Player Matchup

Cthulhu
Cthulhu
Brightside1733
Cthulhu
Level 15
God Stats
3W - 5L
1,425 SR
Queue Stats
7W - 12L
1,358 Elo+
Party 2
Heimdallr
Heimdallr
JMarion0004
Heimdallr
Level 65
God Stats
15W - 18L
1,487 SR
Queue Stats
186W - 193L
1,358 Elo+
Party 2
Baron Samedi
Baron Samedi
ReeferKnight
Baron Samedi
Level 44
God Stats
4W - 2L
1,463 SR
Queue Stats
108W - 103L
1,386 Elo+
Party 2
Team Averages
Level 41
1,458 SR
1,367 Elo+

VS

Team Averages
Level 64
1,264 SR
1,333 Elo+
Kuzenbo
Kuzenbo
Dr Dragon AD
Kuzenbo
Level 66
God Stats
1W - 1L
1,461 SR
Queue Stats
69W - 97L
1,379 Elo+
Party 1
Sol
Sol
Korean BBQ5743
Sol
Level 60
God Stats
0W - 9L
1,176 SR
Queue Stats
63W - 110L
1,256 Elo+
Party 1
Achilles
Achilles
slxme AD
Achilles
Level 65
God Stats
0W - 2L
1,156 SR
Queue Stats
99W - 140L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 8
9,015
820
9,427
13,863
12,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
JMarion0004
Heimdallr
11
2 / 1 / 12
7,924
720
14,095
8,052
3,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ReeferKnight
Baron Samedi
12
7 / 1 / 4
8,501
773
12,591
8,170
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dr Dragon AD
Kuzenbo
10
2 / 3 / 2
7,569
688
7,924
14,901
17,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 1
7,177
652
8,036
11,831
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
slxme AD
Achilles
10
0 / 6 / 2
6,420
584
4,733
13,017
6,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
4
4
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
Kuzenbo
Dr Dragon AD
Kuzenbo
2
3
2
1
W
Heimdallr
JMarion0004
Heimdallr
2
1
12
8
L
2
5
1
0.5
W
Baron Samedi
ReeferKnight
Baron Samedi
7
1
4
9
L
Achilles
slxme AD
Achilles
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,113
Damage
20,693
30,085
Taken
39,749
20,848
Mitigated
29,334
12,944
Healing
7,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,427
1,141
474
2,115
13,863
12,862
120
6,193
7,266
24,560
0
L
Kuzenbo
Dr Dragon AD
Kuzenbo
7,924
2,589
593
2,025
14,901
17,707
0
7,460
7,441
17,731
0
W
Heimdallr
JMarion0004
Heimdallr
14,095
7,637
351
1,652
8,052
3,613
453
4,801
3,069
0
32,136
L
8,036
2,274
351
3,591
11,831
4,712
0
6,546
5,285
19,693
1,168
W
Baron Samedi
ReeferKnight
Baron Samedi
12,591
590
3,907
4,445
8,170
4,373
157
4,865
3,096
28,618
0
L
Achilles
slxme AD
Achilles
4,733
130
0
1,378
13,017
6,915
0
8,305
4,712
167
15,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,440
Gold Earned
21,166
135
Minions Killed
82
4
Camps Cleared
1
596,110
Distance Traveled
696,584
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,015
820
35
3
0
206,176
1
L
Kuzenbo
7,569
688
20
2
0
280,092
2
W
Heimdallr
7,924
720
56
5
2
189,107
2
L
Sol
7,177
652
32
3
0
189,565
1
W
Baron Samedi
8,501
773
44
4
2
200,827
1
L
Achilles
6,420
584
30
3
1
226,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role