Player Matchup

Ymir
Ymir
 
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Culinvo
Nox
Level 119
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
Farrar
Tyr
Level 155
God Stats
1W - 3L
1,351 SR
Queue Stats
1W - 3L
1,424 Elo+
Party 1
Charybdis
Charybdis
Sylard
Charybdis
Level 144
God Stats
0W - 3L
1,590 SR
Queue Stats
31W - 31L
1,610 Elo+
Party 1
Team Averages
Level 138
1,484 SR
1,507 Elo+

VS

Team Averages
Level 105
1,423 SR
1,507 Elo+
Skadi
Skadi
DawnguardX86
Skadi
Level 61
God Stats
21W - 16L
1,558 SR
Queue Stats
250W - 233L
1,510 Elo+
Party 2
Khepri
Khepri
FreyMagni
Khepri
Level 99
God Stats
7W - 3L
1,729 SR
Queue Stats
257W - 220L
1,534 Elo+
Party 2
Hercules
Hercules
STeeezee
Hercules
Level 118
God Stats
10W - 6L
1,285 SR
Queue Stats
78W - 68L
1,512 Elo+
Solo
Sol
Sol
SaltedTears
Sol
Level 121
God Stats
2W - 3L
1,154 SR
Queue Stats
128W - 139L
1,478 Elo+
Party 3
Ne Zha
Ne Zha
Tuscat
Ne Zha
Level 128
God Stats
3W - 5L
1,387 SR
Queue Stats
183W - 181L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 1 / 4
9,144
435
6,695
17,437
21,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
 
Loki
13
1 / 5 / 4
8,721
415
6,710
12,976
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
16
2 / 3 / 0
9,537
454
5,908
10,395
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
Farrar
Tyr
15
0 / 7 / 0
9,196
438
6,617
16,115
17,167
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
Sylard
Charybdis
16
3 / 5 / 0
10,083
480
12,444
15,569
5,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
10,821
515
9,824
11,603
4,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
FreyMagni
Khepri
14
0 / 1 / 5
9,823
468
2,348
15,031
12,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
STeeezee
Hercules
18
11 / 1 / 3
12,588
599
19,164
19,220
21,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 2 / 2
11,882
566
9,222
11,304
3,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Tuscat
Ne Zha
18
4 / 1 / 7
11,333
540
11,628
11,922
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
21
21
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
4
3
L
Loki
 
Loki
1
5
4
0.6
L
Nox
2
3
0
0.67
W
2
2
4
2
L
Tyr
Farrar
Tyr
0
7
0
0
W
Khepri
FreyMagni
Khepri
0
1
5
2.5
W
Hercules
STeeezee
Hercules
11
1
3
12.5
W
4
2
2
2.5
L
Charybdis
Sylard
Charybdis
3
5
0
0.6
W
Ne Zha
Tuscat
Ne Zha
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,374
Damage
52,186
72,492
Taken
69,080
52,239
Mitigated
46,760
19,580
Healing
26,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,695
1,372
0
4,724
17,437
21,510
0
5,394
11,610
31,658
0
L
Loki
 
Loki
6,710
1,166
0
2,807
12,976
3,893
0
1,004
11,907
0
46,280
L
Nox
5,908
319
291
2,153
10,395
4,336
0
840
9,511
61,095
0
W
9,824
3,713
0
912
11,603
4,494
2,287
4,070
7,441
0
78,348
L
Tyr
Farrar
Tyr
6,617
443
0
3,631
16,115
17,167
225
1,726
13,327
155
56,288
W
Khepri
FreyMagni
Khepri
2,348
122
2,813
2,890
15,031
12,045
162
3,680
11,249
19,953
0
W
Hercules
STeeezee
Hercules
19,164
4,017
150
7,072
19,220
21,973
634
2,305
16,727
13,576
64,732
W
9,222
3,484
0
5,702
11,304
3,851
4,060
1,065
10,239
73,958
10,956
L
Charybdis
Sylard
Charybdis
12,444
6,686
0
5,974
15,569
5,333
498
5,607
9,962
0
87,343
W
Ne Zha
Tuscat
Ne Zha
11,628
2,576
0
6,515
11,922
4,397
809
1,234
10,666
0
87,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,681
Gold Earned
56,447
541
Minions Killed
607
0
Camps Cleared
0
1,920,449
Distance Traveled
2,081,918
16
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,144
435
40
2
0
386,609
2
L
Loki
8,721
415
88
4
0
432,711
3
L
Nox
9,537
454
130
6
0
374,928
3
W
Skadi
10,821
515
154
7
0
422,686
8
L
Tyr
9,196
438
125
6
0
385,183
4
W
Khepri
9,823
468
40
2
0
398,384
9
W
Hercules
12,588
599
144
7
0
402,343
2
W
Sol
11,882
566
160
8
0
401,641
5
L
Charybdis
10,083
480
158
8
0
341,018
4
W
Ne Zha
11,333
540
109
5
0
456,864
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role