Player Matchup

Bastet
Bastet
Dimadome
Bastet
Level 112
God Stats
34W - 5L
1,866 SR
Queue Stats
511W - 259L
1,817 Elo+
Party 2
Skadi
Skadi
MlGUEL707
Skadi
Level 136
God Stats
3W - 1L
1,586 SR
Queue Stats
4W - 2L
1,880 Elo+
Solo
Geb
Geb
Roilzy
Geb
Level 158
God Stats
3W - 0L
1,531 SR
Queue Stats
78W - 55L
1,718 Elo+
Solo
Scylla
Scylla
Yaoibby
Scylla
Level 148
God Stats
3W - 2L
1,650 SR
Queue Stats
276W - 157L
1,816 Elo+
Party 2
Team Averages
Level 139
1,658 SR
1,808 Elo+

VS

Team Averages
Level 99
1,533 SR
1,590 Elo+
The Morrigan
The Morrigan
ArMarno
The Morrigan
Level 89
God Stats
0W - 1L
1,490 SR
Queue Stats
1W - 2L
1,595 Elo+
Party 1
Kukulkan
Kukulkan
BlueYordle
Kukulkan
Level 22
God Stats
0W - 1L
1,555 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
Destro_Killsz
Tiamat
Level 160
God Stats
5W - 8L
1,467 SR
Queue Stats
118W - 96L
1,709 Elo+
Solo
Sol
Sol
TeaGreenMoth
Sol
Level 125
God Stats
1W - 2L
1,621 SR
Queue Stats
8W - 9L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dimadome
Bastet
15
6 / 1 / 6
8,852
984
8,751
7,525
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Skadi
MlGUEL707
Skadi
14
5 / 2 / 2
8,732
970
6,447
6,868
2,961
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Roilzy
Geb
14
2 / 1 / 10
8,561
951
6,227
8,162
7,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Yaoibby
Scylla
16
5 / 1 / 6
9,358
1,040
8,793
6,614
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ArMarno
The Morrigan
12
0 / 5 / 5
7,397
822
3,971
7,492
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
BlueYordle
Kukulkan
12
1 / 4 / 0
7,556
840
2,529
8,275
2,450
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 0
7,520
836
3,941
7,262
5,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
3 / 5 / 2
8,141
905
5,909
10,127
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
18
Kills
4
5
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
ArMarno
The Morrigan
0
5
5
0.5
L
Kukulkan
BlueYordle
Kukulkan
1
4
0
0.25
L
0
4
0
0
W
Bastet
Dimadome
Bastet
6
1
6
9
W
Skadi
MlGUEL707
Skadi
5
2
2
3
W
Geb
Roilzy
Geb
2
1
10
7
L
3
5
2
0.8
W
Scylla
Yaoibby
Scylla
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,218
Damage
16,350
29,169
Taken
33,156
16,476
Mitigated
12,901
4,289
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
ArMarno
The Morrigan
3,971
526
60
258
7,492
2,241
418
4,464
2,791
15,710
712
L
Kukulkan
BlueYordle
Kukulkan
2,529
118
119
997
8,275
2,450
0
2,936
5,271
16,537
0
L
3,941
553
0
1,609
7,262
5,150
259
1,968
5,199
25,290
0
W
Bastet
Dimadome
Bastet
8,751
2,796
0
1,370
7,525
3,488
767
5,730
1,607
0
27,272
W
Skadi
MlGUEL707
Skadi
6,447
2,516
0
1,138
6,868
2,961
761
3,229
3,594
0
30,788
W
Geb
Roilzy
Geb
6,227
688
0
826
8,162
7,698
495
3,210
4,827
20,291
0
L
5,909
1,889
167
1,943
10,127
3,060
377
5,626
4,332
24,025
0
W
Scylla
Yaoibby
Scylla
8,793
884
0
955
6,614
2,329
448
3,534
2,985
40,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,503
Gold Earned
30,614
189
Minions Killed
191
10
Camps Cleared
9
818,488
Distance Traveled
649,009
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,397
822
30
3
2
157,872
0
L
Kukulkan
7,556
840
41
5
1
169,824
0
L
Tiamat
7,520
836
65
7
5
158,821
4
W
Bastet
8,852
984
44
5
1
233,797
0
W
Skadi
8,732
970
44
5
2
189,007
1
W
Geb
8,561
951
25
3
1
203,836
4
L
Sol
8,141
905
55
6
1
162,492
2
W
Scylla
9,358
1,040
76
8
6
191,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role