Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
GoinPostal247
Bastet
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 60L
1,475 Elo+
Party 2
Chiron
Chiron
Overkill24
Chiron
Level 152
God Stats
2W - 4L
1,448 SR
Queue Stats
66W - 58L
1,457 Elo+
Party 2
Artemis
Artemis
UndeadRedHead99
Artemis
Level 88
God Stats
2W - 1L
1,421 SR
Queue Stats
4W - 6L
1,329 Elo+
Party 2
Athena
Athena
tommysmokes
Athena
Level 145
God Stats
14W - 7L
1,534 SR
Queue Stats
348W - 374L
1,378 Elo+
Solo
Team Averages
Level 126
1,480 SR
1,428 Elo+

VS

Team Averages
Level 81
1,550 SR
1,434 Elo+
Kukulkan
Kukulkan
Demente_ricard
Kukulkan
Level 67
God Stats
6W - 10L
1,435 SR
Queue Stats
254W - 283L
1,468 Elo+
Party 1
Sylvanus
Sylvanus
ElitistDave
Sylvanus
Level 101
God Stats
97W - 95L
1,482 SR
Queue Stats
131W - 149L
1,406 Elo+
Party 3
Kali
Kali
MasterCashier
Kali
Level 90
God Stats
2W - 2L
1,573 SR
Queue Stats
174W - 173L
1,423 Elo+
Party 3
Artemis
Artemis
Mickey120489
Artemis
Level 68
God Stats
18W - 10L
1,614 SR
Queue Stats
213W - 231L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
poncho1209
Cthulhu
Level 79
God Stats
8W - 7L
1,644 SR
Queue Stats
225W - 193L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
1 / 4 / 5
11,517
524
11,400
14,042
6,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
10 / 2 / 2
12,435
565
15,053
20,520
7,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Chiron
Overkill24
Chiron
17
1 / 2 / 5
10,640
484
9,863
11,255
4,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 3
9,193
418
5,575
10,402
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Athena
16
4 / 4 / 5
10,694
486
10,917
19,474
19,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
5 / 4 / 2
11,075
503
11,331
13,352
5,330
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
ElitistDave
Sylvanus
14
0 / 2 / 8
9,111
414
6,112
16,028
18,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
9 / 5 / 0
11,481
522
16,905
19,699
10,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Mickey120489
Artemis
16
1 / 5 / 1
9,637
438
11,190
14,943
4,975
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
poncho1209
Cthulhu
11
0 / 1 / 2
8,128
369
3,316
8,910
4,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
17
Kills
15
15
Deaths
17
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
4
5
0.88
L
Kukulkan
5
4
2
1.5
L
Sylvanus
ElitistDave
Sylvanus
0
2
8
2
W
10
2
2
5.5
L
9
5
0
1.8
L
Artemis
Mickey120489
Artemis
1
5
1
0.3
W
Chiron
Overkill24
Chiron
1
2
5
1.75
W
1
3
3
0.83
L
Cthulhu
poncho1209
Cthulhu
0
1
2
1
W
Athena
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,808
Damage
48,854
75,693
Taken
72,932
41,640
Mitigated
44,167
27,666
Healing
23,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,400
4,423
0
6,312
14,042
6,599
4,598
4,786
9,220
79,999
0
L
Kukulkan
11,331
1,705
192
3,441
13,352
5,330
619
7,249
5,888
61,684
0
L
Sylvanus
ElitistDave
Sylvanus
6,112
412
3,014
3,833
16,028
18,913
0
4,878
10,959
22,365
0
W
15,053
3,642
161
10,235
20,520
7,913
1,919
3,634
16,819
0
90,914
L
16,905
6,908
0
6,706
19,699
10,564
925
4,054
15,353
0
103,550
L
Artemis
Mickey120489
Artemis
11,190
5,033
164
4,726
14,943
4,975
1,870
2,609
12,285
0
62,070
W
Chiron
Overkill24
Chiron
9,863
3,305
509
5,264
11,255
4,018
3,100
2,376
8,521
0
63,535
W
5,575
2,167
515
3,021
10,402
3,473
2,784
4,124
6,278
0
30,541
L
Cthulhu
poncho1209
Cthulhu
3,316
105
43
1,035
8,910
4,385
0
2,673
6,130
24,781
0
W
Athena
10,917
2,872
0
1,649
19,474
19,637
92
5,524
13,870
40,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,479
Gold Earned
49,432
513
Minions Killed
431
0
Camps Cleared
0
2,033,730
Distance Traveled
1,873,897
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,517
524
162
7
0
400,532
1
L
Kukulkan
11,075
503
109
5
0
389,341
15
L
Sylvanus
9,111
414
21
1
0
436,132
7
W
Bastet
12,435
565
124
6
0
474,370
0
L
Kali
11,481
522
139
6
0
433,889
0
L
Artemis
9,637
438
108
5
0
349,417
3
W
Chiron
10,640
484
114
5
0
381,098
3
W
Artemis
9,193
418
47
2
0
354,224
4
L
Cthulhu
8,128
369
54
2
0
265,118
2
W
Athena
10,694
486
66
3
0
423,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role