Player Matchup

Mercury
Mercury
NiCeTrYfAtThIgHs
Mercury
Level 76
God Stats
4W - 6L
1,451 SR
Queue Stats
344W - 332L
1,531 Elo+
Party 1
Scylla
Scylla
Richolds
Scylla
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,522 Elo+
Party 2
Guan Yu
Guan Yu
SpideyyyMan
Guan Yu
Level 29
God Stats
1W - 0L
1,887 SR
Queue Stats
20W - 16L
1,480 Elo+
Solo
Geb
Geb
TheLort
Geb
Level 129
God Stats
15W - 3L
1,605 SR
Queue Stats
301W - 270L
1,595 Elo+
Party 2
Ravana
Ravana
foxriders3412
Ravana
Level 121
God Stats
1W - 1L
1,258 SR
Queue Stats
391W - 391L
1,531 Elo+
Party 1
Team Averages
Level 95
1,540 SR
1,532 Elo+

VS

Team Averages
Level 75
1,547 SR
1,586 Elo+
Thoth
Thoth
Blandrik
Thoth
Level 105
God Stats
1W - 1L
1,725 SR
Queue Stats
91W - 71L
1,579 Elo+
Party 4
Kali
Kali
Curipro569
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,668 Elo+
Solo
Terra
Terra
PlaguedMedic
Terra
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 46L
1,555 Elo+
Party 3
Raijin
Raijin
anthonyjr2
Raijin
Level 104
God Stats
1W - 1L
1,754 SR
Queue Stats
90W - 70L
1,614 Elo+
Party 4
Janus
Janus
muridz
Janus
Level 25
God Stats
1W - 3L
1,256 SR
Queue Stats
83W - 82L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 6
11,213
748
15,414
13,657
7,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Richolds
Scylla
18
5 / 2 / 7
11,486
766
16,718
12,631
6,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
SpideyyyMan
Guan Yu
16
1 / 5 / 12
10,385
692
17,773
23,769
37,611
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Geb
17
1 / 5 / 13
10,575
705
15,626
21,062
28,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 4 / 10
10,161
677
11,424
16,262
17,653
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Blandrik
Thoth
17
3 / 3 / 8
10,021
668
12,256
14,488
6,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 6 / 8
10,350
690
11,272
21,319
10,690
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 3 / 14
10,440
696
8,238
22,542
25,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
anthonyjr2
Raijin
17
6 / 3 / 10
10,269
685
19,183
16,052
8,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
muridz
Janus
18
4 / 2 / 12
10,543
703
17,293
13,168
5,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
72
17
Kills
20
20
Deaths
17
48
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Thoth
Blandrik
Thoth
3
3
8
2.33
L
5
6
8
1.5
W
8
4
6
2.75
L
2
3
14
3
W
Scylla
Richolds
Scylla
5
2
7
4.25
W
Guan Yu
SpideyyyMan
Guan Yu
1
5
12
1.4
W
Geb
1
5
13
1.5
L
Raijin
anthonyjr2
Raijin
6
3
10
3.67
W
2
4
10
1.75
L
Janus
muridz
Janus
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,955
Damage
68,242
87,381
Taken
87,569
98,252
Mitigated
56,691
41,522
Healing
38,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Blandrik
Thoth
12,256
1,441
2,124
2,246
14,488
6,581
1,067
5,970
8,518
29,564
0
L
11,272
4,904
1,797
5,440
21,319
10,690
480
7,946
13,373
0
18,914
W
15,414
8,193
3,103
2,965
13,657
7,287
3,289
9,465
4,192
0
30,955
L
8,238
879
12,077
6,644
22,542
25,544
360
8,732
13,810
13,637
0
W
Scylla
Richolds
Scylla
16,718
1,284
647
4,591
12,631
6,781
34
10,573
2,058
33,202
0
W
Guan Yu
SpideyyyMan
Guan Yu
17,773
2,351
12,669
8,148
23,769
37,611
517
14,094
9,675
0
31,651
W
Geb
15,626
1,723
2,101
2,865
21,062
28,920
335
13,145
7,917
24,559
0
L
Raijin
anthonyjr2
Raijin
19,183
514
2,653
2,034
16,052
8,108
200
5,220
10,832
38,183
0
W
11,424
2,445
2,204
2,229
16,262
17,653
1,713
9,693
6,569
232
24,708
L
Janus
muridz
Janus
17,293
904
1,365
1,625
13,168
5,768
0
4,652
8,516
31,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,820
Gold Earned
51,623
133
Minions Killed
137
0
Camps Cleared
0
1,462,451
Distance Traveled
1,403,442
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,021
668
34
2
0
238,002
0
L
Kali
10,350
690
10
1
0
301,536
2
W
Mercury
11,213
748
29
2
0
317,769
0
L
Terra
10,440
696
7
0
0
290,240
2
W
Scylla
11,486
766
54
4
0
301,047
0
W
Guan Yu
10,385
692
13
1
0
277,008
1
W
Geb
10,575
705
16
1
0
285,809
4
L
Raijin
10,269
685
43
3
0
268,605
2
W
Ravana
10,161
677
21
1
0
280,818
0
L
Janus
10,543
703
43
3
0
305,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role