Player Matchup

Freya
Freya
 
Freya
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BurnSetting
Vulcan
Level 157
God Stats
12W - 10L
1,639 SR
Queue Stats
529W - 516L
1,593 Elo+
Party 2
Odin
Odin
Dankcrusade5
Odin
Level 83
God Stats
2W - 0L
1,584 SR
Queue Stats
167W - 148L
1,585 Elo+
Party 2
Da Ji
Da Ji
mimichacha768
Da Ji
Level 120
God Stats
1W - 0L
1,430 SR
Queue Stats
184W - 184L
1,561 Elo+
Party 2
Loki
Loki
ziwigael
Loki
Level 139
God Stats
26W - 34L
1,602 SR
Queue Stats
101W - 109L
1,606 Elo+
Party 2
Team Averages
Level 113
1,551 SR
1,569 Elo+

VS

Team Averages
Level 118
1,691 SR
1,621 Elo+
Da Ji
Da Ji
Fraizier
Da Ji
Level 117
God Stats
8W - 4L
1,737 SR
Queue Stats
37W - 32L
1,613 Elo+
Party 1
Sobek
Sobek
ShadowsCurse
Sobek
Level 142
God Stats
6W - 4L
1,661 SR
Queue Stats
64W - 54L
1,570 Elo+
Party 1
Ganesha
Ganesha
ThEwIrDo
Ganesha
Level 68
God Stats
14W - 6L
1,664 SR
Queue Stats
39W - 24L
1,669 Elo+
Party 1
Izanami
Izanami
bibostone
Izanami
Level 146
God Stats
14W - 9L
1,675 SR
Queue Stats
52W - 47L
1,571 Elo+
Party 1
Chronos
Chronos
goldgab
Chronos
Level 116
God Stats
0W - 1L
1,718 SR
Queue Stats
41W - 24L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
9 / 4 / 5
9,540
636
15,775
11,260
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
14
2 / 2 / 1
8,218
548
3,281
4,506
1,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 10
8,456
564
5,418
9,601
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 2 / 2
7,680
512
3,420
8,966
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
15
9 / 4 / 0
9,150
610
11,757
9,374
3,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fraizier
Da Ji
16
4 / 3 / 3
9,277
618
6,429
9,506
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 6 / 3
7,303
487
3,661
13,359
13,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
ThEwIrDo
Ganesha
14
1 / 7 / 3
8,210
547
2,081
11,288
4,465
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
bibostone
Izanami
12
4 / 5 / 1
7,630
509
8,371
10,137
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
goldgab
Chronos
14
3 / 2 / 1
8,392
559
5,072
10,540
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
23
Kills
13
13
Deaths
23
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
9
4
5
2.88
W
Vulcan
2
2
1
1.25
W
2
1
10
7
L
Da Ji
Fraizier
Da Ji
4
3
3
1.83
L
1
6
3
0.42
L
Ganesha
ThEwIrDo
Ganesha
1
7
3
0.36
L
Izanami
bibostone
Izanami
4
5
1
0.9
L
Chronos
goldgab
Chronos
3
2
1
1.75
W
1
2
2
1
W
Loki
9
4
0
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,651
Damage
25,614
43,707
Taken
54,830
19,144
Mitigated
29,230
14,898
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
15,775
5,241
0
4,683
11,260
3,932
0
2,831
8,429
57,456
7,904
W
Vulcan
3,281
771
53
1,420
4,506
1,694
0
713
3,793
52,406
2,930
W
5,418
1,753
0
2,020
9,601
6,793
0
2,882
6,719
3,994
27,410
L
Da Ji
Fraizier
Da Ji
6,429
1,606
0
3,005
9,506
3,382
88
1,083
8,423
0
57,568
L
3,661
385
0
1,073
13,359
13,661
0
8,500
4,859
11,067
0
L
Ganesha
ThEwIrDo
Ganesha
2,081
392
0
906
11,288
4,465
517
0
11,288
40,022
0
L
Izanami
bibostone
Izanami
8,371
5,182
0
2,465
10,137
3,238
0
4,935
5,202
0
67,417
L
Chronos
goldgab
Chronos
5,072
1,515
0
2,219
10,540
4,484
1,012
3,981
6,559
58,193
3,999
W
3,420
1,043
0
4,494
8,966
2,915
0
1,845
7,121
0
48,254
W
Loki
11,757
4,911
0
2,228
9,374
3,810
326
2,081
7,293
0
59,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,044
Gold Earned
40,812
460
Minions Killed
478
0
Camps Cleared
0
1,544,568
Distance Traveled
1,465,890
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,540
636
98
7
0
294,350
4
W
Vulcan
8,218
548
114
8
0
317,692
6
W
Odin
8,456
564
55
4
0
315,322
1
L
Da Ji
9,277
618
135
9
0
343,269
5
L
Sobek
7,303
487
20
1
0
295,504
3
L
Ganesha
8,210
547
54
4
0
266,889
0
L
Izanami
7,630
509
136
9
0
246,172
1
L
Chronos
8,392
559
133
9
0
314,056
4
W
Da Ji
7,680
512
98
7
0
348,804
7
W
Loki
9,150
610
95
6
0
268,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role