Player Matchup

Tiamat
Tiamat
BERLLAN909
Tiamat
Level 103
God Stats
3W - 0L
1,607 SR
Queue Stats
57W - 49L
1,490 Elo+
Party 2
Atlas
Atlas
DanZejork
Atlas
Level 101
God Stats
2W - 0L
1,537 SR
Queue Stats
57W - 49L
1,491 Elo+
Party 2
Achilles
Achilles
Darkyone-Boss
Achilles
Level 143
God Stats
3W - 0L
1,903 SR
Queue Stats
21W - 29L
1,400 Elo+
Solo
Hera
Hera
FA7AL GHO5T
Hera
Level 108
God Stats
6W - 2L
1,743 SR
Queue Stats
402W - 424L
1,451 Elo+
Solo
Ganesha
Ganesha
bu11ettooth
Ganesha
Level 140
God Stats
4W - 4L
1,430 SR
Queue Stats
146W - 161L
1,435 Elo+
Solo
Team Averages
Level 119
1,644 SR
1,453 Elo+

VS

Team Averages
Level 93
1,500 SR
1,567 Elo+
Freya
Freya
ABSU-Fragarch
Freya
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,622 Elo+
Party 1
Medusa
Medusa
enfadel93
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,622 Elo+
Party 1
Hachiman
Hachiman
royalkutakenta
Hachiman
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,483 Elo+
Party 1
Mercury
Mercury
watertower500
Mercury
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,684 Elo+
Party 1
Bakasura
Bakasura
zFlaM3z
Bakasura
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 58L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BERLLAN909
Tiamat
20
12 / 2 / 11
14,068
938
13,254
10,400
10,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Atlas
DanZejork
Atlas
18
7 / 5 / 14
11,291
753
17,774
17,315
10,666
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
Darkyone-Boss
Achilles
15
2 / 9 / 14
9,822
655
10,032
21,985
17,668
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
14 / 5 / 7
12,163
811
16,964
10,735
5,637
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
bu11ettooth
Ganesha
20
1 / 3 / 33
12,554
837
17,801
18,061
24,407
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 7 / 15
10,997
733
8,731
17,877
5,957
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
enfadel93
Medusa
19
7 / 6 / 11
11,582
772
16,641
16,644
4,686
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
15
2 / 9 / 14
9,903
660
11,942
14,365
4,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
18
9 / 7 / 9
11,986
799
10,281
14,903
4,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bakasura
zFlaM3z
Bakasura
16
3 / 7 / 14
10,728
715
7,226
16,568
7,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
87
36
Kills
24
24
Deaths
36
79
Assists
63
Player
Kills
Deaths
Assists
KDA
L
3
7
15
1.5
W
Tiamat
BERLLAN909
Tiamat
12
2
11
8.75
W
Atlas
DanZejork
Atlas
7
5
14
2.8
W
Achilles
Darkyone-Boss
Achilles
2
9
14
1
W
14
5
7
3.5
W
Ganesha
bu11ettooth
Ganesha
1
3
33
5.83
L
Medusa
enfadel93
Medusa
7
6
11
2.08
L
Hachiman
2
9
14
1
L
Mercury
9
7
9
1.93
L
Bakasura
zFlaM3z
Bakasura
3
7
14
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,825
Damage
54,821
78,496
Taken
80,357
68,592
Mitigated
27,034
25,766
Healing
25,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,731
3,491
973
6,309
17,877
5,957
381
14,360
3,441
24,062
0
W
Tiamat
BERLLAN909
Tiamat
13,254
1,333
747
3,879
10,400
10,214
3,204
599
9,717
43,856
0
W
Atlas
DanZejork
Atlas
17,774
8,504
1,392
4,965
17,315
10,666
1,081
1,431
15,701
30,850
0
W
Achilles
Darkyone-Boss
Achilles
10,032
2,165
1,216
3,478
21,985
17,668
174
5,012
16,628
0
13,936
W
16,964
4,193
2,235
1,236
10,735
5,637
1,006
195
10,237
36,862
0
W
Ganesha
bu11ettooth
Ganesha
17,801
360
1,608
5,010
18,061
24,407
722
1,494
16,232
28,051
0
L
Medusa
enfadel93
Medusa
16,641
5,753
1,809
4,866
16,644
4,686
1,293
14,718
1,882
0
37,122
L
Hachiman
11,942
4,846
935
1,652
14,365
4,471
335
12,473
1,770
0
24,089
L
Mercury
10,281
4,256
1,186
3,152
14,903
4,918
1,595
11,159
3,641
0
23,608
L
Bakasura
zFlaM3z
Bakasura
7,226
4,610
1,119
3,966
16,568
7,002
0
12,678
3,830
0
11,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,898
Gold Earned
55,196
165
Minions Killed
139
0
Camps Cleared
0
1,345,622
Distance Traveled
1,186,647
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,997
733
31
2
0
245,873
0
W
Tiamat
14,068
938
75
5
0
276,005
0
W
Atlas
11,291
753
20
1
0
255,748
0
W
Achilles
9,822
655
12
1
0
233,625
0
W
Hera
12,163
811
56
4
0
236,233
0
W
Ganesha
12,554
837
2
0
0
344,011
0
L
Medusa
11,582
772
38
3
0
209,053
0
L
Hachiman
9,903
660
23
2
0
220,808
1
L
Mercury
11,986
799
29
2
0
275,927
3
L
Bakasura
10,728
715
18
1
0
234,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role