Player Matchup

Geb
Geb
Gold IV
SwordSaintWismec
Geb
Gold IV
Level 146
God Stats
1W - 2L
1,243 SR
Queue Stats
46W - 54L
1,572 MMR
Party 1
Sol
Sol
Gold IV
VapeQueen
Sol
Gold IV
Level 88
God Stats
15W - 19L
1,612 SR
Queue Stats
29W - 37L
1,599 MMR
Party 1
Osiris
Osiris
Silver I
bclutter13
Osiris
Silver I
Level 63
God Stats
21W - 31L
1,543 SR
Queue Stats
26W - 38L
1,410 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,466 SR
1,527 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,428 SR
1,432 MMR
Nu Wa
Nu Wa
Silver III
 
Nu Wa
Silver III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Bronze III
HydeAsleep
Ares
Bronze III
Level 68
God Stats
0W - 2L
1,492 SR
Queue Stats
4W - 9L
1,412 MMR
Party 2
Chaac
Chaac
Silver III
Mysticluigi
Chaac
Silver III
Level 108
God Stats
0W - 3L
1,293 SR
Queue Stats
7W - 16L
1,382 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 10
7,907
791
9,311
13,754
12,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
6 / 0 / 4
8,061
806
14,594
4,738
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
bclutter13
Osiris
11
4 / 1 / 5
7,715
772
4,715
8,780
7,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FayGilgameshThothCthulhuOdin

VS

Bans
BastetScyllaDiscordiaPersephoneAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 4 / 0
6,628
663
8,414
7,611
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 4 / 0
6,316
632
2,287
11,884
11,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 0
6,023
602
5,918
13,069
9,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
10
Kills
1
1
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
0
0.25
L
0
4
0
0
L
0
2
0
0
W
0
0
10
5
W
6
0
4
8
W
Osiris
bclutter13
Osiris
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,620
Damage
16,619
27,272
Taken
32,564
21,417
Mitigated
24,009
11,036
Healing
8,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,414
1,968
0
1,829
7,611
3,168
144
6,016
1,454
23,524
0
L
2,287
180
481
1,549
11,884
11,081
0
7,631
4,051
5,914
0
L
5,918
890
0
4,362
13,069
9,760
0
9,491
3,283
0
19,098
W
9,311
614
462
6,796
13,754
12,148
233
6,950
5,865
32,332
0
W
14,594
4,906
0
2,262
4,738
1,703
2,507
1,543
3,011
37,782
3,371
W
Osiris
bclutter13
Osiris
4,715
427
0
1,516
8,780
7,566
36
2,410
5,855
5,835
16,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,683
Gold Earned
18,967
125
Minions Killed
86
8
Camps Cleared
0
635,262
Distance Traveled
542,582
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,628
663
48
5
0
168,906
3
L
Ares
6,316
632
12
1
0
169,160
4
L
Chaac
6,023
602
26
3
0
204,516
2
W
Geb
7,907
791
22
2
1
212,231
5
W
Sol
8,061
806
67
7
5
193,792
5
W
Osiris
7,715
772
36
4
2
229,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role