Player Matchup

Baron Samedi
Baron Samedi
EZG771
Baron Samedi
Level 65
God Stats
1W - 0L
1,747 SR
Queue Stats
28W - 11L
1,722 Elo+
Party 1
Gilgamesh
Gilgamesh
HeyItsHiero
Gilgamesh
Level 24
God Stats
1W - 0L
1,606 SR
Queue Stats
1W - 1L
1,325 Elo+
Party 1
Anhur
Anhur
Phoenix3030
Anhur
Level 129
God Stats
3W - 0L
1,802 SR
Queue Stats
24W - 7L
1,757 Elo+
Party 1
Team Averages
Level 73
1,718 SR
1,601 Elo+

VS

Team Averages
Level 47
1,522 SR
1,414 Elo+
Sol
Sol
CarriedToWins
Sol
Level 29
God Stats
3W - 1L
1,901 SR
Queue Stats
34W - 40L
1,510 Elo+
Party 2
Medusa
Medusa
Lahqn
Medusa
Level 50
God Stats
0W - 8L
1,100 SR
Queue Stats
116W - 138L
1,452 Elo+
Party 2
Chaac
Chaac
acurio066447
Chaac
Level 61
God Stats
0W - 4L
1,565 SR
Queue Stats
28W - 46L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EZG771
Baron Samedi
13
3 / 2 / 19
9,397
783
9,730
10,309
4,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
HeyItsHiero
Gilgamesh
14
6 / 3 / 16
9,645
804
14,935
17,370
8,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
15 / 3 / 8
10,978
915
13,743
14,025
4,682
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 4
9,071
756
15,868
13,919
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Lahqn
Medusa
10
3 / 11 / 3
7,954
663
5,944
12,887
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 7 / 6
7,527
627
8,197
16,247
8,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
24
Kills
8
8
Deaths
24
43
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
W
Baron Samedi
EZG771
Baron Samedi
3
2
19
6.25
W
Gilgamesh
HeyItsHiero
Gilgamesh
6
3
16
4.67
L
Medusa
Lahqn
Medusa
3
11
3
0.41
W
15
3
8
6.33
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,408
Damage
30,009
41,704
Taken
43,053
17,948
Mitigated
15,165
15,976
Healing
8,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,868
5,529
0
4,933
13,919
3,743
386
4,112
9,545
38,383
5,071
W
Baron Samedi
EZG771
Baron Samedi
9,730
1,064
1,451
5,296
10,309
4,310
619
3,745
6,494
32,904
0
W
Gilgamesh
HeyItsHiero
Gilgamesh
14,935
4,413
188
4,419
17,370
8,956
260
5,992
9,046
3,839
24,349
L
Medusa
Lahqn
Medusa
5,944
2,004
0
117
12,887
3,349
49
3,117
9,622
0
10,678
W
13,743
9,209
0
4,622
14,025
4,682
1,585
5,161
8,578
0
41,306
L
8,197
633
234
3,590
16,247
8,073
0
3,839
11,855
0
20,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,020
Gold Earned
24,552
140
Minions Killed
103
6
Camps Cleared
4
682,978
Distance Traveled
543,084
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,071
756
63
5
2
185,462
3
W
Baron Samedi
9,397
783
60
5
1
237,402
5
W
Gilgamesh
9,645
804
36
3
3
234,946
0
L
Medusa
7,954
663
10
1
0
171,623
2
W
Anhur
10,978
915
44
4
2
210,630
1
L
Chaac
7,527
627
30
3
2
185,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role