Player Matchup

Scylla
Scylla
 
Scylla
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CoffeeGnome
Medusa
Level 18
God Stats
4W - 1L
1,532 SR
Queue Stats
5W - 4L
1,456 Elo+
Party 2
Gilgamesh
Gilgamesh
GoreGutsThrakka
Gilgamesh
Level 38
God Stats
1W - 4L
1,316 SR
Queue Stats
7W - 13L
1,329 Elo+
Party 2
Ymir
Ymir
HeyItsCaboose
Ymir
Level 85
God Stats
23W - 19L
1,568 SR
Queue Stats
129W - 115L
1,457 Elo+
Party 3
Loki
Loki
Pandorazv
Loki
Level 36
God Stats
28W - 12L
1,747 SR
Queue Stats
164W - 132L
1,481 Elo+
Party 3
Team Averages
Level 63
1,533 SR
1,445 Elo+

VS

Team Averages
Level 72
1,514 SR
1,462 Elo+
Scylla
Scylla
MajikGunz
Scylla
Level 61
God Stats
35W - 30L
1,565 SR
Queue Stats
152W - 155L
1,518 Elo+
Party 1
Yemoja
Yemoja
TYT_SHADOW7
Yemoja
Level 68
God Stats
7W - 8L
1,617 SR
Queue Stats
184W - 185L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
TearlessSpice32
Hou Yi
Level 126
God Stats
4W - 3L
1,508 SR
Queue Stats
490W - 532L
1,334 Elo+
Solo
Fenrir
Fenrir
Tetraninja6
Fenrir
Level 68
God Stats
5W - 13L
1,370 SR
Queue Stats
201W - 200L
1,509 Elo+
Party 1
Chaac
Chaac
thefatherandrew
Chaac
Level 39
God Stats
27W - 31L
1,507 SR
Queue Stats
68W - 76L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
5 / 3 / 6
9,651
603
7,678
7,305
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
13
2 / 5 / 0
7,718
482
4,072
10,058
2,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
GoreGutsThrakka
Gilgamesh
14
2 / 2 / 7
8,996
562
11,584
12,347
10,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 2 / 8
8,305
519
4,946
13,491
10,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
15
13 / 3 / 2
10,290
643
12,518
11,518
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MajikGunz
Scylla
13
3 / 6 / 5
8,016
501
5,799
7,821
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
11
0 / 2 / 8
7,039
440
8,014
11,512
6,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 2 / 0
6,950
434
2,799
6,961
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
12
9 / 8 / 2
8,705
544
10,436
13,524
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 5 / 2
7,682
480
10,136
18,266
12,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
22
Kills
15
15
Deaths
23
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
3
6
2.67
W
Medusa
2
5
0
0.4
W
Gilgamesh
GoreGutsThrakka
Gilgamesh
2
2
7
2.75
W
0
2
8
2
L
Scylla
MajikGunz
Scylla
3
6
5
0.92
W
Loki
13
3
2
4.67
L
Yemoja
0
2
8
2
L
1
2
0
0.5
L
Fenrir
9
8
2
1.25
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,798
Damage
37,184
54,719
Taken
58,084
29,670
Mitigated
28,063
11,466
Healing
14,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,678
120
0
1,434
7,305
2,201
1,847
1,929
5,333
49,022
0
W
Medusa
4,072
1,881
0
1,915
10,058
2,993
2,873
3,231
6,827
0
39,971
W
Gilgamesh
GoreGutsThrakka
Gilgamesh
11,584
3,959
0
752
12,347
10,381
150
900
10,719
947
43,041
W
4,946
936
523
2,762
13,491
10,291
387
4,246
9,206
27,709
0
L
Scylla
MajikGunz
Scylla
5,799
458
0
958
7,821
2,061
0
1,938
5,715
47,892
0
W
Loki
12,518
4,118
0
4,080
11,518
3,804
518
3,687
7,757
0
53,475
L
Yemoja
8,014
963
1,136
1,676
11,512
6,590
44
4,197
7,145
22,727
0
L
2,799
1,012
95
3,067
6,961
2,525
0
643
6,318
0
49,599
L
Fenrir
10,436
2,510
0
2,204
13,524
4,844
0
3,131
10,287
0
26,310
L
10,136
3,742
0
5,448
18,266
12,043
0
2,985
15,171
0
43,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,960
Gold Earned
38,392
385
Minions Killed
341
0
Camps Cleared
0
1,569,655
Distance Traveled
1,365,730
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,651
603
98
6
0
300,058
1
W
Medusa
7,718
482
71
4
0
302,559
3
W
Gilgamesh
8,996
562
88
6
0
307,779
1
W
Ymir
8,305
519
41
3
0
314,142
2
L
Scylla
8,016
501
100
6
0
271,193
0
W
Loki
10,290
643
87
5
0
345,117
6
L
Yemoja
7,039
440
18
1
0
259,076
2
L
Hou Yi
6,950
434
96
6
0
232,596
1
L
Fenrir
8,705
544
37
2
0
315,552
2
L
Chaac
7,682
480
90
6
0
287,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role