
Healing
28,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
DOBEEEEE
Cupid
12,934
6,715
4,029
4,580
15,131
6,530
1,618
9,681
5,149
0
33,311
L
Ganesha
LBC_CINO_09
Ganesha
12,359
1,960
483
1,946
17,108
19,552
555
9,568
7,018
26,995
0
W
7,796
2,475
1,543
3,844
13,905
5,325
1,744
3,850
10,055
14,102
0
W
King Arthur
Miffings
King Arthur
12,728
1,995
3,044
4,616
18,876
12,400
274
3,743
15,133
0
22,588
W
Baron Samedi
SmallDeeSneaky
Baron Samedi
11,658
1,492
3,835
2,676
14,052
4,959
1,299
4,079
9,973
17,144
0
L
Da Ji
25,219
5,527
1,043
1,677
17,385
7,817
1,203
12,228
4,552
0
32,033
L
7,615
1,524
1,481
820
13,011
13,620
58
7,004
5,606
14,238
0
W
Ah Puch
16,062
2,178
610
1,390
12,925
4,191
1,056
3,167
9,758
37,864
0
W
14,898
1,190
1,885
4,619
15,156
12,664
1,319
5,135
10,021
31,267
0
L
Erlang Shen
soplas09
Erlang Shen
6,617
1,916
1,666
4,376
16,266
8,380
203
9,603
6,162
0
14,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,057
Gold Earned
56,337
122
Minions Killed
138
0
Camps Cleared
0
1,077,808
Distance Traveled
1,142,549
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,592
815
59
5
0
232,409
0
L
Ganesha
10,341
795
2
0
0
193,306
3
W
Freya
11,159
858
17
1
0
244,195
0
W
King Arthur
11,252
866
15
1
0
259,148
0
W
Baron Samedi
10,890
838
21
2
0
220,138
0
L
Da Ji
12,827
987
21
2
0
172,949
0
L
Atlas
8,991
692
22
2
0
187,510
0
W
Ah Puch
11,436
880
45
3
0
204,749
1
W
Hades
11,600
892
40
3
0
214,319
0
L
Erlang Shen
10,306
793
18
1
0
291,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role