Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Avichucho1
Xbalanque
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,375 Elo+
Party 3
Ao Kuang
Ao Kuang
NeroBurst
Ao Kuang
Level 130
God Stats
4W - 5L
1,660 SR
Queue Stats
122W - 138L
1,537 Elo+
Party 2
Fenrir
Fenrir
Willycuadros
Fenrir
Level 135
God Stats
1W - 0L
1,957 SR
Queue Stats
5W - 5L
1,749 Elo+
Party 3
Awilix
Awilix
matefull9
Awilix
Level 141
God Stats
1W - 2L
1,506 SR
Queue Stats
116W - 131L
1,503 Elo+
Party 2
Team Averages
Level 113
1,625 SR
1,533 Elo+

VS

Team Averages
Level 102
1,572 SR
1,491 Elo+
Geb
Geb
Alfwyn
Geb
Level 107
God Stats
7W - 5L
1,635 SR
Queue Stats
75W - 89L
1,477 Elo+
Party 1
Thoth
Thoth
BMWARRIOR123
Thoth
Level 88
God Stats
0W - 1L
1,758 SR
Queue Stats
193W - 319L
1,319 Elo+
Solo
Vamana
Vamana
DrewBadLuck
Vamana
Level 89
God Stats
4W - 10L
1,448 SR
Queue Stats
36W - 36L
1,540 Elo+
Party 1
Ullr
Ullr
Natdookie
Ullr
Level 119
God Stats
1W - 2L
1,480 SR
Queue Stats
97W - 62L
1,602 Elo+
Party 1
Fenrir
Fenrir
ProfeMEX
Fenrir
Level 105
God Stats
11W - 7L
1,537 SR
Queue Stats
23W - 25L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
6 / 1 / 4
12,644
665
7,366
6,772
2,394
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Avichucho1
Xbalanque
15
1 / 3 / 5
9,233
486
8,743
11,716
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
NeroBurst
Ao Kuang
17
0 / 3 / 4
10,470
551
10,186
15,231
10,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
15
1 / 2 / 5
9,263
488
4,802
16,786
8,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
matefull9
Awilix
17
10 / 3 / 4
10,806
569
11,405
14,445
4,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Alfwyn
Geb
14
1 / 3 / 6
8,313
438
8,308
13,575
11,075
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
0 / 4 / 0
8,025
422
433
7,877
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
17
2 / 3 / 2
10,182
536
6,014
12,361
10,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
16
3 / 4 / 3
9,512
501
15,436
14,701
4,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
ProfeMEX
Fenrir
16
6 / 4 / 2
10,254
540
9,050
12,471
4,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
18
Kills
12
12
Deaths
18
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
1
4
8
L
Geb
Alfwyn
Geb
1
3
6
1.33
W
Xbalanque
Avichucho1
Xbalanque
1
3
5
1.17
L
0
4
0
0
L
Vamana
2
3
2
1
L
Ullr
3
4
3
1.13
W
Ao Kuang
NeroBurst
Ao Kuang
0
3
4
0.67
L
Fenrir
ProfeMEX
Fenrir
6
4
2
1.75
W
Fenrir
1
2
5
1.75
W
Awilix
matefull9
Awilix
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,502
Damage
39,241
64,950
Taken
60,985
28,949
Mitigated
32,680
19,328
Healing
15,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,366
182
0
3,082
6,772
2,394
815
662
6,110
109,175
0
L
Geb
Alfwyn
Geb
8,308
1,047
419
1,617
13,575
11,075
0
3,030
10,545
28,519
0
W
Xbalanque
Avichucho1
Xbalanque
8,743
4,730
0
3,153
11,716
3,330
2,920
2,289
9,427
0
53,347
L
433
117
0
1,699
7,877
2,013
130
2,124
5,753
44,618
0
L
Vamana
6,014
2,835
0
4,863
12,361
10,141
715
7,188
5,173
0
69,723
L
Ullr
15,436
9,303
0
3,783
14,701
4,916
1,052
909
13,792
0
79,397
W
Ao Kuang
NeroBurst
Ao Kuang
10,186
2,365
0
8,089
15,231
10,063
0
1,415
13,773
71,566
0
L
Fenrir
ProfeMEX
Fenrir
9,050
2,355
0
3,260
12,471
4,535
0
4,301
8,170
0
50,467
W
Fenrir
4,802
1,342
0
4,065
16,786
8,190
570
2,979
13,767
0
33,731
W
Awilix
matefull9
Awilix
11,405
6,241
0
939
14,445
4,972
0
1,313
13,132
0
71,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,416
Gold Earned
46,286
599
Minions Killed
526
0
Camps Cleared
0
1,925,478
Distance Traveled
1,853,124
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,644
665
223
12
0
416,311
5
L
Geb
8,313
438
35
2
0
401,280
3
W
Xbalanque
9,233
486
103
5
0
325,201
1
L
Thoth
8,025
422
98
5
0
349,199
0
L
Vamana
10,182
536
163
9
0
385,570
11
L
Ullr
9,512
501
126
7
0
343,132
3
W
Ao Kuang
10,470
551
131
7
0
354,512
0
L
Fenrir
10,254
540
104
5
0
373,943
4
W
Fenrir
9,263
488
49
3
0
408,717
4
W
Awilix
10,806
569
93
5
0
420,737
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role