Player Matchup

He Bo
He Bo
JakeofRivia
He Bo
Level 125
God Stats
1W - 2L
1,242 SR
Queue Stats
139W - 135L
1,538 Elo+
Party 2
Hercules
Hercules
PrivateSlurpy
Hercules
Level 18
God Stats
1W - 1L
1,689 SR
Queue Stats
7W - 6L
1,477 Elo+
Party 2
Athena
Athena
RileyX7
Athena
Level 85
God Stats
3W - 5L
1,414 SR
Queue Stats
234W - 235L
1,507 Elo+
Party 1
Neith
Neith
Spacenate031
Neith
Level 10
God Stats
6W - 6L
1,502 SR
Queue Stats
18W - 23L
1,394 Elo+
Party 1
Sol
Sol
thedarkkiller773
Sol
Level 58
God Stats
10W - 3L
1,741 SR
Queue Stats
63W - 81L
1,462 Elo+
Party 1
Team Averages
Level 59
1,518 SR
1,476 Elo+

VS

Team Averages
Level 54
1,468 SR
1,392 Elo+
Discordia
Discordia
Card78
Discordia
Level 61
God Stats
3W - 6L
1,443 SR
Queue Stats
132W - 213L
1,375 Elo+
Party 3
Tsukuyomi
Tsukuyomi
FatPolo15
Tsukuyomi
Level 47
God Stats
23W - 15L
1,591 SR
Queue Stats
185W - 207L
1,437 Elo+
Solo
Nike
Nike
Glarble091
Nike
Level 64
God Stats
1W - 4L
1,462 SR
Queue Stats
163W - 222L
1,417 Elo+
Party 3
Charybdis
Charybdis
Smcsmack
Charybdis
Level 49
God Stats
3W - 5L
1,311 SR
Queue Stats
112W - 184L
1,349 Elo+
Party 3
Sylvanus
Sylvanus
Unknownsax
Sylvanus
Level 51
God Stats
22W - 18L
1,535 SR
Queue Stats
104W - 174L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 5 / 9
10,666
561
16,027
11,894
3,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
PrivateSlurpy
Hercules
15
5 / 1 / 8
10,174
535
15,029
21,213
16,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
RileyX7
Athena
15
3 / 1 / 18
10,079
530
8,738
17,811
15,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 3 / 8
9,127
480
6,702
8,716
3,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
14 / 3 / 4
11,316
596
21,752
13,259
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Card78
Discordia
15
3 / 9 / 2
9,912
522
10,820
13,755
4,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
FatPolo15
Tsukuyomi
15
5 / 9 / 2
9,722
512
9,839
18,304
7,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 4 / 3
10,028
528
13,907
19,610
11,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
Smcsmack
Charybdis
15
2 / 7 / 0
9,209
485
6,576
15,047
4,524
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Unknownsax
Sylvanus
14
1 / 5 / 8
9,927
522
7,513
20,453
18,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
28
34
Kills
13
13
Deaths
34
47
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Discordia
Card78
Discordia
3
9
2
0.44
L
Tsukuyomi
FatPolo15
Tsukuyomi
5
9
2
0.67
L
2
4
3
0.88
W
9
5
9
2.7
W
Hercules
PrivateSlurpy
Hercules
5
1
8
9
W
Athena
RileyX7
Athena
3
1
18
12
L
Charybdis
Smcsmack
Charybdis
2
7
0
0.29
W
3
3
8
2.33
L
Sylvanus
Unknownsax
Sylvanus
1
5
8
1
W
14
3
4
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,248
Damage
48,655
72,893
Taken
87,169
43,807
Mitigated
47,068
23,806
Healing
21,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Card78
Discordia
10,820
1,006
59
943
13,755
4,884
0
10,827
2,880
52,656
0
L
Tsukuyomi
FatPolo15
Tsukuyomi
9,839
3,008
0
2,998
18,304
7,503
0
10,827
7,327
0
61,095
L
13,907
2,454
107
6,481
19,610
11,547
61
5,107
13,501
4,990
54,446
W
16,027
715
0
986
11,894
3,825
0
2,260
9,257
64,877
0
W
Hercules
PrivateSlurpy
Hercules
15,029
3,825
0
11,324
21,213
16,285
200
1,953
18,347
6,774
42,982
W
Athena
RileyX7
Athena
8,738
2,688
499
3,787
17,811
15,243
336
6,940
10,325
20,700
0
L
Charybdis
Smcsmack
Charybdis
6,576
3,431
197
2,816
15,047
4,524
2,578
8,683
6,364
0
68,335
W
6,702
2,199
0
1,459
8,716
3,342
1,025
2,024
6,622
0
50,346
L
Sylvanus
Unknownsax
Sylvanus
7,513
1,219
3,016
4,588
20,453
18,610
0
11,649
8,535
27,472
0
W
21,752
9,080
0
5,751
13,259
5,112
0
5,812
7,031
73,048
6,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,362
Gold Earned
48,798
373
Minions Killed
476
0
Camps Cleared
0
1,850,906
Distance Traveled
1,704,637
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,912
522
106
6
0
314,838
2
L
Tsukuyomi
9,722
512
96
5
0
355,699
2
L
Nike
10,028
528
120
6
0
398,300
3
W
He Bo
10,666
561
100
5
0
339,156
2
W
Hercules
10,174
535
78
4
0
384,796
5
W
Athena
10,079
530
21
1
0
425,897
2
L
Charybdis
9,209
485
121
6
0
296,436
5
W
Neith
9,127
480
73
4
0
341,958
0
L
Sylvanus
9,927
522
33
2
0
339,364
17
W
Sol
11,316
596
101
5
0
359,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role