Player Matchup

Bacchus
Bacchus
BindutheHindu
Bacchus
Level 18
God Stats
1W - 0L
1,879 SR
Queue Stats
4W - 4L
1,337 Elo+
Party 2
Scylla
Scylla
Dreaded Slayer
Scylla
Level 35
God Stats
5W - 4L
1,585 SR
Queue Stats
7W - 7L
1,631 Elo+
Party 2
Jing Wei
Jing Wei
SUPERMOVES
Jing Wei
Level 28
God Stats
1W - 0L
1,488 SR
Queue Stats
10W - 8L
1,513 Elo+
Party 2
Team Averages
Level 27
1,651 SR
1,494 Elo+

VS

Team Averages
Level 37
1,601 SR
1,445 Elo+
Izanami
Izanami
MooseKnuckle561
Izanami
Level 67
God Stats
0W - 1L
1,673 SR
Queue Stats
20W - 24L
1,430 Elo+
Party 1
Ganesha
Ganesha
ThePacMan561
Ganesha
Level 15
God Stats
7W - 6L
1,520 SR
Queue Stats
9W - 10L
1,438 Elo+
Party 1
Bacchus
Bacchus
drewpeanutss228
Bacchus
Level 28
God Stats
10W - 11L
1,609 SR
Queue Stats
13W - 16L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
4 / 0 / 7
8,453
845
6,393
6,442
7,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
5 / 0 / 5
8,062
806
8,911
2,696
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
SUPERMOVES
Jing Wei
11
2 / 1 / 9
7,470
747
7,963
6,469
2,159
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,315
632
4,128
8,731
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
ThePacMan561
Ganesha
10
0 / 4 / 1
6,182
618
4,741
7,535
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
6,673
667
3,196
10,019
8,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
4
0
7
7.5
W
5
0
5
7.5
L
1
4
0
0.25
W
Jing Wei
SUPERMOVES
Jing Wei
2
1
9
6.5
L
Ganesha
ThePacMan561
Ganesha
0
4
1
0.13
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,267
Damage
12,065
15,607
Taken
26,285
10,149
Mitigated
14,114
4,910
Healing
4,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,393
751
0
3,045
6,442
7,008
365
2,806
3,456
9,350
0
W
8,911
597
0
694
2,696
982
392
1,385
1,291
34,400
0
L
4,128
2,248
141
715
8,731
2,887
0
5,995
2,516
0
22,299
W
Jing Wei
SUPERMOVES
Jing Wei
7,963
5,116
0
1,171
6,469
2,159
500
3,398
2,785
0
23,043
L
Ganesha
ThePacMan561
Ganesha
4,741
98
0
720
7,535
2,573
0
4,928
2,401
20,034
0
L
3,196
371
305
2,152
10,019
8,654
0
4,072
5,834
8,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,985
Gold Earned
19,170
121
Minions Killed
98
4
Camps Cleared
5
622,499
Distance Traveled
567,156
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,453
845
7
1
0
213,046
3
W
Scylla
8,062
806
70
7
4
193,824
4
L
Izanami
6,315
632
52
5
5
159,967
4
W
Jing Wei
7,470
747
44
4
0
215,629
4
L
Ganesha
6,182
618
6
1
0
187,301
1
L
Bacchus
6,673
667
40
4
0
219,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role